citra/src/citra_qt/game_list.h
zhupengfei 40ad54c5c7
citra_qt: Update the multiplayer dialogs when game list is repopulated
The multiplayer state object and dialogs hold a (modified) game list model, but it isn't updated when the actual game list changes. This updates the multiplayer dialogs with the new game list when it got repopulated.
2019-04-20 12:50:26 +08:00

135 lines
3.6 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QMenu>
#include <QString>
#include <QWidget>
#include "citra_qt/compatibility_list.h"
#include "common/common_types.h"
#include "ui_settings.h"
class GameListWorker;
class GameListDir;
class GameListSearchField;
class GMainWindow;
class QFileSystemWatcher;
class QHBoxLayout;
class QLabel;
class QLineEdit;
template <typename>
class QList;
class QModelIndex;
class QStandardItem;
class QStandardItemModel;
class QTreeView;
class QToolButton;
class QVBoxLayout;
enum class GameListOpenTarget { SAVE_DATA = 0, EXT_DATA = 1, APPLICATION = 2, UPDATE_DATA = 3 };
class GameList : public QWidget {
Q_OBJECT
public:
enum {
COLUMN_NAME,
COLUMN_COMPATIBILITY,
COLUMN_REGION,
COLUMN_FILE_TYPE,
COLUMN_SIZE,
COLUMN_COUNT, // Number of columns
};
explicit GameList(GMainWindow* parent = nullptr);
~GameList() override;
QString getLastFilterResultItem();
void clearFilter();
void setFilterFocus();
void setFilterVisible(bool visibility);
void setDirectoryWatcherEnabled(bool enabled);
bool isEmpty();
void LoadCompatibilityList();
void PopulateAsync(QList<UISettings::GameDir>& game_dirs);
void SaveInterfaceLayout();
void LoadInterfaceLayout();
QStandardItemModel* GetModel() const;
QString FindGameByProgramID(u64 program_id);
void RefreshGameDirectory();
static const QStringList supported_file_extensions;
signals:
void GameChosen(QString game_path);
void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
void NavigateToGamedbEntryRequested(u64 program_id,
const CompatibilityList& compatibility_list);
void OpenDirectory(QString directory);
void AddDirectory();
void ShowList(bool show);
void PopulatingCompleted();
private slots:
void onItemExpanded(const QModelIndex& item);
void onTextChanged(const QString& newText);
void onFilterCloseClicked();
void onUpdateThemedIcons();
private:
void AddDirEntry(GameListDir* entry_items);
void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
void ValidateEntry(const QModelIndex& item);
void DonePopulating(QStringList watch_list);
void PopupContextMenu(const QPoint& menu_location);
void AddGamePopup(QMenu& context_menu, const QString& path, u64 program_id, u64 extdata_id);
void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
QString FindGameByProgramID(QStandardItem* current_item, u64 program_id);
GameListSearchField* search_field;
GMainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr;
QTreeView* tree_view = nullptr;
QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr;
QFileSystemWatcher* watcher = nullptr;
CompatibilityList compatibility_list;
friend class GameListSearchField;
};
Q_DECLARE_METATYPE(GameListOpenTarget);
class GameListPlaceholder : public QWidget {
Q_OBJECT
public:
explicit GameListPlaceholder(GMainWindow* parent = nullptr);
~GameListPlaceholder();
signals:
void AddDirectory();
private slots:
void onUpdateThemedIcons();
protected:
void mouseDoubleClickEvent(QMouseEvent* event) override;
private:
GMainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr;
QLabel* image = nullptr;
QLabel* text = nullptr;
};