08fcf41b0a
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
182 lines
5.6 KiB
CMake
182 lines
5.6 KiB
CMake
set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
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add_executable(yuzu
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Info.plist
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about_dialog.cpp
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about_dialog.h
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applets/profile_select.cpp
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applets/profile_select.h
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applets/software_keyboard.cpp
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applets/software_keyboard.h
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applets/web_browser.cpp
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applets/web_browser.h
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bootmanager.cpp
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bootmanager.h
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compatibility_list.cpp
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compatibility_list.h
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configuration/config.cpp
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configuration/config.h
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configuration/configure_audio.cpp
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configuration/configure_audio.h
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configuration/configure_debug.cpp
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configuration/configure_debug.h
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configuration/configure_dialog.cpp
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configuration/configure_dialog.h
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configuration/configure_gamelist.cpp
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configuration/configure_gamelist.h
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configuration/configure_general.cpp
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configuration/configure_general.h
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configuration/configure_graphics.cpp
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configuration/configure_graphics.h
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configuration/configure_input.cpp
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configuration/configure_input.h
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configuration/configure_input_player.cpp
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configuration/configure_input_player.h
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configuration/configure_input_simple.cpp
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configuration/configure_input_simple.h
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configuration/configure_mouse_advanced.cpp
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configuration/configure_mouse_advanced.h
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configuration/configure_profile_manager.cpp
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configuration/configure_profile_manager.h
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configuration/configure_system.cpp
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configuration/configure_system.h
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configuration/configure_per_general.cpp
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configuration/configure_per_general.h
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configuration/configure_touchscreen_advanced.cpp
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configuration/configure_touchscreen_advanced.h
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configuration/configure_web.cpp
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configuration/configure_web.h
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debugger/graphics/graphics_breakpoint_observer.cpp
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debugger/graphics/graphics_breakpoint_observer.h
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debugger/graphics/graphics_breakpoints.cpp
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debugger/graphics/graphics_breakpoints.h
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debugger/graphics/graphics_breakpoints_p.h
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debugger/graphics/graphics_surface.cpp
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debugger/graphics/graphics_surface.h
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debugger/console.cpp
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debugger/console.h
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debugger/profiler.cpp
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debugger/profiler.h
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debugger/wait_tree.cpp
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debugger/wait_tree.h
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discord.h
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game_list.cpp
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game_list.h
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game_list_p.h
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game_list_worker.cpp
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game_list_worker.h
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loading_screen.cpp
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loading_screen.h
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hotkeys.cpp
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hotkeys.h
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main.cpp
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main.h
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ui_settings.cpp
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ui_settings.h
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util/limitable_input_dialog.cpp
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util/limitable_input_dialog.h
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util/spinbox.cpp
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util/spinbox.h
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util/util.cpp
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util/util.h
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compatdb.cpp
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compatdb.h
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yuzu.rc
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)
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set(UIS
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aboutdialog.ui
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configuration/configure.ui
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configuration/configure_audio.ui
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configuration/configure_debug.ui
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configuration/configure_gamelist.ui
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configuration/configure_general.ui
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configuration/configure_graphics.ui
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configuration/configure_input.ui
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configuration/configure_input_player.ui
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configuration/configure_input_simple.ui
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configuration/configure_mouse_advanced.ui
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configuration/configure_per_general.ui
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configuration/configure_profile_manager.ui
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configuration/configure_system.ui
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configuration/configure_touchscreen_advanced.ui
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configuration/configure_web.ui
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compatdb.ui
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hotkeys.ui
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loading_screen.ui
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main.ui
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)
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file(GLOB COMPAT_LIST
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${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
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${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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file(GLOB_RECURSE ICONS ${PROJECT_SOURCE_DIR}/dist/icons/*)
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file(GLOB_RECURSE THEMES ${PROJECT_SOURCE_DIR}/dist/qt_themes/*)
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qt5_wrap_ui(UI_HDRS ${UIS})
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target_sources(yuzu
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PRIVATE
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${COMPAT_LIST}
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${ICONS}
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${THEMES}
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${UI_HDRS}
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${UIS}
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)
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if (APPLE)
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set(MACOSX_ICON "../../dist/yuzu.icns")
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set_source_files_properties(${MACOSX_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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target_sources(yuzu PRIVATE ${MACOSX_ICON})
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set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE TRUE)
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set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
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elseif(WIN32)
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# compile as a win32 gui application instead of a console application
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target_link_libraries(yuzu PRIVATE Qt5::WinMain)
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if(MSVC)
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set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
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elseif(MINGW)
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set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "-mwindows")
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endif()
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endif()
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create_target_directory_groups(yuzu)
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target_link_libraries(yuzu PRIVATE common core input_common video_core)
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target_link_libraries(yuzu PRIVATE Boost::boost glad Qt5::OpenGL Qt5::Widgets)
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target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
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if (YUZU_ENABLE_COMPATIBILITY_REPORTING)
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target_compile_definitions(yuzu PRIVATE -DYUZU_ENABLE_COMPATIBILITY_REPORTING)
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endif()
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if (USE_DISCORD_PRESENCE)
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target_sources(yuzu PUBLIC
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discord_impl.cpp
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discord_impl.h
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)
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target_link_libraries(yuzu PRIVATE discord-rpc)
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target_compile_definitions(yuzu PRIVATE -DUSE_DISCORD_PRESENCE)
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endif()
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if (YUZU_USE_QT_WEB_ENGINE)
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target_link_libraries(yuzu PRIVATE Qt5::WebEngineCore Qt5::WebEngineWidgets)
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target_compile_definitions(yuzu PRIVATE -DYUZU_USE_QT_WEB_ENGINE)
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endif ()
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if(UNIX AND NOT APPLE)
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install(TARGETS yuzu RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
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endif()
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if (MSVC)
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include(CopyYuzuQt5Deps)
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include(CopyYuzuSDLDeps)
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include(CopyYuzuUnicornDeps)
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copy_yuzu_Qt5_deps(yuzu)
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copy_yuzu_SDL_deps(yuzu)
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copy_yuzu_unicorn_deps(yuzu)
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endif()
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