citra/src/video_core/renderer_opengl
bunnei 84e9f9f395
Merge pull request #3452 from Morph1984/anisotropic-filtering
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
..
gl_buffer_cache.cpp gl_rasterizer: Upload constant buffers with glNamedBufferSubData 2019-11-02 05:05:34 -03:00
gl_buffer_cache.h gl_rasterizer: Upload constant buffers with glNamedBufferSubData 2019-11-02 05:05:34 -03:00
gl_device.cpp gl_device: Enable compute shaders for Intel Mesa drivers 2019-12-11 00:00:30 -03:00
gl_device.h gl_device: Deduce indexing bug from device instead of heuristic 2019-11-25 16:15:22 -03:00
gl_framebuffer_cache.cpp gl_framebuffer_cache: Optimize framebuffer key 2019-11-28 23:02:20 -03:00
gl_framebuffer_cache.h gl_framebuffer_cache: Optimize framebuffer key 2019-11-28 23:02:20 -03:00
gl_query_cache.cpp vk_query_cache: Implement generic query cache on Vulkan 2020-02-14 17:38:27 -03:00
gl_query_cache.h query_cache: Address feedback 2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp shader: Simplify indexed sampler usages 2020-02-24 01:26:07 -03:00
gl_rasterizer.h Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw 2020-02-19 16:13:50 -05:00
gl_resource_manager.cpp renderer_opengl: Add OGLRenderbuffer to resource/state management. 2020-02-25 21:22:58 -05:00
gl_resource_manager.h renderer_opengl: Add OGLRenderbuffer to resource/state management. 2020-02-25 21:22:58 -05:00
gl_sampler_cache.cpp Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
gl_sampler_cache.h video_core: Add missing override specifiers 2019-07-07 13:38:39 -04:00
gl_shader_cache.cpp Shader_IR: Store Bound buffer on Shader Usage 2020-01-24 16:43:29 -04:00
gl_shader_cache.h gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00
gl_shader_decompiler.cpp Merge pull request #3282 from FernandoS27/indexed-samplers 2020-02-01 20:41:40 -05:00
gl_shader_decompiler.h video_core: Unify ProgramType and ShaderStage into ShaderType 2019-11-22 21:28:48 -03:00
gl_shader_disk_cache.cpp Shader_IR: Store Bound buffer on Shader Usage 2020-01-24 16:43:29 -04:00
gl_shader_disk_cache.h Shader_IR: Store Bound buffer on Shader Usage 2020-01-24 16:43:29 -04:00
gl_shader_gen.cpp Merge pull request #3098 from ReinUsesLisp/shader-invalidations 2019-11-24 19:36:30 -05:00
gl_shader_gen.h gl_shader_decompiler: Move entries to a separate function 2019-10-25 09:01:31 -04:00
gl_shader_manager.cpp gl_shader_manager: Remove unused variable in SetFromRegs 2019-11-07 01:52:18 -03:00
gl_shader_manager.h gl_rasterizer: Allow rendering without fragment shader 2019-12-26 16:38:49 -03:00
gl_shader_util.cpp gl_shader_cache: Address review commentaries 2019-07-15 17:38:25 -03:00
gl_shader_util.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_state.cpp renderer_opengl: Add OGLRenderbuffer to resource/state management. 2020-02-25 21:22:58 -05:00
gl_state.h renderer_opengl: Add OGLRenderbuffer to resource/state management. 2020-02-25 21:22:58 -05:00
gl_stream_buffer.cpp video_core: Make ARB_buffer_storage a required extension 2019-06-20 21:36:12 -03:00
gl_stream_buffer.h video_core: Make ARB_buffer_storage a required extension 2019-06-20 21:36:12 -03:00
gl_texture_cache.cpp Merge pull request #3417 from ReinUsesLisp/r32i 2020-02-25 14:08:45 -05:00
gl_texture_cache.h gl_shader_decompiler: Keep track of written images and mark them as modified 2019-09-05 23:26:05 -03:00
maxwell_to_gl.h video_core: Implement more scaler attribute formats 2020-02-24 00:27:37 -03:00
renderer_opengl.cpp renderer_opengl: Fix SRGB presentation frame tracking. 2020-02-28 01:13:38 -05:00
renderer_opengl.h renderer_opengl: Fix SRGB presentation frame tracking. 2020-02-28 01:13:38 -05:00
utils.cpp renderer_opengl/utils: Remove unused header inclusions 2020-01-15 06:31:23 -05:00
utils.h renderer_opengl/utils: Forward declare private structs 2020-01-15 06:30:01 -05:00