185 lines
6.7 KiB
C++
185 lines
6.7 KiB
C++
// Copyright 2018 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <QAction>
|
|
#include <QIcon>
|
|
#include <QMessageBox>
|
|
#include <QStandardItemModel>
|
|
#include "citra_qt/game_list.h"
|
|
#include "citra_qt/multiplayer/client_room.h"
|
|
#include "citra_qt/multiplayer/direct_connect.h"
|
|
#include "citra_qt/multiplayer/host_room.h"
|
|
#include "citra_qt/multiplayer/lobby.h"
|
|
#include "citra_qt/multiplayer/message.h"
|
|
#include "citra_qt/multiplayer/state.h"
|
|
#include "citra_qt/util/clickable_label.h"
|
|
#include "common/announce_multiplayer_room.h"
|
|
#include "common/logging/log.h"
|
|
|
|
MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model,
|
|
QAction* leave_room, QAction* show_room)
|
|
: QWidget(parent), game_list_model(game_list_model), leave_room(leave_room),
|
|
show_room(show_room) {
|
|
if (auto member = Network::GetRoomMember().lock()) {
|
|
// register the network structs to use in slots and signals
|
|
state_callback_handle = member->BindOnStateChanged(
|
|
[this](const Network::RoomMember::State& state) { emit NetworkStateChanged(state); });
|
|
connect(this, &MultiplayerState::NetworkStateChanged, this,
|
|
&MultiplayerState::OnNetworkStateChanged);
|
|
}
|
|
|
|
qRegisterMetaType<Network::RoomMember::State>();
|
|
qRegisterMetaType<Common::WebResult>();
|
|
announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>();
|
|
announce_multiplayer_session->BindErrorCallback(
|
|
[this](const Common::WebResult& result) { emit AnnounceFailed(result); });
|
|
connect(this, &MultiplayerState::AnnounceFailed, this, &MultiplayerState::OnAnnounceFailed);
|
|
|
|
status_text = new ClickableLabel(this);
|
|
status_icon = new ClickableLabel(this);
|
|
status_text->setToolTip(tr("Current connection status"));
|
|
status_text->setText(tr("Not Connected. Click here to find a room!"));
|
|
status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
|
|
|
|
connect(status_text, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
|
|
connect(status_icon, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
|
|
}
|
|
|
|
MultiplayerState::~MultiplayerState() {
|
|
if (state_callback_handle) {
|
|
if (auto member = Network::GetRoomMember().lock()) {
|
|
member->Unbind(state_callback_handle);
|
|
}
|
|
}
|
|
}
|
|
|
|
void MultiplayerState::Close() {
|
|
if (host_room)
|
|
host_room->close();
|
|
if (direct_connect)
|
|
direct_connect->close();
|
|
if (client_room)
|
|
client_room->close();
|
|
if (lobby)
|
|
lobby->close();
|
|
}
|
|
|
|
void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
|
|
LOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state));
|
|
bool is_connected = false;
|
|
switch (state) {
|
|
case Network::RoomMember::State::LostConnection:
|
|
NetworkMessage::ShowError(NetworkMessage::LOST_CONNECTION);
|
|
break;
|
|
case Network::RoomMember::State::CouldNotConnect:
|
|
NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT);
|
|
break;
|
|
case Network::RoomMember::State::NameCollision:
|
|
NetworkMessage::ShowError(NetworkMessage::USERNAME_IN_USE);
|
|
break;
|
|
case Network::RoomMember::State::MacCollision:
|
|
NetworkMessage::ShowError(NetworkMessage::MAC_COLLISION);
|
|
break;
|
|
case Network::RoomMember::State::WrongPassword:
|
|
NetworkMessage::ShowError(NetworkMessage::WRONG_PASSWORD);
|
|
break;
|
|
case Network::RoomMember::State::WrongVersion:
|
|
NetworkMessage::ShowError(NetworkMessage::WRONG_VERSION);
|
|
break;
|
|
case Network::RoomMember::State::Error:
|
|
NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT);
|
|
break;
|
|
case Network::RoomMember::State::Joined:
|
|
is_connected = true;
|
|
OnOpenNetworkRoom();
|
|
break;
|
|
}
|
|
if (is_connected) {
|
|
status_icon->setPixmap(QIcon::fromTheme("connected").pixmap(16));
|
|
status_text->setText(tr("Connected"));
|
|
leave_room->setEnabled(true);
|
|
show_room->setEnabled(true);
|
|
} else {
|
|
status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
|
|
status_text->setText(tr("Not Connected"));
|
|
leave_room->setEnabled(false);
|
|
show_room->setEnabled(false);
|
|
}
|
|
}
|
|
|
|
void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) {
|
|
announce_multiplayer_session->Stop();
|
|
QMessageBox::warning(
|
|
this, tr("Error"),
|
|
tr("Failed to announce the room to the public lobby. In order to host a room publicly, you "
|
|
"must have a valid Citra account configured in Emulation -> Configure -> Web. If you do "
|
|
"not want to publish a room in the public lobby, then select Unlisted instead.\n"
|
|
"Debug Message: ") +
|
|
QString::fromStdString(result.result_string),
|
|
QMessageBox::Ok);
|
|
}
|
|
|
|
static void BringWidgetToFront(QWidget* widget) {
|
|
widget->show();
|
|
widget->activateWindow();
|
|
widget->raise();
|
|
}
|
|
|
|
void MultiplayerState::OnViewLobby() {
|
|
if (lobby == nullptr) {
|
|
lobby = new Lobby(this, game_list_model, announce_multiplayer_session);
|
|
}
|
|
BringWidgetToFront(lobby);
|
|
}
|
|
|
|
void MultiplayerState::OnCreateRoom() {
|
|
if (host_room == nullptr) {
|
|
host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session);
|
|
}
|
|
BringWidgetToFront(host_room);
|
|
}
|
|
|
|
bool MultiplayerState::OnCloseRoom() {
|
|
if (!NetworkMessage::WarnCloseRoom())
|
|
return false;
|
|
if (auto room = Network::GetRoom().lock()) {
|
|
// if you are in a room, leave it
|
|
if (auto member = Network::GetRoomMember().lock()) {
|
|
member->Leave();
|
|
LOG_DEBUG(Frontend, "Left the room (as a client)");
|
|
}
|
|
|
|
// if you are hosting a room, also stop hosting
|
|
if (room->GetState() != Network::Room::State::Open) {
|
|
return true;
|
|
}
|
|
room->Destroy();
|
|
announce_multiplayer_session->Stop();
|
|
LOG_DEBUG(Frontend, "Closed the room (as a server)");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void MultiplayerState::OnOpenNetworkRoom() {
|
|
if (auto member = Network::GetRoomMember().lock()) {
|
|
if (member->IsConnected()) {
|
|
if (client_room == nullptr) {
|
|
client_room = new ClientRoomWindow(this);
|
|
}
|
|
BringWidgetToFront(client_room);
|
|
return;
|
|
}
|
|
}
|
|
// If the user is not a member of a room, show the lobby instead.
|
|
// This is currently only used on the clickable label in the status bar
|
|
OnViewLobby();
|
|
}
|
|
|
|
void MultiplayerState::OnDirectConnectToRoom() {
|
|
if (direct_connect == nullptr) {
|
|
direct_connect = new DirectConnectWindow(this);
|
|
}
|
|
BringWidgetToFront(direct_connect);
|
|
}
|