..
buffer_cache
buffer_cache/buffer_base: Add a range tracking buffer container
2021-01-13 04:14:58 -03:00
command_classes
remove inaccurate reference
2021-01-07 14:33:45 -05:00
engines
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
host_shaders
host_shaders: Add Vulkan assembler compute shaders
2020-12-30 02:03:50 -03:00
macro
video_core: Remove unnecessary enum class casting in logging messages
2020-12-07 00:41:50 -05:00
renderer_opengl
gl_texture_cache: Avoid format views on Intel and AMD
2021-01-04 02:06:40 -03:00
renderer_vulkan
Merge pull request #5231 from ReinUsesLisp/dyn-bindings
2021-01-08 12:24:46 -08:00
shader
renderer_vulkan: Move device abstraction to vulkan_common
2021-01-04 02:22:22 -03:00
texture_cache
texture_cache: Replace PAGE_SHIFT with PAGE_BITS
2021-01-07 16:51:34 +00:00
textures
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
vulkan_common
vulkan_library: Common::DynamicLibrary::Open is [[nodiscard]]
2021-01-07 17:37:47 +00:00
cdma_pusher.cpp
nvdec syncpt incorporation
2021-01-07 14:33:45 -05:00
cdma_pusher.h
nvdec syncpt incorporation
2021-01-07 14:33:45 -05:00
CMakeLists.txt
buffer_cache/buffer_base: Add a range tracking buffer container
2021-01-13 04:14:58 -03:00
compatible_formats.cpp
gl_texture_cache: Avoid format views on Intel and AMD
2021-01-04 02:06:40 -03:00
compatible_formats.h
gl_texture_cache: Avoid format views on Intel and AMD
2021-01-04 02:06:40 -03:00
delayed_destruction_ring.h
video_core: Add a delayed destruction ring abstraction
2020-12-30 02:10:19 -03:00
dirty_flags.cpp
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
dirty_flags.h
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
dma_pusher.cpp
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
dma_pusher.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
fence_manager.h
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
framebuffer_config.h
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
2020-12-28 16:33:48 -08:00
gpu_thread.cpp
gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.
2020-12-28 21:33:34 -08:00
gpu_thread.h
video_core: gpu: Implement synchronous mode using threaded GPU.
2020-12-28 16:33:48 -08:00
gpu.cpp
video_core: gpu: Implement synchronous mode using threaded GPU.
2020-12-28 16:33:48 -08:00
gpu.h
video_core: gpu: Implement synchronous mode using threaded GPU.
2020-12-28 16:33:48 -08:00
guest_driver.cpp
guest_driver.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
memory_manager.cpp
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
memory_manager.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
morton.cpp
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
morton.h
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
query_cache.h
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-05 16:02:23 -05:00
rasterizer_accelerated.cpp
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_interface.h
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
renderer_base.cpp
video_core: Initialize renderer with a GPU
2020-08-22 01:51:45 -03:00
renderer_base.h
render_base: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:12 -05:00
shader_cache.h
shader_cache: Make use of std::erase_if
2020-07-14 15:49:15 -04:00
shader_notify.cpp
Fix style issues
2020-07-18 14:24:32 +10:00
shader_notify.h
async shaders
2020-07-17 14:24:57 +10:00
surface.cpp
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
surface.h
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
video_core.cpp
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
2020-12-28 16:33:48 -08:00
video_core.h