..
debug_utils
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
renderer_opengl
3dtv botenable improved ( #1 )
2018-06-01 17:05:29 +02:00
shader
shader: avoid recomputing hash for the same program
2018-04-17 09:47:59 +03:00
swrasterizer
pica/lighting: split FresnelSelector into bitfields
2018-04-10 20:25:56 +03:00
texture
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
CMakeLists.txt
gl_rasterizer: isolate shader management into its own class
2018-04-11 14:52:37 +03:00
command_processor.cpp
Merge pull request #3714 from wwylele/primitive-restart-guard
2018-05-29 23:22:00 -06:00
command_processor.h
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
geometry_pipeline.cpp
Fixed type conversion ambiguity
2017-09-30 09:34:35 +01:00
geometry_pipeline.h
pica/command_processor: build geometry pipeline and run geometry shader
2017-08-19 10:13:20 +03:00
gpu_debugger.h
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
pica_state.h
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
pica_types.h
video_core: fix infinity and NaN conversions
2017-12-14 19:51:58 +00:00
pica.cpp
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
pica.h
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
primitive_assembly.cpp
primitive_assembly: Add getters for internal state
2018-05-14 10:17:35 +03:00
primitive_assembly.h
video_core/command_processor: attempt accelerate draw in draw trigger
2018-05-14 10:17:36 +03:00
rasterizer_interface.h
gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware
2018-05-14 10:17:36 +03:00
regs_framebuffer.h
Merge pull request #3580 from daniellimws/common-fmt
2018-04-06 12:38:08 +03:00
regs_lighting.h
pica/lighting: split FresnelSelector into bitfields
2018-04-10 20:25:56 +03:00
regs_pipeline.h
regs_pipeline: use proper unsigned type where applicable
2018-05-06 15:57:48 +03:00
regs_rasterizer.h
Optimize AttributeBuffer to OutputVertex conversion ( #3283 )
2018-01-02 15:32:33 -08:00
regs_shader.h
pica/regs: layout geometry shader configuration regs
2017-08-10 01:53:08 +03:00
regs_texturing.h
swrasterizer: implement shadow map sampling
2018-03-13 12:56:19 +02:00
regs.cpp
regs.h
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
renderer_base.cpp
renderer_base.h
utils.h
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
vertex_loader.cpp
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
vertex_loader.h
video_core.cpp
video_core: receive hardware shader settings
2018-05-14 10:17:35 +03:00
video_core.h
video_core: receive hardware shader settings
2018-05-14 10:17:35 +03:00