64a8c8ee07
gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/dsp_interface.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/ir/ir.h"
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#include "core/settings.h"
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#include "video_core/video_core.h"
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namespace Settings {
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Values values = {};
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void Apply() {
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GDBStub::SetServerPort(values.gdbstub_port);
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GDBStub::ToggleServer(values.use_gdbstub);
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VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
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VideoCore::g_shader_jit_enabled = values.use_shader_jit;
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VideoCore::g_hw_shader_enabled = values.use_hw_shader;
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VideoCore::g_hw_shader_accurate_gs = values.shaders_accurate_gs;
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VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
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if (VideoCore::g_emu_window) {
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auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
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VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height);
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}
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if (Core::System::GetInstance().IsPoweredOn()) {
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Core::DSP().SetSink(values.sink_id);
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Core::DSP().EnableStretching(values.enable_audio_stretching);
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}
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Service::HID::ReloadInputDevices();
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Service::IR::ReloadInputDevices();
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Service::CAM::ReloadCameraDevices();
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}
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} // namespace Settings
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