citra/src/video_core/shader/shader_ir.cpp
Lioncash b6dcb1ae4d shader/shader_ir: Make Comment() take a std::string by value
This allows for forming comment nodes without making unnecessary copies
of the std::string instance.

e.g. previously:

Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]",
        cbuf->GetIndex(), cbuf_offset));

Would result in a copy of the string being created, as CommentNode()
takes a std::string by value (a const ref passed to a value parameter
results in a copy).

Now, only one instance of the string is ever moved around. (fmt::format
returns a std::string, and since it's returned from a function by value,
this is a prvalue (which can be treated like an rvalue), so it's moved
into Comment's string parameter), we then move it into the CommentNode
constructor, which then moves the string into its member variable).
2019-05-23 03:01:55 -03:00

461 lines
18 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cmath>
#include <unordered_map>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
using Tegra::Shader::Attribute;
using Tegra::Shader::Instruction;
using Tegra::Shader::IpaMode;
using Tegra::Shader::Pred;
using Tegra::Shader::PredCondition;
using Tegra::Shader::PredOperation;
using Tegra::Shader::Register;
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset)
: program_code{program_code}, main_offset{main_offset} {
Decode();
}
ShaderIR::~ShaderIR() = default;
Node ShaderIR::StoreNode(NodeData&& node_data) {
auto store = std::make_unique<NodeData>(node_data);
const Node node = store.get();
stored_nodes.push_back(std::move(store));
return node;
}
Node ShaderIR::Conditional(Node condition, std::vector<Node>&& code) {
return StoreNode(ConditionalNode(condition, std::move(code)));
}
Node ShaderIR::Comment(std::string text) {
return StoreNode(CommentNode(std::move(text)));
}
Node ShaderIR::Immediate(u32 value) {
return StoreNode(ImmediateNode(value));
}
Node ShaderIR::GetRegister(Register reg) {
if (reg != Register::ZeroIndex) {
used_registers.insert(static_cast<u32>(reg));
}
return StoreNode(GprNode(reg));
}
Node ShaderIR::GetImmediate19(Instruction instr) {
return Immediate(instr.alu.GetImm20_19());
}
Node ShaderIR::GetImmediate32(Instruction instr) {
return Immediate(instr.alu.GetImm20_32());
}
Node ShaderIR::GetConstBuffer(u64 index_, u64 offset_) {
const auto index = static_cast<u32>(index_);
const auto offset = static_cast<u32>(offset_);
const auto [entry, is_new] = used_cbufs.try_emplace(index);
entry->second.MarkAsUsed(offset);
return StoreNode(CbufNode(index, Immediate(offset)));
}
Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
const auto index = static_cast<u32>(index_);
const auto offset = static_cast<u32>(offset_);
const auto [entry, is_new] = used_cbufs.try_emplace(index);
entry->second.MarkAsUsedIndirect();
const Node final_offset = Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
return StoreNode(CbufNode(index, final_offset));
}
Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
const auto pred = static_cast<Pred>(pred_);
if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) {
used_predicates.insert(pred);
}
return StoreNode(PredicateNode(pred, negated));
}
Node ShaderIR::GetPredicate(bool immediate) {
return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
}
Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, Node buffer) {
used_input_attributes.emplace(index);
return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
}
Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer) {
uses_physical_attributes = true;
return StoreNode(AbufNode(GetRegister(physical_address), buffer));
}
Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
if (index == Attribute::Index::ClipDistances0123 ||
index == Attribute::Index::ClipDistances4567) {
const auto clip_index =
static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
used_clip_distances.at(clip_index) = true;
}
used_output_attributes.insert(index);
return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
}
Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) {
const Node node = StoreNode(InternalFlagNode(flag));
if (negated) {
return Operation(OperationCode::LogicalNegate, node);
}
return node;
}
Node ShaderIR::GetLocalMemory(Node address) {
return StoreNode(LmemNode(address));
}
Node ShaderIR::GetTemporal(u32 id) {
return GetRegister(Register::ZeroIndex + 1 + id);
}
Node ShaderIR::GetOperandAbsNegFloat(Node value, bool absolute, bool negate) {
if (absolute) {
value = Operation(OperationCode::FAbsolute, NO_PRECISE, value);
}
if (negate) {
value = Operation(OperationCode::FNegate, NO_PRECISE, value);
}
return value;
}
Node ShaderIR::GetSaturatedFloat(Node value, bool saturate) {
if (!saturate) {
return value;
}
const Node positive_zero = Immediate(std::copysignf(0, 1));
const Node positive_one = Immediate(1.0f);
return Operation(OperationCode::FClamp, NO_PRECISE, value, positive_zero, positive_one);
}
Node ShaderIR::ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed) {
switch (size) {
case Register::Size::Byte:
value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
Immediate(24));
value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
Immediate(24));
return value;
case Register::Size::Short:
value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
Immediate(16));
value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
Immediate(16));
case Register::Size::Word:
// Default - do nothing
return value;
default:
UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
return value;
}
}
Node ShaderIR::GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed) {
if (!is_signed) {
// Absolute or negate on an unsigned is pointless
return value;
}
if (absolute) {
value = Operation(OperationCode::IAbsolute, NO_PRECISE, value);
}
if (negate) {
value = Operation(OperationCode::INegate, NO_PRECISE, value);
}
return value;
}
Node ShaderIR::UnpackHalfImmediate(Instruction instr, bool has_negation) {
const Node value = Immediate(instr.half_imm.PackImmediates());
if (!has_negation) {
return value;
}
const Node first_negate = GetPredicate(instr.half_imm.first_negate != 0);
const Node second_negate = GetPredicate(instr.half_imm.second_negate != 0);
return Operation(OperationCode::HNegate, NO_PRECISE, value, first_negate, second_negate);
}
Node ShaderIR::UnpackHalfFloat(Node value, Tegra::Shader::HalfType type) {
return Operation(OperationCode::HUnpack, type, value);
}
Node ShaderIR::HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge) {
switch (merge) {
case Tegra::Shader::HalfMerge::H0_H1:
return src;
case Tegra::Shader::HalfMerge::F32:
return Operation(OperationCode::HMergeF32, src);
case Tegra::Shader::HalfMerge::Mrg_H0:
return Operation(OperationCode::HMergeH0, dest, src);
case Tegra::Shader::HalfMerge::Mrg_H1:
return Operation(OperationCode::HMergeH1, dest, src);
}
UNREACHABLE();
return src;
}
Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
if (absolute) {
value = Operation(OperationCode::HAbsolute, NO_PRECISE, value);
}
if (negate) {
value = Operation(OperationCode::HNegate, NO_PRECISE, value, GetPredicate(true),
GetPredicate(true));
}
return value;
}
Node ShaderIR::GetSaturatedHalfFloat(Node value, bool saturate) {
if (!saturate) {
return value;
}
const Node positive_zero = Immediate(std::copysignf(0, 1));
const Node positive_one = Immediate(1.0f);
return Operation(OperationCode::HClamp, NO_PRECISE, value, positive_zero, positive_one);
}
Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
{PredCondition::LessThan, OperationCode::LogicalFLessThan},
{PredCondition::Equal, OperationCode::LogicalFEqual},
{PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
{PredCondition::GreaterThan, OperationCode::LogicalFGreaterThan},
{PredCondition::NotEqual, OperationCode::LogicalFNotEqual},
{PredCondition::GreaterEqual, OperationCode::LogicalFGreaterEqual},
{PredCondition::LessThanWithNan, OperationCode::LogicalFLessThan},
{PredCondition::NotEqualWithNan, OperationCode::LogicalFNotEqual},
{PredCondition::LessEqualWithNan, OperationCode::LogicalFLessEqual},
{PredCondition::GreaterThanWithNan, OperationCode::LogicalFGreaterThan},
{PredCondition::GreaterEqualWithNan, OperationCode::LogicalFGreaterEqual}};
const auto comparison{PredicateComparisonTable.find(condition)};
UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
"Unknown predicate comparison operation");
Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
if (condition == PredCondition::LessThanWithNan ||
condition == PredCondition::NotEqualWithNan ||
condition == PredCondition::LessEqualWithNan ||
condition == PredCondition::GreaterThanWithNan ||
condition == PredCondition::GreaterEqualWithNan) {
predicate = Operation(OperationCode::LogicalOr, predicate,
Operation(OperationCode::LogicalFIsNan, op_a));
predicate = Operation(OperationCode::LogicalOr, predicate,
Operation(OperationCode::LogicalFIsNan, op_b));
}
return predicate;
}
Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a,
Node op_b) {
const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
{PredCondition::LessThan, OperationCode::LogicalILessThan},
{PredCondition::Equal, OperationCode::LogicalIEqual},
{PredCondition::LessEqual, OperationCode::LogicalILessEqual},
{PredCondition::GreaterThan, OperationCode::LogicalIGreaterThan},
{PredCondition::NotEqual, OperationCode::LogicalINotEqual},
{PredCondition::GreaterEqual, OperationCode::LogicalIGreaterEqual},
{PredCondition::LessThanWithNan, OperationCode::LogicalILessThan},
{PredCondition::NotEqualWithNan, OperationCode::LogicalINotEqual},
{PredCondition::LessEqualWithNan, OperationCode::LogicalILessEqual},
{PredCondition::GreaterThanWithNan, OperationCode::LogicalIGreaterThan},
{PredCondition::GreaterEqualWithNan, OperationCode::LogicalIGreaterEqual}};
const auto comparison{PredicateComparisonTable.find(condition)};
UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
"Unknown predicate comparison operation");
Node predicate = SignedOperation(comparison->second, is_signed, NO_PRECISE, op_a, op_b);
UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
condition == PredCondition::NotEqualWithNan ||
condition == PredCondition::LessEqualWithNan ||
condition == PredCondition::GreaterThanWithNan ||
condition == PredCondition::GreaterEqualWithNan,
"NaN comparisons for integers are not implemented");
return predicate;
}
Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, Node op_a,
Node op_b) {
const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
{PredCondition::LessThan, OperationCode::Logical2HLessThan},
{PredCondition::Equal, OperationCode::Logical2HEqual},
{PredCondition::LessEqual, OperationCode::Logical2HLessEqual},
{PredCondition::GreaterThan, OperationCode::Logical2HGreaterThan},
{PredCondition::NotEqual, OperationCode::Logical2HNotEqual},
{PredCondition::GreaterEqual, OperationCode::Logical2HGreaterEqual},
{PredCondition::LessThanWithNan, OperationCode::Logical2HLessThanWithNan},
{PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqualWithNan},
{PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqualWithNan},
{PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThanWithNan},
{PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqualWithNan}};
const auto comparison{PredicateComparisonTable.find(condition)};
UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
"Unknown predicate comparison operation");
const Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
return predicate;
}
OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
{PredOperation::And, OperationCode::LogicalAnd},
{PredOperation::Or, OperationCode::LogicalOr},
{PredOperation::Xor, OperationCode::LogicalXor},
};
const auto op = PredicateOperationTable.find(operation);
UNIMPLEMENTED_IF_MSG(op == PredicateOperationTable.end(), "Unknown predicate operation");
return op->second;
}
Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) {
switch (cc) {
case Tegra::Shader::ConditionCode::NEU:
return GetInternalFlag(InternalFlag::Zero, true);
default:
UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc));
return GetPredicate(static_cast<u64>(Pred::NeverExecute));
}
}
void ShaderIR::SetRegister(NodeBlock& bb, Register dest, Node src) {
bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
}
void ShaderIR::SetPredicate(NodeBlock& bb, u64 dest, Node src) {
bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
}
void ShaderIR::SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value) {
bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
}
void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
}
void ShaderIR::SetTemporal(NodeBlock& bb, u32 id, Node value) {
SetRegister(bb, Register::ZeroIndex + 1 + id, value);
}
void ShaderIR::SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc) {
if (!sets_cc) {
return;
}
const Node zerop = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f));
SetInternalFlag(bb, InternalFlag::Zero, zerop);
LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
}
void ShaderIR::SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc) {
if (!sets_cc) {
return;
}
const Node zerop = Operation(OperationCode::LogicalIEqual, value, Immediate(0));
SetInternalFlag(bb, InternalFlag::Zero, zerop);
LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
}
Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
return Operation(OperationCode::UBitfieldExtract, NO_PRECISE, value, Immediate(offset),
Immediate(bits));
}
/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
bool is_signed) {
if (is_signed) {
return operation_code;
}
switch (operation_code) {
case OperationCode::FCastInteger:
return OperationCode::FCastUInteger;
case OperationCode::IAdd:
return OperationCode::UAdd;
case OperationCode::IMul:
return OperationCode::UMul;
case OperationCode::IDiv:
return OperationCode::UDiv;
case OperationCode::IMin:
return OperationCode::UMin;
case OperationCode::IMax:
return OperationCode::UMax;
case OperationCode::ICastFloat:
return OperationCode::UCastFloat;
case OperationCode::ICastUnsigned:
return OperationCode::UCastSigned;
case OperationCode::ILogicalShiftLeft:
return OperationCode::ULogicalShiftLeft;
case OperationCode::ILogicalShiftRight:
return OperationCode::ULogicalShiftRight;
case OperationCode::IArithmeticShiftRight:
return OperationCode::UArithmeticShiftRight;
case OperationCode::IBitwiseAnd:
return OperationCode::UBitwiseAnd;
case OperationCode::IBitwiseOr:
return OperationCode::UBitwiseOr;
case OperationCode::IBitwiseXor:
return OperationCode::UBitwiseXor;
case OperationCode::IBitwiseNot:
return OperationCode::UBitwiseNot;
case OperationCode::IBitfieldInsert:
return OperationCode::UBitfieldInsert;
case OperationCode::IBitCount:
return OperationCode::UBitCount;
case OperationCode::LogicalILessThan:
return OperationCode::LogicalULessThan;
case OperationCode::LogicalIEqual:
return OperationCode::LogicalUEqual;
case OperationCode::LogicalILessEqual:
return OperationCode::LogicalULessEqual;
case OperationCode::LogicalIGreaterThan:
return OperationCode::LogicalUGreaterThan;
case OperationCode::LogicalINotEqual:
return OperationCode::LogicalUNotEqual;
case OperationCode::LogicalIGreaterEqual:
return OperationCode::LogicalUGreaterEqual;
case OperationCode::INegate:
UNREACHABLE_MSG("Can't negate an unsigned integer");
return {};
case OperationCode::IAbsolute:
UNREACHABLE_MSG("Can't apply absolute to an unsigned integer");
return {};
default:
UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code));
return {};
}
}
} // namespace VideoCommon::Shader