5ac018d1df
This connects the BootGame function to the context menu. In addition, there is an option to boot without using the custom configuration.
3387 lines
128 KiB
C++
3387 lines
128 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <clocale>
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#include <memory>
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#include <thread>
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#ifdef __APPLE__
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#include <unistd.h> // for chdir
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#endif
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// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
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#include "applets/controller.h"
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#include "applets/error.h"
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#include "applets/profile_select.h"
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#include "applets/software_keyboard.h"
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#include "applets/web_browser.h"
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#include "common/nvidia_flags.h"
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#include "configuration/configure_input.h"
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#include "configuration/configure_per_game.h"
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#include "configuration/configure_vibration.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/frontend/applets/controller.h"
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#include "core/frontend/applets/general_frontend.h"
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#include "core/frontend/applets/software_keyboard.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/am/applet_ae.h"
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#include "core/hle/service/am/applet_oe.h"
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#include "core/hle/service/am/applets/applets.h"
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// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
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// defines.
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static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
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const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
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return vfs->CreateDirectory(path, mode);
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}
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static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
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const std::string& path) {
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return dir->CreateFile(path);
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}
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#include <fmt/ostream.h>
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#include <glad/glad.h>
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#define QT_NO_OPENGL
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#include <QClipboard>
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#include <QDesktopServices>
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#include <QDesktopWidget>
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#include <QDialogButtonBox>
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#include <QDir>
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#include <QFile>
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#include <QFileDialog>
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#include <QInputDialog>
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#include <QMessageBox>
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#include <QProgressBar>
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#include <QProgressDialog>
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#include <QPushButton>
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#include <QShortcut>
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#include <QStatusBar>
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#include <QString>
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#include <QSysInfo>
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#include <QUrl>
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#include <QtConcurrent/QtConcurrent>
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#include <fmt/format.h>
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#include "common/detached_tasks.h"
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#include "common/fs/fs.h"
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#include "common/fs/fs_paths.h"
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#include "common/fs/path_util.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/logging/log.h"
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#include "common/memory_detect.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#ifdef ARCHITECTURE_x86_64
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#include "common/x64/cpu_detect.h"
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#endif
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#include "common/settings.h"
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#include "common/telemetry.h"
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#include "core/core.h"
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#include "core/crypto/key_manager.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/common_funcs.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/romfs.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/submission_package.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/nfp/nfp.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/loader/loader.h"
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#include "core/perf_stats.h"
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#include "core/telemetry_session.h"
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#include "input_common/main.h"
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#include "util/overlay_dialog.h"
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#include "video_core/gpu.h"
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#include "video_core/shader_notify.h"
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#include "yuzu/about_dialog.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/compatdb.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_dialog.h"
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#include "yuzu/debugger/console.h"
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#include "yuzu/debugger/controller.h"
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#include "yuzu/debugger/profiler.h"
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#include "yuzu/debugger/wait_tree.h"
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#include "yuzu/discord.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/hotkeys.h"
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#include "yuzu/install_dialog.h"
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#include "yuzu/loading_screen.h"
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#include "yuzu/main.h"
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#include "yuzu/uisettings.h"
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#ifdef USE_DISCORD_PRESENCE
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#include "yuzu/discord_impl.h"
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#endif
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#ifdef QT_STATICPLUGIN
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Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
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#endif
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#ifdef _WIN32
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#include <windows.h>
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extern "C" {
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// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
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// graphics
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__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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constexpr int default_mouse_timeout = 2500;
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/**
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* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
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* is a bitfield "callout_flags" options, used to track if a message has already been shown to the
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* user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones.
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*/
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enum class CalloutFlag : uint32_t {
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Telemetry = 0x1,
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DRDDeprecation = 0x2,
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};
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void GMainWindow::ShowTelemetryCallout() {
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if (UISettings::values.callout_flags & static_cast<uint32_t>(CalloutFlag::Telemetry)) {
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return;
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}
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UISettings::values.callout_flags |= static_cast<uint32_t>(CalloutFlag::Telemetry);
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const QString telemetry_message =
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tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
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"data is collected</a> to help improve yuzu. "
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"<br/><br/>Would you like to share your usage data with us?");
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if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
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Settings::values.enable_telemetry = false;
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Core::System::GetInstance().ApplySettings();
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}
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}
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const int GMainWindow::max_recent_files_item;
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static void InitializeLogging() {
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using namespace Common;
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Log::Filter log_filter;
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log_filter.ParseFilterString(Settings::values.log_filter);
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Log::SetGlobalFilter(log_filter);
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const auto log_dir = FS::GetYuzuPath(FS::YuzuPath::LogDir);
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void(FS::CreateDir(log_dir));
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Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir / LOG_FILE));
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#ifdef _WIN32
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Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
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#endif
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}
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static void RemoveCachedContents() {
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const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir);
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const auto offline_fonts = cache_dir / "fonts";
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const auto offline_manual = cache_dir / "offline_web_applet_manual";
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const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
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const auto offline_system_data = cache_dir / "offline_web_applet_system_data";
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void(Common::FS::RemoveDirRecursively(offline_fonts));
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void(Common::FS::RemoveDirRecursively(offline_manual));
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void(Common::FS::RemoveDirRecursively(offline_legal_information));
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void(Common::FS::RemoveDirRecursively(offline_system_data));
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}
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GMainWindow::GMainWindow()
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: input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
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config{std::make_unique<Config>()}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
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provider{std::make_unique<FileSys::ManualContentProvider>()} {
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InitializeLogging();
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LoadTranslation();
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setAcceptDrops(true);
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ui.setupUi(this);
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statusBar()->hide();
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default_theme_paths = QIcon::themeSearchPaths();
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UpdateUITheme();
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SetDiscordEnabled(UISettings::values.enable_discord_presence);
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discord_rpc->Update();
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RegisterMetaTypes();
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InitializeWidgets();
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InitializeDebugWidgets();
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InitializeRecentFileMenuActions();
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InitializeHotkeys();
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SetDefaultUIGeometry();
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RestoreUIState();
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ConnectMenuEvents();
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ConnectWidgetEvents();
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const auto branch_name = std::string(Common::g_scm_branch);
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const auto description = std::string(Common::g_scm_desc);
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const auto build_id = std::string(Common::g_build_id);
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const auto yuzu_build = fmt::format("yuzu Development Build | {}-{}", branch_name, description);
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const auto override_build = fmt::format(std::string(Common::g_title_bar_format_idle), build_id);
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const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build;
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LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version);
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#ifdef ARCHITECTURE_x86_64
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const auto& caps = Common::GetCPUCaps();
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std::string cpu_string = caps.cpu_string;
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if (caps.avx || caps.avx2 || caps.avx512) {
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cpu_string += " | AVX";
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if (caps.avx512) {
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cpu_string += "512";
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} else if (caps.avx2) {
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cpu_string += '2';
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}
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if (caps.fma || caps.fma4) {
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cpu_string += " | FMA";
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}
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}
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LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
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#endif
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LOG_INFO(Frontend, "Host OS: {}", QSysInfo::prettyProductName().toStdString());
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LOG_INFO(Frontend, "Host RAM: {:.2f} GB",
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Common::GetMemInfo().TotalPhysicalMemory / 1024.0f / 1024 / 1024);
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LOG_INFO(Frontend, "Host Swap: {:.2f} GB",
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Common::GetMemInfo().TotalSwapMemory / 1024.0f / 1024 / 1024);
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UpdateWindowTitle();
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show();
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Core::System::GetInstance().SetContentProvider(
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std::make_unique<FileSys::ContentProviderUnion>());
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Core::System::GetInstance().RegisterContentProvider(
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FileSys::ContentProviderUnionSlot::FrontendManual, provider.get());
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Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs);
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// Remove cached contents generated during the previous session
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RemoveCachedContents();
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// Gen keys if necessary
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OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
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game_list->LoadCompatibilityList();
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game_list->PopulateAsync(UISettings::values.game_dirs);
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// Show one-time "callout" messages to the user
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ShowTelemetryCallout();
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// make sure menubar has the arrow cursor instead of inheriting from this
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ui.menubar->setCursor(QCursor());
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statusBar()->setCursor(QCursor());
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mouse_hide_timer.setInterval(default_mouse_timeout);
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connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
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connect(ui.menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
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MigrateConfigFiles();
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ui.action_Fullscreen->setChecked(false);
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QStringList args = QApplication::arguments();
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if (args.size() < 2) {
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return;
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}
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QString game_path;
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for (int i = 1; i < args.size(); ++i) {
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// Preserves drag/drop functionality
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if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
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game_path = args[1];
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break;
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}
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// Launch game in fullscreen mode
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if (args[i] == QStringLiteral("-f")) {
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ui.action_Fullscreen->setChecked(true);
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continue;
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}
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// Launch game with a specific user
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if (args[i] == QStringLiteral("-u")) {
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if (i >= args.size() - 1) {
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continue;
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}
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if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
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continue;
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}
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bool argument_ok;
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const std::size_t selected_user = args[++i].toUInt(&argument_ok);
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if (!argument_ok) {
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LOG_ERROR(Frontend, "Invalid user argument");
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continue;
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}
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const Service::Account::ProfileManager manager;
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if (!manager.UserExistsIndex(selected_user)) {
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LOG_ERROR(Frontend, "Selected user doesn't exist");
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continue;
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}
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Settings::values.current_user = static_cast<s32>(selected_user);
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continue;
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}
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// Launch game at path
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if (args[i] == QStringLiteral("-g")) {
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if (i >= args.size() - 1) {
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continue;
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}
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if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
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continue;
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}
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game_path = args[++i];
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}
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}
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if (!game_path.isEmpty()) {
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BootGame(game_path);
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}
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}
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GMainWindow::~GMainWindow() {
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// will get automatically deleted otherwise
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if (render_window->parent() == nullptr)
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delete render_window;
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}
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void GMainWindow::RegisterMetaTypes() {
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// Register integral and floating point types
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qRegisterMetaType<u8>("u8");
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qRegisterMetaType<u16>("u16");
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qRegisterMetaType<u32>("u32");
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qRegisterMetaType<u64>("u64");
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qRegisterMetaType<u128>("u128");
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qRegisterMetaType<s8>("s8");
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qRegisterMetaType<s16>("s16");
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qRegisterMetaType<s32>("s32");
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qRegisterMetaType<s64>("s64");
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qRegisterMetaType<f32>("f32");
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qRegisterMetaType<f64>("f64");
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// Register string types
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qRegisterMetaType<std::string>("std::string");
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qRegisterMetaType<std::wstring>("std::wstring");
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qRegisterMetaType<std::u8string>("std::u8string");
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qRegisterMetaType<std::u16string>("std::u16string");
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qRegisterMetaType<std::u32string>("std::u32string");
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qRegisterMetaType<std::string_view>("std::string_view");
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qRegisterMetaType<std::wstring_view>("std::wstring_view");
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qRegisterMetaType<std::u8string_view>("std::u8string_view");
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qRegisterMetaType<std::u16string_view>("std::u16string_view");
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qRegisterMetaType<std::u32string_view>("std::u32string_view");
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// Register applet types
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// Controller Applet
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qRegisterMetaType<Core::Frontend::ControllerParameters>("Core::Frontend::ControllerParameters");
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// Software Keyboard Applet
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qRegisterMetaType<Core::Frontend::KeyboardInitializeParameters>(
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"Core::Frontend::KeyboardInitializeParameters");
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qRegisterMetaType<Core::Frontend::InlineAppearParameters>(
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"Core::Frontend::InlineAppearParameters");
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qRegisterMetaType<Core::Frontend::InlineTextParameters>("Core::Frontend::InlineTextParameters");
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qRegisterMetaType<Service::AM::Applets::SwkbdResult>("Service::AM::Applets::SwkbdResult");
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qRegisterMetaType<Service::AM::Applets::SwkbdTextCheckResult>(
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"Service::AM::Applets::SwkbdTextCheckResult");
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qRegisterMetaType<Service::AM::Applets::SwkbdReplyType>("Service::AM::Applets::SwkbdReplyType");
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// Web Browser Applet
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qRegisterMetaType<Service::AM::Applets::WebExitReason>("Service::AM::Applets::WebExitReason");
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// Register loader types
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qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
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}
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void GMainWindow::ControllerSelectorReconfigureControllers(
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const Core::Frontend::ControllerParameters& parameters) {
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QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get());
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
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Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.exec();
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emit ControllerSelectorReconfigureFinished();
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// Don't forget to apply settings.
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Core::System::GetInstance().ApplySettings();
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config->Save();
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UpdateStatusButtons();
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}
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void GMainWindow::ProfileSelectorSelectProfile() {
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QtProfileSelectionDialog dialog(this);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
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Qt::WindowTitleHint | Qt::WindowSystemMenuHint |
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Qt::WindowCloseButtonHint);
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dialog.setWindowModality(Qt::WindowModal);
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if (dialog.exec() == QDialog::Rejected) {
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emit ProfileSelectorFinishedSelection(std::nullopt);
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return;
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}
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const Service::Account::ProfileManager manager;
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const auto uuid = manager.GetUser(static_cast<std::size_t>(dialog.GetIndex()));
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if (!uuid.has_value()) {
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emit ProfileSelectorFinishedSelection(std::nullopt);
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return;
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}
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emit ProfileSelectorFinishedSelection(uuid);
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}
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void GMainWindow::SoftwareKeyboardInitialize(
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bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters) {
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if (software_keyboard) {
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LOG_ERROR(Frontend, "The software keyboard is already initialized!");
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return;
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}
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software_keyboard = new QtSoftwareKeyboardDialog(render_window, Core::System::GetInstance(),
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is_inline, std::move(initialize_parameters));
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if (is_inline) {
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connect(
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software_keyboard, &QtSoftwareKeyboardDialog::SubmitInlineText, this,
|
|
[this](Service::AM::Applets::SwkbdReplyType reply_type, std::u16string submitted_text,
|
|
s32 cursor_position) {
|
|
emit SoftwareKeyboardSubmitInlineText(reply_type, submitted_text, cursor_position);
|
|
},
|
|
Qt::QueuedConnection);
|
|
} else {
|
|
connect(
|
|
software_keyboard, &QtSoftwareKeyboardDialog::SubmitNormalText, this,
|
|
[this](Service::AM::Applets::SwkbdResult result, std::u16string submitted_text) {
|
|
emit SoftwareKeyboardSubmitNormalText(result, submitted_text);
|
|
},
|
|
Qt::QueuedConnection);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardShowNormal() {
|
|
if (!software_keyboard) {
|
|
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
|
|
return;
|
|
}
|
|
|
|
const auto& layout = render_window->GetFramebufferLayout();
|
|
|
|
const auto x = layout.screen.left;
|
|
const auto y = layout.screen.top;
|
|
const auto w = layout.screen.GetWidth();
|
|
const auto h = layout.screen.GetHeight();
|
|
|
|
software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y)), QSize(w, h));
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardShowTextCheck(
|
|
Service::AM::Applets::SwkbdTextCheckResult text_check_result,
|
|
std::u16string text_check_message) {
|
|
if (!software_keyboard) {
|
|
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
|
|
return;
|
|
}
|
|
|
|
software_keyboard->ShowTextCheckDialog(text_check_result, text_check_message);
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardShowInline(
|
|
Core::Frontend::InlineAppearParameters appear_parameters) {
|
|
if (!software_keyboard) {
|
|
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
|
|
return;
|
|
}
|
|
|
|
const auto& layout = render_window->GetFramebufferLayout();
|
|
|
|
const auto x =
|
|
static_cast<int>(layout.screen.left + (0.5f * layout.screen.GetWidth() *
|
|
((2.0f * appear_parameters.key_top_translate_x) +
|
|
(1.0f - appear_parameters.key_top_scale_x))));
|
|
const auto y =
|
|
static_cast<int>(layout.screen.top + (layout.screen.GetHeight() *
|
|
((2.0f * appear_parameters.key_top_translate_y) +
|
|
(1.0f - appear_parameters.key_top_scale_y))));
|
|
const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x);
|
|
const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y);
|
|
|
|
software_keyboard->ShowInlineKeyboard(std::move(appear_parameters),
|
|
render_window->mapToGlobal(QPoint(x, y)), QSize(w, h));
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardHideInline() {
|
|
if (!software_keyboard) {
|
|
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
|
|
return;
|
|
}
|
|
|
|
software_keyboard->HideInlineKeyboard();
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardInlineTextChanged(
|
|
Core::Frontend::InlineTextParameters text_parameters) {
|
|
if (!software_keyboard) {
|
|
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
|
|
return;
|
|
}
|
|
|
|
software_keyboard->InlineTextChanged(std::move(text_parameters));
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardExit() {
|
|
if (!software_keyboard) {
|
|
return;
|
|
}
|
|
|
|
software_keyboard->ExitKeyboard();
|
|
|
|
software_keyboard = nullptr;
|
|
}
|
|
|
|
void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
|
|
const std::string& additional_args, bool is_local) {
|
|
#ifdef YUZU_USE_QT_WEB_ENGINE
|
|
|
|
if (disable_web_applet) {
|
|
emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed,
|
|
"http://localhost/");
|
|
return;
|
|
}
|
|
|
|
QtNXWebEngineView web_browser_view(this, Core::System::GetInstance(), input_subsystem.get());
|
|
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Restart->setEnabled(false);
|
|
ui.action_Stop->setEnabled(false);
|
|
|
|
{
|
|
QProgressDialog loading_progress(this);
|
|
loading_progress.setLabelText(tr("Loading Web Applet..."));
|
|
loading_progress.setRange(0, 3);
|
|
loading_progress.setValue(0);
|
|
|
|
if (is_local && !Common::FS::Exists(main_url)) {
|
|
loading_progress.show();
|
|
|
|
auto future = QtConcurrent::run([this] { emit WebBrowserExtractOfflineRomFS(); });
|
|
|
|
while (!future.isFinished()) {
|
|
QCoreApplication::processEvents();
|
|
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
|
}
|
|
}
|
|
|
|
loading_progress.setValue(1);
|
|
|
|
if (is_local) {
|
|
web_browser_view.LoadLocalWebPage(main_url, additional_args);
|
|
} else {
|
|
web_browser_view.LoadExternalWebPage(main_url, additional_args);
|
|
}
|
|
|
|
if (render_window->IsLoadingComplete()) {
|
|
render_window->hide();
|
|
}
|
|
|
|
const auto& layout = render_window->GetFramebufferLayout();
|
|
web_browser_view.resize(layout.screen.GetWidth(), layout.screen.GetHeight());
|
|
web_browser_view.move(layout.screen.left, layout.screen.top + menuBar()->height());
|
|
web_browser_view.setZoomFactor(static_cast<qreal>(layout.screen.GetWidth()) /
|
|
static_cast<qreal>(Layout::ScreenUndocked::Width));
|
|
|
|
web_browser_view.setFocus();
|
|
web_browser_view.show();
|
|
|
|
loading_progress.setValue(2);
|
|
|
|
QCoreApplication::processEvents();
|
|
|
|
loading_progress.setValue(3);
|
|
}
|
|
|
|
bool exit_check = false;
|
|
|
|
// TODO (Morph): Remove this
|
|
QAction* exit_action = new QAction(tr("Disable Web Applet"), this);
|
|
connect(exit_action, &QAction::triggered, this, [this, &web_browser_view] {
|
|
const auto result = QMessageBox::warning(
|
|
this, tr("Disable Web Applet"),
|
|
tr("Disabling the web applet will cause it to not be shown again for the rest of the "
|
|
"emulated session. This can lead to undefined behavior and should only be used with "
|
|
"Super Mario 3D All-Stars. Are you sure you want to disable the web applet?"),
|
|
QMessageBox::Yes | QMessageBox::No);
|
|
if (result == QMessageBox::Yes) {
|
|
disable_web_applet = true;
|
|
web_browser_view.SetFinished(true);
|
|
}
|
|
});
|
|
ui.menubar->addAction(exit_action);
|
|
|
|
while (!web_browser_view.IsFinished()) {
|
|
QCoreApplication::processEvents();
|
|
|
|
if (!exit_check) {
|
|
web_browser_view.page()->runJavaScript(
|
|
QStringLiteral("end_applet;"), [&](const QVariant& variant) {
|
|
exit_check = false;
|
|
if (variant.toBool()) {
|
|
web_browser_view.SetFinished(true);
|
|
web_browser_view.SetExitReason(
|
|
Service::AM::Applets::WebExitReason::EndButtonPressed);
|
|
}
|
|
});
|
|
|
|
exit_check = true;
|
|
}
|
|
|
|
if (web_browser_view.GetCurrentURL().contains(QStringLiteral("localhost"))) {
|
|
if (!web_browser_view.IsFinished()) {
|
|
web_browser_view.SetFinished(true);
|
|
web_browser_view.SetExitReason(Service::AM::Applets::WebExitReason::CallbackURL);
|
|
}
|
|
|
|
web_browser_view.SetLastURL(web_browser_view.GetCurrentURL().toStdString());
|
|
}
|
|
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
|
}
|
|
|
|
const auto exit_reason = web_browser_view.GetExitReason();
|
|
const auto last_url = web_browser_view.GetLastURL();
|
|
|
|
web_browser_view.hide();
|
|
|
|
render_window->setFocus();
|
|
|
|
if (render_window->IsLoadingComplete()) {
|
|
render_window->show();
|
|
}
|
|
|
|
ui.action_Pause->setEnabled(true);
|
|
ui.action_Restart->setEnabled(true);
|
|
ui.action_Stop->setEnabled(true);
|
|
|
|
ui.menubar->removeAction(exit_action);
|
|
|
|
QCoreApplication::processEvents();
|
|
|
|
emit WebBrowserClosed(exit_reason, last_url);
|
|
|
|
#else
|
|
|
|
// Utilize the same fallback as the default web browser applet.
|
|
emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed, "http://localhost/");
|
|
|
|
#endif
|
|
}
|
|
|
|
void GMainWindow::InitializeWidgets() {
|
|
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
|
|
ui.action_Report_Compatibility->setVisible(true);
|
|
#endif
|
|
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem);
|
|
render_window->hide();
|
|
|
|
game_list = new GameList(vfs, provider.get(), this);
|
|
ui.horizontalLayout->addWidget(game_list);
|
|
|
|
game_list_placeholder = new GameListPlaceholder(this);
|
|
ui.horizontalLayout->addWidget(game_list_placeholder);
|
|
game_list_placeholder->setVisible(false);
|
|
|
|
loading_screen = new LoadingScreen(this);
|
|
loading_screen->hide();
|
|
ui.horizontalLayout->addWidget(loading_screen);
|
|
connect(loading_screen, &LoadingScreen::Hidden, [&] {
|
|
loading_screen->Clear();
|
|
if (emulation_running) {
|
|
render_window->show();
|
|
render_window->setFocus();
|
|
}
|
|
});
|
|
|
|
// Create status bar
|
|
message_label = new QLabel();
|
|
// Configured separately for left alignment
|
|
message_label->setFrameStyle(QFrame::NoFrame);
|
|
message_label->setContentsMargins(4, 0, 4, 0);
|
|
message_label->setAlignment(Qt::AlignLeft);
|
|
statusBar()->addPermanentWidget(message_label, 1);
|
|
|
|
shader_building_label = new QLabel();
|
|
shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
|
|
emu_speed_label = new QLabel();
|
|
emu_speed_label->setToolTip(
|
|
tr("Current emulation speed. Values higher or lower than 100% "
|
|
"indicate emulation is running faster or slower than a Switch."));
|
|
game_fps_label = new QLabel();
|
|
game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
|
|
"This will vary from game to game and scene to scene."));
|
|
emu_frametime_label = new QLabel();
|
|
emu_frametime_label->setToolTip(
|
|
tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
|
|
"full-speed emulation this should be at most 16.67 ms."));
|
|
|
|
for (auto& label :
|
|
{shader_building_label, emu_speed_label, game_fps_label, emu_frametime_label}) {
|
|
label->setVisible(false);
|
|
label->setFrameStyle(QFrame::NoFrame);
|
|
label->setContentsMargins(4, 0, 4, 0);
|
|
statusBar()->addPermanentWidget(label);
|
|
}
|
|
|
|
// Setup Dock button
|
|
dock_status_button = new QPushButton();
|
|
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
|
dock_status_button->setFocusPolicy(Qt::NoFocus);
|
|
connect(dock_status_button, &QPushButton::clicked, [&] {
|
|
const bool is_docked = Settings::values.use_docked_mode.GetValue();
|
|
auto& controller_type = Settings::values.players.GetValue()[0].controller_type;
|
|
|
|
if (!is_docked && controller_type == Settings::ControllerType::Handheld) {
|
|
QMessageBox::warning(this, tr("Invalid config detected"),
|
|
tr("Handheld controller can't be used on docked mode. Pro "
|
|
"controller will be selected."));
|
|
controller_type = Settings::ControllerType::ProController;
|
|
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get());
|
|
configure_dialog.ApplyConfiguration();
|
|
controller_dialog->refreshConfiguration();
|
|
}
|
|
|
|
Settings::values.use_docked_mode.SetValue(!is_docked);
|
|
dock_status_button->setChecked(!is_docked);
|
|
OnDockedModeChanged(is_docked, !is_docked);
|
|
});
|
|
dock_status_button->setText(tr("DOCK"));
|
|
dock_status_button->setCheckable(true);
|
|
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
|
statusBar()->insertPermanentWidget(0, dock_status_button);
|
|
|
|
// Setup ASync button
|
|
async_status_button = new QPushButton();
|
|
async_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
|
async_status_button->setFocusPolicy(Qt::NoFocus);
|
|
connect(async_status_button, &QPushButton::clicked, [&] {
|
|
if (emulation_running) {
|
|
return;
|
|
}
|
|
Settings::values.use_asynchronous_gpu_emulation.SetValue(
|
|
!Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
|
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
|
Core::System::GetInstance().ApplySettings();
|
|
});
|
|
async_status_button->setText(tr("ASYNC"));
|
|
async_status_button->setCheckable(true);
|
|
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
|
|
|
// Setup Multicore button
|
|
multicore_status_button = new QPushButton();
|
|
multicore_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
|
multicore_status_button->setFocusPolicy(Qt::NoFocus);
|
|
connect(multicore_status_button, &QPushButton::clicked, [&] {
|
|
if (emulation_running) {
|
|
return;
|
|
}
|
|
Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
|
|
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
|
|
Core::System::GetInstance().ApplySettings();
|
|
});
|
|
multicore_status_button->setText(tr("MULTICORE"));
|
|
multicore_status_button->setCheckable(true);
|
|
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
|
|
|
|
statusBar()->insertPermanentWidget(0, multicore_status_button);
|
|
statusBar()->insertPermanentWidget(0, async_status_button);
|
|
|
|
// Setup Renderer API button
|
|
renderer_status_button = new QPushButton();
|
|
renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
|
|
renderer_status_button->setCheckable(true);
|
|
renderer_status_button->setFocusPolicy(Qt::NoFocus);
|
|
connect(renderer_status_button, &QPushButton::toggled, [this](bool checked) {
|
|
renderer_status_button->setText(checked ? tr("VULKAN") : tr("OPENGL"));
|
|
});
|
|
renderer_status_button->toggle();
|
|
|
|
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
|
|
Settings::RendererBackend::Vulkan);
|
|
connect(renderer_status_button, &QPushButton::clicked, [this] {
|
|
if (emulation_running) {
|
|
return;
|
|
}
|
|
if (renderer_status_button->isChecked()) {
|
|
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
|
|
} else {
|
|
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
|
|
}
|
|
|
|
Core::System::GetInstance().ApplySettings();
|
|
});
|
|
statusBar()->insertPermanentWidget(0, renderer_status_button);
|
|
|
|
statusBar()->setVisible(true);
|
|
setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
|
|
}
|
|
|
|
void GMainWindow::InitializeDebugWidgets() {
|
|
QMenu* debug_menu = ui.menu_View_Debugging;
|
|
|
|
#if MICROPROFILE_ENABLED
|
|
microProfileDialog = new MicroProfileDialog(this);
|
|
microProfileDialog->hide();
|
|
debug_menu->addAction(microProfileDialog->toggleViewAction());
|
|
#endif
|
|
|
|
waitTreeWidget = new WaitTreeWidget(this);
|
|
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
|
|
waitTreeWidget->hide();
|
|
debug_menu->addAction(waitTreeWidget->toggleViewAction());
|
|
|
|
controller_dialog = new ControllerDialog(this);
|
|
controller_dialog->hide();
|
|
debug_menu->addAction(controller_dialog->toggleViewAction());
|
|
|
|
connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
|
|
&WaitTreeWidget::OnEmulationStarting);
|
|
connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
|
|
&WaitTreeWidget::OnEmulationStopping);
|
|
}
|
|
|
|
void GMainWindow::InitializeRecentFileMenuActions() {
|
|
for (int i = 0; i < max_recent_files_item; ++i) {
|
|
actions_recent_files[i] = new QAction(this);
|
|
actions_recent_files[i]->setVisible(false);
|
|
connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
|
|
|
|
ui.menu_recent_files->addAction(actions_recent_files[i]);
|
|
}
|
|
ui.menu_recent_files->addSeparator();
|
|
QAction* action_clear_recent_files = new QAction(this);
|
|
action_clear_recent_files->setText(tr("&Clear Recent Files"));
|
|
connect(action_clear_recent_files, &QAction::triggered, this, [this] {
|
|
UISettings::values.recent_files.clear();
|
|
UpdateRecentFiles();
|
|
});
|
|
ui.menu_recent_files->addAction(action_clear_recent_files);
|
|
|
|
UpdateRecentFiles();
|
|
}
|
|
|
|
void GMainWindow::InitializeHotkeys() {
|
|
hotkey_registry.LoadHotkeys();
|
|
|
|
const QString main_window = QStringLiteral("Main Window");
|
|
const QString load_file = QStringLiteral("Load File");
|
|
const QString load_amiibo = QStringLiteral("Load Amiibo");
|
|
const QString exit_yuzu = QStringLiteral("Exit yuzu");
|
|
const QString restart_emulation = QStringLiteral("Restart Emulation");
|
|
const QString stop_emulation = QStringLiteral("Stop Emulation");
|
|
const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar");
|
|
const QString toggle_status_bar = QStringLiteral("Toggle Status Bar");
|
|
const QString fullscreen = QStringLiteral("Fullscreen");
|
|
const QString capture_screenshot = QStringLiteral("Capture Screenshot");
|
|
|
|
ui.action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file));
|
|
ui.action_Load_File->setShortcutContext(
|
|
hotkey_registry.GetShortcutContext(main_window, load_file));
|
|
|
|
ui.action_Load_Amiibo->setShortcut(hotkey_registry.GetKeySequence(main_window, load_amiibo));
|
|
ui.action_Load_Amiibo->setShortcutContext(
|
|
hotkey_registry.GetShortcutContext(main_window, load_amiibo));
|
|
|
|
ui.action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu));
|
|
ui.action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu));
|
|
|
|
ui.action_Restart->setShortcut(hotkey_registry.GetKeySequence(main_window, restart_emulation));
|
|
ui.action_Restart->setShortcutContext(
|
|
hotkey_registry.GetShortcutContext(main_window, restart_emulation));
|
|
|
|
ui.action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation));
|
|
ui.action_Stop->setShortcutContext(
|
|
hotkey_registry.GetShortcutContext(main_window, stop_emulation));
|
|
|
|
ui.action_Show_Filter_Bar->setShortcut(
|
|
hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
|
|
ui.action_Show_Filter_Bar->setShortcutContext(
|
|
hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar));
|
|
|
|
ui.action_Show_Status_Bar->setShortcut(
|
|
hotkey_registry.GetKeySequence(main_window, toggle_status_bar));
|
|
ui.action_Show_Status_Bar->setShortcutContext(
|
|
hotkey_registry.GetShortcutContext(main_window, toggle_status_bar));
|
|
|
|
ui.action_Capture_Screenshot->setShortcut(
|
|
hotkey_registry.GetKeySequence(main_window, capture_screenshot));
|
|
ui.action_Capture_Screenshot->setShortcutContext(
|
|
hotkey_registry.GetShortcutContext(main_window, capture_screenshot));
|
|
|
|
ui.action_Fullscreen->setShortcut(
|
|
hotkey_registry.GetHotkey(main_window, fullscreen, this)->key());
|
|
ui.action_Fullscreen->setShortcutContext(
|
|
hotkey_registry.GetShortcutContext(main_window, fullscreen));
|
|
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this),
|
|
&QShortcut::activated, this, &GMainWindow::OnMenuLoadFile);
|
|
connect(
|
|
hotkey_registry.GetHotkey(main_window, QStringLiteral("Continue/Pause Emulation"), this),
|
|
&QShortcut::activated, this, [&] {
|
|
if (emulation_running) {
|
|
if (emu_thread->IsRunning()) {
|
|
OnPauseGame();
|
|
} else {
|
|
OnStartGame();
|
|
}
|
|
}
|
|
});
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
|
|
&QShortcut::activated, this, [this] {
|
|
if (!Core::System::GetInstance().IsPoweredOn()) {
|
|
return;
|
|
}
|
|
BootGame(game_path);
|
|
});
|
|
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
|
|
&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
|
|
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
|
|
&QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger);
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
|
|
&QShortcut::activated, this, [&] {
|
|
if (emulation_running) {
|
|
ui.action_Fullscreen->setChecked(false);
|
|
ToggleFullscreen();
|
|
}
|
|
});
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
|
|
&QShortcut::activated, this, [&] {
|
|
Settings::values.use_frame_limit.SetValue(
|
|
!Settings::values.use_frame_limit.GetValue());
|
|
UpdateStatusBar();
|
|
});
|
|
constexpr u16 SPEED_LIMIT_STEP = 5;
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
|
|
&QShortcut::activated, this, [&] {
|
|
if (Settings::values.frame_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
|
|
Settings::values.frame_limit.SetValue(SPEED_LIMIT_STEP +
|
|
Settings::values.frame_limit.GetValue());
|
|
UpdateStatusBar();
|
|
}
|
|
});
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
|
|
&QShortcut::activated, this, [&] {
|
|
if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) {
|
|
Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() -
|
|
SPEED_LIMIT_STEP);
|
|
UpdateStatusBar();
|
|
}
|
|
});
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this),
|
|
&QShortcut::activated, this, [&] {
|
|
if (ui.action_Load_Amiibo->isEnabled()) {
|
|
OnLoadAmiibo();
|
|
}
|
|
});
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this),
|
|
&QShortcut::activated, this, [&] {
|
|
if (emu_thread != nullptr && emu_thread->IsRunning()) {
|
|
OnCaptureScreenshot();
|
|
}
|
|
});
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Change Docked Mode"), this),
|
|
&QShortcut::activated, this, [&] {
|
|
Settings::values.use_docked_mode.SetValue(
|
|
!Settings::values.use_docked_mode.GetValue());
|
|
OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
|
|
Settings::values.use_docked_mode.GetValue());
|
|
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
|
});
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
|
|
&QShortcut::activated, this,
|
|
[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
|
|
|
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Mouse Panning"), this),
|
|
&QShortcut::activated, this, [&] {
|
|
Settings::values.mouse_panning = !Settings::values.mouse_panning;
|
|
if (Settings::values.mouse_panning) {
|
|
render_window->installEventFilter(render_window);
|
|
render_window->setAttribute(Qt::WA_Hover, true);
|
|
}
|
|
});
|
|
}
|
|
|
|
void GMainWindow::SetDefaultUIGeometry() {
|
|
// geometry: 53% of the window contents are in the upper screen half, 47% in the lower half
|
|
const QRect screenRect = QApplication::desktop()->screenGeometry(this);
|
|
|
|
const int w = screenRect.width() * 2 / 3;
|
|
const int h = screenRect.height() * 2 / 3;
|
|
const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
|
|
const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100;
|
|
|
|
setGeometry(x, y, w, h);
|
|
}
|
|
|
|
void GMainWindow::RestoreUIState() {
|
|
restoreGeometry(UISettings::values.geometry);
|
|
restoreState(UISettings::values.state);
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
#if MICROPROFILE_ENABLED
|
|
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
|
|
microProfileDialog->setVisible(UISettings::values.microprofile_visible);
|
|
#endif
|
|
|
|
game_list->LoadInterfaceLayout();
|
|
|
|
ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
|
|
ToggleWindowMode();
|
|
|
|
ui.action_Fullscreen->setChecked(UISettings::values.fullscreen);
|
|
|
|
ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
|
|
OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
|
|
|
|
ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
|
|
game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked());
|
|
|
|
ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
|
|
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
|
|
Debugger::ToggleConsole();
|
|
}
|
|
|
|
void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
|
|
if (!UISettings::values.pause_when_in_background) {
|
|
return;
|
|
}
|
|
if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
|
|
state != Qt::ApplicationActive) {
|
|
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
|
|
}
|
|
if (ui.action_Pause->isEnabled() &&
|
|
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
|
|
auto_paused = true;
|
|
OnPauseGame();
|
|
} else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
|
|
auto_paused = false;
|
|
OnStartGame();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ConnectWidgetEvents() {
|
|
connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGame);
|
|
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
|
|
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
|
|
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
|
|
connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
|
|
&GMainWindow::OnTransferableShaderCacheOpenFile);
|
|
connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
|
|
&GMainWindow::OnGameListRemoveInstalledEntry);
|
|
connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
|
|
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
|
|
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
|
|
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
|
|
&GMainWindow::OnGameListNavigateToGamedbEntry);
|
|
connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
|
|
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
|
|
&GMainWindow::OnGameListAddDirectory);
|
|
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
|
|
|
|
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
|
|
&GMainWindow::OnGameListOpenPerGameProperties);
|
|
|
|
connect(this, &GMainWindow::UpdateInstallProgress, this,
|
|
&GMainWindow::IncrementInstallProgress);
|
|
|
|
connect(this, &GMainWindow::EmulationStarting, render_window,
|
|
&GRenderWindow::OnEmulationStarting);
|
|
connect(this, &GMainWindow::EmulationStopping, render_window,
|
|
&GRenderWindow::OnEmulationStopping);
|
|
|
|
// Software Keyboard Applet
|
|
connect(this, &GMainWindow::EmulationStarting, this, &GMainWindow::SoftwareKeyboardExit);
|
|
connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit);
|
|
|
|
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
|
|
}
|
|
|
|
void GMainWindow::ConnectMenuEvents() {
|
|
// File
|
|
connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
|
|
connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
|
|
connect(ui.action_Install_File_NAND, &QAction::triggered, this,
|
|
&GMainWindow::OnMenuInstallToNAND);
|
|
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
|
|
connect(ui.action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo);
|
|
|
|
// Emulation
|
|
connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
|
|
connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
|
|
connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
|
|
connect(ui.action_Report_Compatibility, &QAction::triggered, this,
|
|
&GMainWindow::OnMenuReportCompatibility);
|
|
connect(ui.action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnOpenModsPage);
|
|
connect(ui.action_Open_Quickstart_Guide, &QAction::triggered, this,
|
|
&GMainWindow::OnOpenQuickstartGuide);
|
|
connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
|
|
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
|
|
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
|
|
connect(ui.action_Configure_Current_Game, &QAction::triggered, this,
|
|
&GMainWindow::OnConfigurePerGame);
|
|
|
|
// View
|
|
connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
|
|
&GMainWindow::ToggleWindowMode);
|
|
connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
|
|
&GMainWindow::OnDisplayTitleBars);
|
|
connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
|
|
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
|
|
connect(ui.action_Reset_Window_Size_720, &QAction::triggered, this,
|
|
&GMainWindow::ResetWindowSize720);
|
|
connect(ui.action_Reset_Window_Size_1080, &QAction::triggered, this,
|
|
&GMainWindow::ResetWindowSize1080);
|
|
|
|
// Fullscreen
|
|
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
|
|
|
|
// Movie
|
|
connect(ui.action_Capture_Screenshot, &QAction::triggered, this,
|
|
&GMainWindow::OnCaptureScreenshot);
|
|
|
|
// Help
|
|
connect(ui.action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
|
|
connect(ui.action_Rederive, &QAction::triggered, this,
|
|
std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning));
|
|
connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
|
|
}
|
|
|
|
void GMainWindow::OnDisplayTitleBars(bool show) {
|
|
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
|
|
|
|
if (show) {
|
|
for (QDockWidget* widget : widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(nullptr);
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
} else {
|
|
for (QDockWidget* widget : widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(new QWidget());
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::PreventOSSleep() {
|
|
#ifdef _WIN32
|
|
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
|
|
#endif
|
|
}
|
|
|
|
void GMainWindow::AllowOSSleep() {
|
|
#ifdef _WIN32
|
|
SetThreadExecutionState(ES_CONTINUOUS);
|
|
#endif
|
|
}
|
|
|
|
bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) {
|
|
// Shutdown previous session if the emu thread is still active...
|
|
if (emu_thread != nullptr)
|
|
ShutdownGame();
|
|
|
|
if (!render_window->InitRenderTarget()) {
|
|
return false;
|
|
}
|
|
|
|
Core::System& system{Core::System::GetInstance()};
|
|
system.SetFilesystem(vfs);
|
|
|
|
system.SetAppletFrontendSet({
|
|
std::make_unique<QtControllerSelector>(*this), // Controller Selector
|
|
std::make_unique<QtErrorDisplay>(*this), // Error Display
|
|
nullptr, // Parental Controls
|
|
nullptr, // Photo Viewer
|
|
std::make_unique<QtProfileSelector>(*this), // Profile Selector
|
|
std::make_unique<QtSoftwareKeyboard>(*this), // Software Keyboard
|
|
std::make_unique<QtWebBrowser>(*this), // Web Browser
|
|
});
|
|
|
|
const Core::System::ResultStatus result{
|
|
system.Load(*render_window, filename.toStdString(), program_index)};
|
|
|
|
const auto drd_callout =
|
|
(UISettings::values.callout_flags & static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
|
|
|
|
if (result == Core::System::ResultStatus::Success &&
|
|
system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
|
|
drd_callout) {
|
|
UISettings::values.callout_flags |= static_cast<u32>(CalloutFlag::DRDDeprecation);
|
|
QMessageBox::warning(
|
|
this, tr("Warning Outdated Game Format"),
|
|
tr("You are using the deconstructed ROM directory format for this game, which is an "
|
|
"outdated format that has been superseded by others such as NCA, NAX, XCI, or "
|
|
"NSP. Deconstructed ROM directories lack icons, metadata, and update "
|
|
"support.<br><br>For an explanation of the various Switch formats yuzu supports, <a "
|
|
"href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our "
|
|
"wiki</a>. This message will not be shown again."));
|
|
}
|
|
|
|
if (result != Core::System::ResultStatus::Success) {
|
|
switch (result) {
|
|
case Core::System::ResultStatus::ErrorGetLoader:
|
|
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
|
|
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
|
tr("The ROM format is not supported."));
|
|
break;
|
|
case Core::System::ResultStatus::ErrorVideoCore:
|
|
QMessageBox::critical(
|
|
this, tr("An error occurred initializing the video core."),
|
|
tr("yuzu has encountered an error while running the video core, please see the "
|
|
"log for more details."
|
|
"For more information on accessing the log, please see the following page: "
|
|
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
|
|
"to "
|
|
"Upload the Log File</a>."
|
|
"Ensure that you have the latest graphics drivers for your GPU."));
|
|
|
|
break;
|
|
|
|
default:
|
|
if (result > Core::System::ResultStatus::ErrorLoader) {
|
|
const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
|
|
const u16 error_id = static_cast<u16>(result) - loader_id;
|
|
const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id);
|
|
LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code);
|
|
|
|
const auto title =
|
|
tr("Error while loading ROM! %1", "%1 signifies a numeric error code.")
|
|
.arg(QString::fromStdString(error_code));
|
|
const auto description =
|
|
tr("%1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the "
|
|
"yuzu quickstart guide</a> to redump your files.<br>You can refer "
|
|
"to the yuzu wiki</a> or the yuzu Discord</a> for help.",
|
|
"%1 signifies an error string.")
|
|
.arg(QString::fromStdString(
|
|
GetResultStatusString(static_cast<Loader::ResultStatus>(error_id))));
|
|
|
|
QMessageBox::critical(this, title, description);
|
|
} else {
|
|
QMessageBox::critical(
|
|
this, tr("Error while loading ROM!"),
|
|
tr("An unknown error occurred. Please see the log for more details."));
|
|
}
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
game_path = filename;
|
|
|
|
system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::SelectAndSetCurrentUser() {
|
|
QtProfileSelectionDialog dialog(this);
|
|
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
|
|
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
|
|
dialog.setWindowModality(Qt::WindowModal);
|
|
|
|
if (dialog.exec() == QDialog::Rejected) {
|
|
return;
|
|
}
|
|
|
|
Settings::values.current_user = dialog.GetIndex();
|
|
}
|
|
|
|
void GMainWindow::BootGame(const QString& filename, std::size_t program_index, StartGameType type) {
|
|
LOG_INFO(Frontend, "yuzu starting...");
|
|
StoreRecentFile(filename); // Put the filename on top of the list
|
|
|
|
u64 title_id{0};
|
|
|
|
last_filename_booted = filename;
|
|
|
|
auto& system = Core::System::GetInstance();
|
|
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
|
|
const auto loader = Loader::GetLoader(system, v_file, program_index);
|
|
|
|
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
|
|
type == StartGameType::Normal) {
|
|
// Load per game settings
|
|
const auto file_path = std::filesystem::path{filename.toStdU16String()};
|
|
const auto config_file_name = title_id == 0
|
|
? Common::FS::PathToUTF8String(file_path.filename())
|
|
: fmt::format("{:016X}", title_id);
|
|
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
|
|
}
|
|
|
|
ConfigureVibration::SetAllVibrationDevices();
|
|
|
|
// Save configurations
|
|
UpdateUISettings();
|
|
game_list->SaveInterfaceLayout();
|
|
config->Save();
|
|
|
|
Settings::LogSettings();
|
|
|
|
if (UISettings::values.select_user_on_boot) {
|
|
SelectAndSetCurrentUser();
|
|
}
|
|
|
|
if (!LoadROM(filename, program_index))
|
|
return;
|
|
|
|
// Create and start the emulation thread
|
|
emu_thread = std::make_unique<EmuThread>();
|
|
emit EmulationStarting(emu_thread.get());
|
|
emu_thread->start();
|
|
|
|
// Register an ExecuteProgram callback such that Core can execute a sub-program
|
|
system.RegisterExecuteProgramCallback(
|
|
[this](std::size_t program_index) { render_window->ExecuteProgram(program_index); });
|
|
|
|
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
|
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
|
// before the CPU continues
|
|
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
|
|
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
|
|
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
|
|
|
connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
|
|
&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
|
|
|
|
// Update the GUI
|
|
UpdateStatusButtons();
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
game_list->hide();
|
|
game_list_placeholder->hide();
|
|
}
|
|
status_bar_update_timer.start(500);
|
|
async_status_button->setDisabled(true);
|
|
multicore_status_button->setDisabled(true);
|
|
renderer_status_button->setDisabled(true);
|
|
|
|
if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
|
|
render_window->installEventFilter(render_window);
|
|
render_window->setAttribute(Qt::WA_Hover, true);
|
|
}
|
|
|
|
if (UISettings::values.hide_mouse) {
|
|
mouse_hide_timer.start();
|
|
}
|
|
|
|
std::string title_name;
|
|
std::string title_version;
|
|
const auto res = system.GetGameName(title_name);
|
|
|
|
const auto metadata = [&system, title_id] {
|
|
const FileSys::PatchManager pm(title_id, system.GetFileSystemController(),
|
|
system.GetContentProvider());
|
|
return pm.GetControlMetadata();
|
|
}();
|
|
if (metadata.first != nullptr) {
|
|
title_version = metadata.first->GetVersionString();
|
|
title_name = metadata.first->GetApplicationName();
|
|
}
|
|
if (res != Loader::ResultStatus::Success || title_name.empty()) {
|
|
title_name = Common::FS::PathToUTF8String(
|
|
std::filesystem::path{filename.toStdU16String()}.filename());
|
|
}
|
|
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
|
|
UpdateWindowTitle(title_name, title_version);
|
|
|
|
loading_screen->Prepare(system.GetAppLoader());
|
|
loading_screen->show();
|
|
|
|
emulation_running = true;
|
|
if (ui.action_Fullscreen->isChecked()) {
|
|
ShowFullscreen();
|
|
}
|
|
OnStartGame();
|
|
}
|
|
|
|
void GMainWindow::ShutdownGame() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
|
|
if (ui.action_Fullscreen->isChecked()) {
|
|
HideFullscreen();
|
|
}
|
|
|
|
AllowOSSleep();
|
|
|
|
discord_rpc->Pause();
|
|
emu_thread->RequestStop();
|
|
|
|
emit EmulationStopping();
|
|
|
|
// Wait for emulation thread to complete and delete it
|
|
emu_thread->wait();
|
|
emu_thread = nullptr;
|
|
|
|
discord_rpc->Update();
|
|
|
|
// The emulation is stopped, so closing the window or not does not matter anymore
|
|
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
|
|
// Update the GUI
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Start->setText(tr("Start"));
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(false);
|
|
ui.action_Restart->setEnabled(false);
|
|
ui.action_Configure_Current_Game->setEnabled(false);
|
|
ui.action_Report_Compatibility->setEnabled(false);
|
|
ui.action_Load_Amiibo->setEnabled(false);
|
|
ui.action_Capture_Screenshot->setEnabled(false);
|
|
render_window->hide();
|
|
loading_screen->hide();
|
|
loading_screen->Clear();
|
|
if (game_list->IsEmpty()) {
|
|
game_list_placeholder->show();
|
|
} else {
|
|
game_list->show();
|
|
}
|
|
game_list->SetFilterFocus();
|
|
|
|
render_window->removeEventFilter(render_window);
|
|
render_window->setAttribute(Qt::WA_Hover, false);
|
|
|
|
UpdateWindowTitle();
|
|
|
|
// Disable status bar updates
|
|
status_bar_update_timer.stop();
|
|
shader_building_label->setVisible(false);
|
|
emu_speed_label->setVisible(false);
|
|
game_fps_label->setVisible(false);
|
|
emu_frametime_label->setVisible(false);
|
|
async_status_button->setEnabled(true);
|
|
multicore_status_button->setEnabled(true);
|
|
renderer_status_button->setEnabled(true);
|
|
|
|
emulation_running = false;
|
|
|
|
game_path.clear();
|
|
|
|
// When closing the game, destroy the GLWindow to clear the context after the game is closed
|
|
render_window->ReleaseRenderTarget();
|
|
}
|
|
|
|
void GMainWindow::StoreRecentFile(const QString& filename) {
|
|
UISettings::values.recent_files.prepend(filename);
|
|
UISettings::values.recent_files.removeDuplicates();
|
|
while (UISettings::values.recent_files.size() > max_recent_files_item) {
|
|
UISettings::values.recent_files.removeLast();
|
|
}
|
|
|
|
UpdateRecentFiles();
|
|
}
|
|
|
|
void GMainWindow::UpdateRecentFiles() {
|
|
const int num_recent_files =
|
|
std::min(UISettings::values.recent_files.size(), max_recent_files_item);
|
|
|
|
for (int i = 0; i < num_recent_files; i++) {
|
|
const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
|
|
QFileInfo(UISettings::values.recent_files[i]).fileName());
|
|
actions_recent_files[i]->setText(text);
|
|
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setVisible(true);
|
|
}
|
|
|
|
for (int j = num_recent_files; j < max_recent_files_item; ++j) {
|
|
actions_recent_files[j]->setVisible(false);
|
|
}
|
|
|
|
// Enable the recent files menu if the list isn't empty
|
|
ui.menu_recent_files->setEnabled(num_recent_files != 0);
|
|
}
|
|
|
|
void GMainWindow::OnGameListLoadFile(QString game_path) {
|
|
BootGame(game_path);
|
|
}
|
|
|
|
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
|
|
const std::string& game_path) {
|
|
std::filesystem::path path;
|
|
QString open_target;
|
|
auto& system = Core::System::GetInstance();
|
|
|
|
const auto [user_save_size, device_save_size] = [this, &game_path, &program_id, &system] {
|
|
const FileSys::PatchManager pm{program_id, system.GetFileSystemController(),
|
|
system.GetContentProvider()};
|
|
const auto control = pm.GetControlMetadata().first;
|
|
if (control != nullptr) {
|
|
return std::make_pair(control->GetDefaultNormalSaveSize(),
|
|
control->GetDeviceSaveDataSize());
|
|
} else {
|
|
const auto file = Core::GetGameFileFromPath(vfs, game_path);
|
|
const auto loader = Loader::GetLoader(system, file);
|
|
|
|
FileSys::NACP nacp{};
|
|
loader->ReadControlData(nacp);
|
|
return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize());
|
|
}
|
|
}();
|
|
|
|
const bool has_user_save{user_save_size > 0};
|
|
const bool has_device_save{device_save_size > 0};
|
|
|
|
ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
|
|
|
|
switch (target) {
|
|
case GameListOpenTarget::SaveData: {
|
|
open_target = tr("Save Data");
|
|
const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
|
|
|
|
if (has_user_save) {
|
|
// User save data
|
|
const auto select_profile = [this] {
|
|
QtProfileSelectionDialog dialog(this);
|
|
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
|
|
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
|
|
dialog.setWindowModality(Qt::WindowModal);
|
|
|
|
if (dialog.exec() == QDialog::Rejected) {
|
|
return -1;
|
|
}
|
|
|
|
return dialog.GetIndex();
|
|
};
|
|
|
|
const auto index = select_profile();
|
|
if (index == -1) {
|
|
return;
|
|
}
|
|
|
|
Service::Account::ProfileManager manager;
|
|
const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
|
|
ASSERT(user_id);
|
|
|
|
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
|
|
system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
|
|
program_id, user_id->uuid, 0);
|
|
|
|
path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
|
|
} else {
|
|
// Device save data
|
|
const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
|
|
system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
|
|
program_id, {}, 0);
|
|
|
|
path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
|
|
}
|
|
|
|
if (!Common::FS::CreateDirs(path)) {
|
|
LOG_ERROR(Frontend, "Unable to create the directories for save data");
|
|
}
|
|
|
|
break;
|
|
}
|
|
case GameListOpenTarget::ModData: {
|
|
open_target = tr("Mod Data");
|
|
path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir) /
|
|
fmt::format("{:016X}", program_id);
|
|
break;
|
|
}
|
|
default:
|
|
UNIMPLEMENTED();
|
|
}
|
|
|
|
const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
|
|
const QDir dir(qpath);
|
|
if (!dir.exists()) {
|
|
QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
|
|
tr("Folder does not exist!"));
|
|
return;
|
|
}
|
|
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(),
|
|
program_id);
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
|
|
}
|
|
|
|
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
|
|
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
|
|
const auto transferable_shader_cache_folder_path = shader_cache_dir / "opengl" / "transferable";
|
|
const auto transferable_shader_cache_file_path =
|
|
transferable_shader_cache_folder_path / fmt::format("{:016X}.bin", program_id);
|
|
|
|
if (!Common::FS::Exists(transferable_shader_cache_file_path)) {
|
|
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
|
|
tr("A shader cache for this title does not exist."));
|
|
return;
|
|
}
|
|
|
|
const auto qt_shader_cache_folder_path =
|
|
QString::fromStdString(Common::FS::PathToUTF8String(transferable_shader_cache_folder_path));
|
|
const auto qt_shader_cache_file_path =
|
|
QString::fromStdString(Common::FS::PathToUTF8String(transferable_shader_cache_file_path));
|
|
|
|
// Windows supports opening a folder with selecting a specified file in explorer. On every other
|
|
// OS we just open the transferable shader cache folder without preselecting the transferable
|
|
// shader cache file for the selected game.
|
|
#if defined(Q_OS_WIN)
|
|
const QString explorer = QStringLiteral("explorer");
|
|
QStringList param;
|
|
if (!QFileInfo(qt_shader_cache_file_path).isDir()) {
|
|
param << QStringLiteral("/select,");
|
|
}
|
|
param << QDir::toNativeSeparators(qt_shader_cache_file_path);
|
|
QProcess::startDetached(explorer, param);
|
|
#else
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_folder_path));
|
|
#endif
|
|
}
|
|
|
|
static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
|
|
std::size_t out = 0;
|
|
|
|
for (const auto& subdir : dir->GetSubdirectories()) {
|
|
out += 1 + CalculateRomFSEntrySize(subdir, full);
|
|
}
|
|
|
|
return out + (full ? dir->GetFiles().size() : 0);
|
|
}
|
|
|
|
static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src,
|
|
const FileSys::VirtualDir& dest, std::size_t block_size, bool full) {
|
|
if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
|
|
return false;
|
|
if (dialog.wasCanceled())
|
|
return false;
|
|
|
|
if (full) {
|
|
for (const auto& file : src->GetFiles()) {
|
|
const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
|
|
if (!FileSys::VfsRawCopy(file, out, block_size))
|
|
return false;
|
|
dialog.setValue(dialog.value() + 1);
|
|
if (dialog.wasCanceled())
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for (const auto& dir : src->GetSubdirectories()) {
|
|
const auto out = dest->CreateSubdirectory(dir->GetName());
|
|
if (!RomFSRawCopy(dialog, dir, out, block_size, full))
|
|
return false;
|
|
dialog.setValue(dialog.value() + 1);
|
|
if (dialog.wasCanceled())
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) {
|
|
const QString entry_type = [this, type] {
|
|
switch (type) {
|
|
case InstalledEntryType::Game:
|
|
return tr("Contents");
|
|
case InstalledEntryType::Update:
|
|
return tr("Update");
|
|
case InstalledEntryType::AddOnContent:
|
|
return tr("DLC");
|
|
default:
|
|
return QString{};
|
|
}
|
|
}();
|
|
|
|
if (QMessageBox::question(
|
|
this, tr("Remove Entry"), tr("Remove Installed Game %1?").arg(entry_type),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) {
|
|
return;
|
|
}
|
|
|
|
switch (type) {
|
|
case InstalledEntryType::Game:
|
|
RemoveBaseContent(program_id, entry_type);
|
|
[[fallthrough]];
|
|
case InstalledEntryType::Update:
|
|
RemoveUpdateContent(program_id, entry_type);
|
|
if (type != InstalledEntryType::Game) {
|
|
break;
|
|
}
|
|
[[fallthrough]];
|
|
case InstalledEntryType::AddOnContent:
|
|
RemoveAddOnContent(program_id, entry_type);
|
|
break;
|
|
}
|
|
void(Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
|
|
"game_list"));
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
}
|
|
|
|
void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
|
|
const auto& fs_controller = Core::System::GetInstance().GetFileSystemController();
|
|
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
|
|
fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
|
|
|
|
if (res) {
|
|
QMessageBox::information(this, tr("Successfully Removed"),
|
|
tr("Successfully removed the installed base game."));
|
|
} else {
|
|
QMessageBox::warning(
|
|
this, tr("Error Removing %1").arg(entry_type),
|
|
tr("The base game is not installed in the NAND and cannot be removed."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) {
|
|
const auto update_id = program_id | 0x800;
|
|
const auto& fs_controller = Core::System::GetInstance().GetFileSystemController();
|
|
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
|
|
fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
|
|
|
|
if (res) {
|
|
QMessageBox::information(this, tr("Successfully Removed"),
|
|
tr("Successfully removed the installed update."));
|
|
} else {
|
|
QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type),
|
|
tr("There is no update installed for this title."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) {
|
|
u32 count{};
|
|
const auto& fs_controller = Core::System::GetInstance().GetFileSystemController();
|
|
const auto dlc_entries = Core::System::GetInstance().GetContentProvider().ListEntriesFilter(
|
|
FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
|
|
|
|
for (const auto& entry : dlc_entries) {
|
|
if (FileSys::GetBaseTitleID(entry.title_id) == program_id) {
|
|
const auto res =
|
|
fs_controller.GetUserNANDContents()->RemoveExistingEntry(entry.title_id) ||
|
|
fs_controller.GetSDMCContents()->RemoveExistingEntry(entry.title_id);
|
|
if (res) {
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (count == 0) {
|
|
QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type),
|
|
tr("There are no DLC installed for this title."));
|
|
return;
|
|
}
|
|
|
|
QMessageBox::information(this, tr("Successfully Removed"),
|
|
tr("Successfully removed %1 installed DLC.").arg(count));
|
|
}
|
|
|
|
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
|
|
const std::string& game_path) {
|
|
const QString question = [this, target] {
|
|
switch (target) {
|
|
case GameListRemoveTarget::ShaderCache:
|
|
return tr("Delete Transferable Shader Cache?");
|
|
case GameListRemoveTarget::CustomConfiguration:
|
|
return tr("Remove Custom Game Configuration?");
|
|
default:
|
|
return QString{};
|
|
}
|
|
}();
|
|
|
|
if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No,
|
|
QMessageBox::No) != QMessageBox::Yes) {
|
|
return;
|
|
}
|
|
|
|
switch (target) {
|
|
case GameListRemoveTarget::ShaderCache:
|
|
RemoveTransferableShaderCache(program_id);
|
|
break;
|
|
case GameListRemoveTarget::CustomConfiguration:
|
|
RemoveCustomConfiguration(program_id, game_path);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
|
|
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
|
|
const auto transferable_shader_cache_file_path =
|
|
shader_cache_dir / "opengl" / "transferable" / fmt::format("{:016X}.bin", program_id);
|
|
|
|
if (!Common::FS::Exists(transferable_shader_cache_file_path)) {
|
|
QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
|
|
tr("A shader cache for this title does not exist."));
|
|
return;
|
|
}
|
|
|
|
if (Common::FS::RemoveFile(transferable_shader_cache_file_path)) {
|
|
QMessageBox::information(this, tr("Successfully Removed"),
|
|
tr("Successfully removed the transferable shader cache."));
|
|
} else {
|
|
QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
|
|
tr("Failed to remove the transferable shader cache."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) {
|
|
const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
|
|
const auto config_file_name =
|
|
program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini")
|
|
: fmt::format("{:016X}.ini", program_id);
|
|
const auto custom_config_file_path =
|
|
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;
|
|
|
|
if (!Common::FS::Exists(custom_config_file_path)) {
|
|
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
|
|
tr("A custom configuration for this title does not exist."));
|
|
return;
|
|
}
|
|
|
|
if (Common::FS::RemoveFile(custom_config_file_path)) {
|
|
QMessageBox::information(this, tr("Successfully Removed"),
|
|
tr("Successfully removed the custom game configuration."));
|
|
} else {
|
|
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
|
|
tr("Failed to remove the custom game configuration."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path) {
|
|
const auto failed = [this] {
|
|
QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
|
|
tr("There was an error copying the RomFS files or the user "
|
|
"cancelled the operation."));
|
|
};
|
|
|
|
auto& system = Core::System::GetInstance();
|
|
const auto loader = Loader::GetLoader(system, vfs->OpenFile(game_path, FileSys::Mode::Read));
|
|
if (loader == nullptr) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
FileSys::VirtualFile file;
|
|
if (loader->ReadRomFS(file) != Loader::ResultStatus::Success) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
const auto& installed = system.GetContentProvider();
|
|
const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);
|
|
|
|
if (!romfs_title_id) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
const auto dump_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir);
|
|
const auto romfs_dir = fmt::format("{:016X}/romfs", *romfs_title_id);
|
|
|
|
const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);
|
|
|
|
FileSys::VirtualFile romfs;
|
|
|
|
if (*romfs_title_id == program_id) {
|
|
const u64 ivfc_offset = loader->ReadRomFSIVFCOffset();
|
|
const FileSys::PatchManager pm{program_id, system.GetFileSystemController(), installed};
|
|
romfs = pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program);
|
|
} else {
|
|
romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS();
|
|
}
|
|
|
|
const auto extracted = FileSys::ExtractRomFS(romfs, FileSys::RomFSExtractionType::Full);
|
|
if (extracted == nullptr) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite);
|
|
|
|
if (out == nullptr) {
|
|
failed();
|
|
vfs->DeleteDirectory(path);
|
|
return;
|
|
}
|
|
|
|
bool ok = false;
|
|
const QStringList selections{tr("Full"), tr("Skeleton")};
|
|
const auto res = QInputDialog::getItem(
|
|
this, tr("Select RomFS Dump Mode"),
|
|
tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
|
|
"files into the new directory while <br>skeleton will only create the directory "
|
|
"structure."),
|
|
selections, 0, false, &ok);
|
|
if (!ok) {
|
|
failed();
|
|
vfs->DeleteDirectory(path);
|
|
return;
|
|
}
|
|
|
|
const auto full = res == selections.constFirst();
|
|
const auto entry_size = CalculateRomFSEntrySize(extracted, full);
|
|
|
|
QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0,
|
|
static_cast<s32>(entry_size), this);
|
|
progress.setWindowModality(Qt::WindowModal);
|
|
progress.setMinimumDuration(100);
|
|
|
|
if (RomFSRawCopy(progress, extracted, out, 0x400000, full)) {
|
|
progress.close();
|
|
QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
|
|
tr("The operation completed successfully."));
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
|
|
} else {
|
|
progress.close();
|
|
failed();
|
|
vfs->DeleteDirectory(path);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnGameListCopyTID(u64 program_id) {
|
|
QClipboard* clipboard = QGuiApplication::clipboard();
|
|
clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
|
|
}
|
|
|
|
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
|
|
const CompatibilityList& compatibility_list) {
|
|
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
|
|
|
QString directory;
|
|
if (it != compatibility_list.end()) {
|
|
directory = it->second.second;
|
|
}
|
|
|
|
QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
|
|
}
|
|
|
|
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
|
|
std::filesystem::path fs_path;
|
|
if (directory == QStringLiteral("SDMC")) {
|
|
fs_path =
|
|
Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/registered";
|
|
} else if (directory == QStringLiteral("UserNAND")) {
|
|
fs_path =
|
|
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "user/Contents/registered";
|
|
} else if (directory == QStringLiteral("SysNAND")) {
|
|
fs_path =
|
|
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/Contents/registered";
|
|
} else {
|
|
fs_path = directory.toStdString();
|
|
}
|
|
|
|
const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path));
|
|
|
|
if (!Common::FS::IsDir(fs_path)) {
|
|
QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path),
|
|
tr("Folder does not exist!"));
|
|
return;
|
|
}
|
|
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path));
|
|
}
|
|
|
|
void GMainWindow::OnGameListAddDirectory() {
|
|
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
|
if (dir_path.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
UISettings::GameDir game_dir{dir_path, false, true};
|
|
if (!UISettings::values.game_dirs.contains(game_dir)) {
|
|
UISettings::values.game_dirs.append(game_dir);
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
} else {
|
|
LOG_WARNING(Frontend, "Selected directory is already in the game list");
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnGameListShowList(bool show) {
|
|
if (emulation_running && ui.action_Single_Window_Mode->isChecked())
|
|
return;
|
|
game_list->setVisible(show);
|
|
game_list_placeholder->setVisible(!show);
|
|
};
|
|
|
|
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
|
|
u64 title_id{};
|
|
const auto v_file = Core::GetGameFileFromPath(vfs, file);
|
|
const auto loader = Loader::GetLoader(Core::System::GetInstance(), v_file);
|
|
|
|
if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
|
|
QMessageBox::information(this, tr("Properties"),
|
|
tr("The game properties could not be loaded."));
|
|
return;
|
|
}
|
|
|
|
OpenPerGameConfiguration(title_id, file);
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFile() {
|
|
const QString extensions =
|
|
QStringLiteral("*.")
|
|
.append(GameList::supported_file_extensions.join(QStringLiteral(" *.")))
|
|
.append(QStringLiteral(" main"));
|
|
const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
|
|
"%1 is an identifier for the Switch executable file extensions.")
|
|
.arg(extensions);
|
|
const QString filename = QFileDialog::getOpenFileName(
|
|
this, tr("Load File"), UISettings::values.roms_path, file_filter);
|
|
|
|
if (filename.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
UISettings::values.roms_path = QFileInfo(filename).path();
|
|
BootGame(filename);
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFolder() {
|
|
const QString dir_path =
|
|
QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
|
|
|
|
if (dir_path.isNull()) {
|
|
return;
|
|
}
|
|
|
|
const QDir dir{dir_path};
|
|
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
|
|
if (matching_main.size() == 1) {
|
|
BootGame(dir.path() + QDir::separator() + matching_main[0]);
|
|
} else {
|
|
QMessageBox::warning(this, tr("Invalid Directory Selected"),
|
|
tr("The directory you have selected does not contain a 'main' file."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::IncrementInstallProgress() {
|
|
install_progress->setValue(install_progress->value() + 1);
|
|
}
|
|
|
|
void GMainWindow::OnMenuInstallToNAND() {
|
|
const QString file_filter =
|
|
tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
|
|
"(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge "
|
|
"Image (*.xci)");
|
|
|
|
QStringList filenames = QFileDialog::getOpenFileNames(
|
|
this, tr("Install Files"), UISettings::values.roms_path, file_filter);
|
|
|
|
if (filenames.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
InstallDialog installDialog(this, filenames);
|
|
if (installDialog.exec() == QDialog::Rejected) {
|
|
return;
|
|
}
|
|
|
|
const QStringList files = installDialog.GetFiles();
|
|
|
|
if (files.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
int remaining = filenames.size();
|
|
|
|
// This would only overflow above 2^43 bytes (8.796 TB)
|
|
int total_size = 0;
|
|
for (const QString& file : files) {
|
|
total_size += static_cast<int>(QFile(file).size() / 0x1000);
|
|
}
|
|
if (total_size < 0) {
|
|
LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting.");
|
|
return;
|
|
}
|
|
|
|
QStringList new_files{}; // Newly installed files that do not yet exist in the NAND
|
|
QStringList overwritten_files{}; // Files that overwrote those existing in the NAND
|
|
QStringList failed_files{}; // Files that failed to install due to errors
|
|
bool detected_base_install{}; // Whether a base game was attempted to be installed
|
|
|
|
ui.action_Install_File_NAND->setEnabled(false);
|
|
|
|
install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
|
|
install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint &
|
|
~Qt::WindowMaximizeButtonHint);
|
|
install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
|
|
install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40);
|
|
install_progress->show();
|
|
|
|
for (const QString& file : files) {
|
|
install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining));
|
|
install_progress->setLabelText(
|
|
tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName()));
|
|
|
|
QFuture<InstallResult> future;
|
|
InstallResult result;
|
|
|
|
if (file.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) ||
|
|
file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
|
|
|
|
future = QtConcurrent::run([this, &file] { return InstallNSPXCI(file); });
|
|
|
|
while (!future.isFinished()) {
|
|
QCoreApplication::processEvents();
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
|
}
|
|
|
|
result = future.result();
|
|
|
|
} else {
|
|
result = InstallNCA(file);
|
|
}
|
|
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
|
|
|
switch (result) {
|
|
case InstallResult::Success:
|
|
new_files.append(QFileInfo(file).fileName());
|
|
break;
|
|
case InstallResult::Overwrite:
|
|
overwritten_files.append(QFileInfo(file).fileName());
|
|
break;
|
|
case InstallResult::Failure:
|
|
failed_files.append(QFileInfo(file).fileName());
|
|
break;
|
|
case InstallResult::BaseInstallAttempted:
|
|
failed_files.append(QFileInfo(file).fileName());
|
|
detected_base_install = true;
|
|
break;
|
|
}
|
|
|
|
--remaining;
|
|
}
|
|
|
|
install_progress->close();
|
|
|
|
if (detected_base_install) {
|
|
QMessageBox::warning(
|
|
this, tr("Install Results"),
|
|
tr("To avoid possible conflicts, we discourage users from installing base games to the "
|
|
"NAND.\nPlease, only use this feature to install updates and DLC."));
|
|
}
|
|
|
|
const QString install_results =
|
|
(new_files.isEmpty() ? QString{}
|
|
: tr("%n file(s) were newly installed\n", "", new_files.size())) +
|
|
(overwritten_files.isEmpty()
|
|
? QString{}
|
|
: tr("%n file(s) were overwritten\n", "", overwritten_files.size())) +
|
|
(failed_files.isEmpty() ? QString{}
|
|
: tr("%n file(s) failed to install\n", "", failed_files.size()));
|
|
|
|
QMessageBox::information(this, tr("Install Results"), install_results);
|
|
void(Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
|
|
"game_list"));
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
ui.action_Install_File_NAND->setEnabled(true);
|
|
}
|
|
|
|
InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
|
|
const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
|
|
const FileSys::VirtualFile& dest, std::size_t block_size) {
|
|
if (src == nullptr || dest == nullptr) {
|
|
return false;
|
|
}
|
|
if (!dest->Resize(src->GetSize())) {
|
|
return false;
|
|
}
|
|
|
|
std::array<u8, 0x1000> buffer{};
|
|
|
|
for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
|
|
if (install_progress->wasCanceled()) {
|
|
dest->Resize(0);
|
|
return false;
|
|
}
|
|
|
|
emit UpdateInstallProgress();
|
|
|
|
const auto read = src->Read(buffer.data(), buffer.size(), i);
|
|
dest->Write(buffer.data(), read, i);
|
|
}
|
|
return true;
|
|
};
|
|
|
|
std::shared_ptr<FileSys::NSP> nsp;
|
|
if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
|
|
nsp = std::make_shared<FileSys::NSP>(
|
|
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
|
|
if (nsp->IsExtractedType()) {
|
|
return InstallResult::Failure;
|
|
}
|
|
} else {
|
|
const auto xci = std::make_shared<FileSys::XCI>(
|
|
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
|
|
nsp = xci->GetSecurePartitionNSP();
|
|
}
|
|
|
|
if (nsp->GetStatus() != Loader::ResultStatus::Success) {
|
|
return InstallResult::Failure;
|
|
}
|
|
const auto res =
|
|
Core::System::GetInstance().GetFileSystemController().GetUserNANDContents()->InstallEntry(
|
|
*nsp, true, qt_raw_copy);
|
|
switch (res) {
|
|
case FileSys::InstallResult::Success:
|
|
return InstallResult::Success;
|
|
case FileSys::InstallResult::OverwriteExisting:
|
|
return InstallResult::Overwrite;
|
|
case FileSys::InstallResult::ErrorBaseInstall:
|
|
return InstallResult::BaseInstallAttempted;
|
|
default:
|
|
return InstallResult::Failure;
|
|
}
|
|
}
|
|
|
|
InstallResult GMainWindow::InstallNCA(const QString& filename) {
|
|
const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
|
|
const FileSys::VirtualFile& dest, std::size_t block_size) {
|
|
if (src == nullptr || dest == nullptr) {
|
|
return false;
|
|
}
|
|
if (!dest->Resize(src->GetSize())) {
|
|
return false;
|
|
}
|
|
|
|
std::array<u8, 0x1000> buffer{};
|
|
|
|
for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
|
|
if (install_progress->wasCanceled()) {
|
|
dest->Resize(0);
|
|
return false;
|
|
}
|
|
|
|
emit UpdateInstallProgress();
|
|
|
|
const auto read = src->Read(buffer.data(), buffer.size(), i);
|
|
dest->Write(buffer.data(), read, i);
|
|
}
|
|
return true;
|
|
};
|
|
|
|
const auto nca =
|
|
std::make_shared<FileSys::NCA>(vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
|
|
const auto id = nca->GetStatus();
|
|
|
|
// Game updates necessary are missing base RomFS
|
|
if (id != Loader::ResultStatus::Success &&
|
|
id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
|
|
return InstallResult::Failure;
|
|
}
|
|
|
|
const QStringList tt_options{tr("System Application"),
|
|
tr("System Archive"),
|
|
tr("System Application Update"),
|
|
tr("Firmware Package (Type A)"),
|
|
tr("Firmware Package (Type B)"),
|
|
tr("Game"),
|
|
tr("Game Update"),
|
|
tr("Game DLC"),
|
|
tr("Delta Title")};
|
|
bool ok;
|
|
const auto item = QInputDialog::getItem(
|
|
this, tr("Select NCA Install Type..."),
|
|
tr("Please select the type of title you would like to install this NCA as:\n(In "
|
|
"most instances, the default 'Game' is fine.)"),
|
|
tt_options, 5, false, &ok);
|
|
|
|
auto index = tt_options.indexOf(item);
|
|
if (!ok || index == -1) {
|
|
QMessageBox::warning(this, tr("Failed to Install"),
|
|
tr("The title type you selected for the NCA is invalid."));
|
|
return InstallResult::Failure;
|
|
}
|
|
|
|
// If index is equal to or past Game, add the jump in TitleType.
|
|
if (index >= 5) {
|
|
index += static_cast<size_t>(FileSys::TitleType::Application) -
|
|
static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
|
|
}
|
|
|
|
FileSys::InstallResult res;
|
|
if (index >= static_cast<s32>(FileSys::TitleType::Application)) {
|
|
res = Core::System::GetInstance()
|
|
.GetFileSystemController()
|
|
.GetUserNANDContents()
|
|
->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
|
|
} else {
|
|
res = Core::System::GetInstance()
|
|
.GetFileSystemController()
|
|
.GetSystemNANDContents()
|
|
->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
|
|
}
|
|
|
|
if (res == FileSys::InstallResult::Success) {
|
|
return InstallResult::Success;
|
|
} else if (res == FileSys::InstallResult::OverwriteExisting) {
|
|
return InstallResult::Overwrite;
|
|
} else {
|
|
return InstallResult::Failure;
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuRecentFile() {
|
|
QAction* action = qobject_cast<QAction*>(sender());
|
|
assert(action);
|
|
|
|
const QString filename = action->data().toString();
|
|
if (QFileInfo::exists(filename)) {
|
|
BootGame(filename);
|
|
} else {
|
|
// Display an error message and remove the file from the list.
|
|
QMessageBox::information(this, tr("File not found"),
|
|
tr("File \"%1\" not found").arg(filename));
|
|
|
|
UISettings::values.recent_files.removeOne(filename);
|
|
UpdateRecentFiles();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnStartGame() {
|
|
PreventOSSleep();
|
|
|
|
emu_thread->SetRunning(true);
|
|
|
|
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
|
|
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Start->setText(tr("&Continue"));
|
|
|
|
ui.action_Pause->setEnabled(true);
|
|
ui.action_Stop->setEnabled(true);
|
|
ui.action_Restart->setEnabled(true);
|
|
ui.action_Configure_Current_Game->setEnabled(true);
|
|
ui.action_Report_Compatibility->setEnabled(true);
|
|
|
|
discord_rpc->Update();
|
|
ui.action_Load_Amiibo->setEnabled(true);
|
|
ui.action_Capture_Screenshot->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnPauseGame() {
|
|
emu_thread->SetRunning(false);
|
|
|
|
ui.action_Start->setEnabled(true);
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(true);
|
|
ui.action_Capture_Screenshot->setEnabled(false);
|
|
|
|
AllowOSSleep();
|
|
}
|
|
|
|
void GMainWindow::OnStopGame() {
|
|
auto& system{Core::System::GetInstance()};
|
|
if (system.GetExitLock() && !ConfirmForceLockedExit()) {
|
|
return;
|
|
}
|
|
|
|
ShutdownGame();
|
|
|
|
Settings::RestoreGlobalState(system.IsPoweredOn());
|
|
UpdateStatusButtons();
|
|
}
|
|
|
|
void GMainWindow::OnLoadComplete() {
|
|
loading_screen->OnLoadComplete();
|
|
}
|
|
|
|
void GMainWindow::OnExecuteProgram(std::size_t program_index) {
|
|
ShutdownGame();
|
|
BootGame(last_filename_booted, program_index);
|
|
}
|
|
|
|
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
|
|
OverlayDialog dialog(render_window, Core::System::GetInstance(), error_code, error_text,
|
|
QString{}, tr("OK"), Qt::AlignLeft | Qt::AlignVCenter);
|
|
dialog.exec();
|
|
|
|
emit ErrorDisplayFinished();
|
|
}
|
|
|
|
void GMainWindow::OnMenuReportCompatibility() {
|
|
if (!Settings::values.yuzu_token.empty() && !Settings::values.yuzu_username.empty()) {
|
|
CompatDB compatdb{this};
|
|
compatdb.exec();
|
|
} else {
|
|
QMessageBox::critical(
|
|
this, tr("Missing yuzu Account"),
|
|
tr("In order to submit a game compatibility test case, you must link your yuzu "
|
|
"account.<br><br/>To link your yuzu account, go to Emulation > Configuration "
|
|
"> "
|
|
"Web."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OpenURL(const QUrl& url) {
|
|
const bool open = QDesktopServices::openUrl(url);
|
|
if (!open) {
|
|
QMessageBox::warning(this, tr("Error opening URL"),
|
|
tr("Unable to open the URL \"%1\".").arg(url.toString()));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnOpenModsPage() {
|
|
OpenURL(QUrl(QStringLiteral("https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods")));
|
|
}
|
|
|
|
void GMainWindow::OnOpenQuickstartGuide() {
|
|
OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/help/quickstart/")));
|
|
}
|
|
|
|
void GMainWindow::OnOpenFAQ() {
|
|
OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/wiki/faq/")));
|
|
}
|
|
|
|
void GMainWindow::ToggleFullscreen() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
if (ui.action_Fullscreen->isChecked()) {
|
|
ShowFullscreen();
|
|
} else {
|
|
HideFullscreen();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ShowFullscreen() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
UISettings::values.geometry = saveGeometry();
|
|
|
|
ui.menubar->hide();
|
|
statusBar()->hide();
|
|
|
|
if (Settings::values.fullscreen_mode.GetValue() == 1) {
|
|
showFullScreen();
|
|
return;
|
|
}
|
|
|
|
hide();
|
|
setWindowFlags(windowFlags() | Qt::FramelessWindowHint);
|
|
const auto screen_geometry = QApplication::desktop()->screenGeometry(this);
|
|
setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
|
|
screen_geometry.height() + 1);
|
|
raise();
|
|
showNormal();
|
|
} else {
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
|
|
if (Settings::values.fullscreen_mode.GetValue() == 1) {
|
|
render_window->showFullScreen();
|
|
return;
|
|
}
|
|
|
|
render_window->hide();
|
|
render_window->setWindowFlags(windowFlags() | Qt::FramelessWindowHint);
|
|
const auto screen_geometry = QApplication::desktop()->screenGeometry(this);
|
|
render_window->setGeometry(screen_geometry.x(), screen_geometry.y(),
|
|
screen_geometry.width(), screen_geometry.height() + 1);
|
|
render_window->raise();
|
|
render_window->showNormal();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::HideFullscreen() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
if (Settings::values.fullscreen_mode.GetValue() == 1) {
|
|
showNormal();
|
|
restoreGeometry(UISettings::values.geometry);
|
|
} else {
|
|
hide();
|
|
setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
|
|
restoreGeometry(UISettings::values.geometry);
|
|
raise();
|
|
show();
|
|
}
|
|
|
|
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
|
|
ui.menubar->show();
|
|
} else {
|
|
if (Settings::values.fullscreen_mode.GetValue() == 1) {
|
|
render_window->showNormal();
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
} else {
|
|
render_window->hide();
|
|
render_window->setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
render_window->raise();
|
|
render_window->show();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ToggleWindowMode() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
// Render in the main window...
|
|
render_window->BackupGeometry();
|
|
ui.horizontalLayout->addWidget(render_window);
|
|
render_window->setFocusPolicy(Qt::StrongFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->setFocus();
|
|
game_list->hide();
|
|
}
|
|
|
|
} else {
|
|
// Render in a separate window...
|
|
ui.horizontalLayout->removeWidget(render_window);
|
|
render_window->setParent(nullptr);
|
|
render_window->setFocusPolicy(Qt::NoFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->RestoreGeometry();
|
|
game_list->show();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ResetWindowSize720() {
|
|
const auto aspect_ratio = Layout::EmulationAspectRatio(
|
|
static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
|
|
static_cast<float>(Layout::ScreenUndocked::Height) / Layout::ScreenUndocked::Width);
|
|
if (!ui.action_Single_Window_Mode->isChecked()) {
|
|
render_window->resize(Layout::ScreenUndocked::Height / aspect_ratio,
|
|
Layout::ScreenUndocked::Height);
|
|
} else {
|
|
resize(Layout::ScreenUndocked::Height / aspect_ratio,
|
|
Layout::ScreenUndocked::Height + menuBar()->height() +
|
|
(ui.action_Show_Status_Bar->isChecked() ? statusBar()->height() : 0));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ResetWindowSize1080() {
|
|
const auto aspect_ratio = Layout::EmulationAspectRatio(
|
|
static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
|
|
static_cast<float>(Layout::ScreenDocked::Height) / Layout::ScreenDocked::Width);
|
|
if (!ui.action_Single_Window_Mode->isChecked()) {
|
|
render_window->resize(Layout::ScreenDocked::Height / aspect_ratio,
|
|
Layout::ScreenDocked::Height);
|
|
} else {
|
|
resize(Layout::ScreenDocked::Height / aspect_ratio,
|
|
Layout::ScreenDocked::Height + menuBar()->height() +
|
|
(ui.action_Show_Status_Bar->isChecked() ? statusBar()->height() : 0));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnConfigure() {
|
|
const auto old_theme = UISettings::values.theme;
|
|
const bool old_discord_presence = UISettings::values.enable_discord_presence;
|
|
|
|
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get());
|
|
connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
|
|
&GMainWindow::OnLanguageChanged);
|
|
|
|
const auto result = configure_dialog.exec();
|
|
if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
|
|
!UISettings::values.reset_to_defaults) {
|
|
// Runs if the user hit Cancel or closed the window, and did not ever press the Apply button
|
|
// or `Reset to Defaults` button
|
|
return;
|
|
} else if (result == QDialog::Accepted) {
|
|
// Only apply new changes if user hit Okay
|
|
// This is here to avoid applying changes if the user hit Apply, made some changes, then hit
|
|
// Cancel
|
|
configure_dialog.ApplyConfiguration();
|
|
} else if (UISettings::values.reset_to_defaults) {
|
|
LOG_INFO(Frontend, "Resetting all settings to defaults");
|
|
if (!Common::FS::RemoveFile(config->GetConfigFilePath())) {
|
|
LOG_WARNING(Frontend, "Failed to remove configuration file");
|
|
}
|
|
if (!Common::FS::RemoveDirContentsRecursively(
|
|
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom")) {
|
|
LOG_WARNING(Frontend, "Failed to remove custom configuration files");
|
|
}
|
|
if (!Common::FS::RemoveDirRecursively(
|
|
Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
|
|
LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
|
|
}
|
|
|
|
// Explicitly save the game directories, since reinitializing config does not explicitly do
|
|
// so.
|
|
QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs);
|
|
QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids);
|
|
|
|
Settings::values.disabled_addons.clear();
|
|
|
|
config = std::make_unique<Config>();
|
|
UISettings::values.reset_to_defaults = false;
|
|
|
|
UISettings::values.game_dirs = std::move(old_game_dirs);
|
|
UISettings::values.favorited_ids = std::move(old_favorited_ids);
|
|
|
|
InitializeRecentFileMenuActions();
|
|
|
|
SetDefaultUIGeometry();
|
|
RestoreUIState();
|
|
|
|
ShowTelemetryCallout();
|
|
}
|
|
controller_dialog->refreshConfiguration();
|
|
InitializeHotkeys();
|
|
|
|
if (UISettings::values.theme != old_theme) {
|
|
UpdateUITheme();
|
|
}
|
|
if (UISettings::values.enable_discord_presence != old_discord_presence) {
|
|
SetDiscordEnabled(UISettings::values.enable_discord_presence);
|
|
}
|
|
emit UpdateThemedIcons();
|
|
|
|
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
|
if (reload) {
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
}
|
|
|
|
UISettings::values.configuration_applied = false;
|
|
|
|
config->Save();
|
|
|
|
if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
|
|
render_window->installEventFilter(render_window);
|
|
render_window->setAttribute(Qt::WA_Hover, true);
|
|
} else {
|
|
render_window->removeEventFilter(render_window);
|
|
render_window->setAttribute(Qt::WA_Hover, false);
|
|
}
|
|
|
|
if (UISettings::values.hide_mouse) {
|
|
mouse_hide_timer.start();
|
|
}
|
|
|
|
UpdateStatusButtons();
|
|
}
|
|
|
|
void GMainWindow::OnConfigurePerGame() {
|
|
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
|
OpenPerGameConfiguration(title_id, game_path.toStdString());
|
|
}
|
|
|
|
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
|
|
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
|
|
const auto& system = Core::System::GetInstance();
|
|
|
|
ConfigurePerGame dialog(this, title_id, file_name);
|
|
dialog.LoadFromFile(v_file);
|
|
const auto result = dialog.exec();
|
|
|
|
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
|
|
Settings::RestoreGlobalState(system.IsPoweredOn());
|
|
return;
|
|
} else if (result == QDialog::Accepted) {
|
|
dialog.ApplyConfiguration();
|
|
}
|
|
|
|
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
|
if (reload) {
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
}
|
|
|
|
// Do not cause the global config to write local settings into the config file
|
|
const bool is_powered_on = system.IsPoweredOn();
|
|
Settings::RestoreGlobalState(is_powered_on);
|
|
|
|
UISettings::values.configuration_applied = false;
|
|
|
|
if (!is_powered_on) {
|
|
config->Save();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnLoadAmiibo() {
|
|
const QString extensions{QStringLiteral("*.bin")};
|
|
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
|
|
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
|
|
|
|
if (filename.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
LoadAmiibo(filename);
|
|
}
|
|
|
|
void GMainWindow::LoadAmiibo(const QString& filename) {
|
|
Core::System& system{Core::System::GetInstance()};
|
|
Service::SM::ServiceManager& sm = system.ServiceManager();
|
|
auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
|
|
if (nfc == nullptr) {
|
|
return;
|
|
}
|
|
|
|
QFile nfc_file{filename};
|
|
if (!nfc_file.open(QIODevice::ReadOnly)) {
|
|
QMessageBox::warning(this, tr("Error opening Amiibo data file"),
|
|
tr("Unable to open Amiibo file \"%1\" for reading.").arg(filename));
|
|
return;
|
|
}
|
|
|
|
const u64 nfc_file_size = nfc_file.size();
|
|
std::vector<u8> buffer(nfc_file_size);
|
|
const u64 read_size = nfc_file.read(reinterpret_cast<char*>(buffer.data()), nfc_file_size);
|
|
if (nfc_file_size != read_size) {
|
|
QMessageBox::warning(this, tr("Error reading Amiibo data file"),
|
|
tr("Unable to fully read Amiibo data. Expected to read %1 bytes, but "
|
|
"was only able to read %2 bytes.")
|
|
.arg(nfc_file_size)
|
|
.arg(read_size));
|
|
return;
|
|
}
|
|
|
|
if (!nfc->LoadAmiibo(buffer)) {
|
|
QMessageBox::warning(this, tr("Error loading Amiibo data"),
|
|
tr("Unable to load Amiibo data."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnOpenYuzuFolder() {
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(
|
|
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::YuzuDir))));
|
|
}
|
|
|
|
void GMainWindow::OnAbout() {
|
|
AboutDialog aboutDialog(this);
|
|
aboutDialog.exec();
|
|
}
|
|
|
|
void GMainWindow::OnToggleFilterBar() {
|
|
game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked());
|
|
if (ui.action_Show_Filter_Bar->isChecked()) {
|
|
game_list->SetFilterFocus();
|
|
} else {
|
|
game_list->ClearFilter();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnCaptureScreenshot() {
|
|
OnPauseGame();
|
|
|
|
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
|
const auto screenshot_path =
|
|
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
|
|
const auto date =
|
|
QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
|
|
QString filename = QStringLiteral("%1%2_%3.png")
|
|
.arg(screenshot_path)
|
|
.arg(title_id, 16, 16, QLatin1Char{'0'})
|
|
.arg(date);
|
|
|
|
if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
|
|
OnStartGame();
|
|
return;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
if (UISettings::values.enable_screenshot_save_as) {
|
|
filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
|
|
tr("PNG Image (*.png)"));
|
|
if (filename.isEmpty()) {
|
|
OnStartGame();
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, filename);
|
|
OnStartGame();
|
|
}
|
|
|
|
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
|
|
void GMainWindow::MigrateConfigFiles() {
|
|
const auto config_dir_fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
|
|
const QDir config_dir =
|
|
QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path)));
|
|
const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
|
|
|
|
if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) {
|
|
LOG_ERROR(Frontend, "Failed to create new config file directory");
|
|
}
|
|
|
|
for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) {
|
|
const auto filename = it->toStdString();
|
|
if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
|
|
continue;
|
|
}
|
|
const auto origin = config_dir_fs_path / filename;
|
|
const auto destination = config_dir_fs_path / "custom" / filename;
|
|
LOG_INFO(Frontend, "Migrating config file from {} to {}", origin, destination);
|
|
if (!Common::FS::RenameFile(origin, destination)) {
|
|
// Delete the old config file if one already exists in the new location.
|
|
void(Common::FS::RemoveFile(origin));
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::UpdateWindowTitle(const std::string& title_name,
|
|
const std::string& title_version) {
|
|
const auto branch_name = std::string(Common::g_scm_branch);
|
|
const auto description = std::string(Common::g_scm_desc);
|
|
const auto build_id = std::string(Common::g_build_id);
|
|
|
|
const auto yuzu_title = fmt::format("yuzu | {}-{}", branch_name, description);
|
|
const auto override_title = fmt::format(std::string(Common::g_title_bar_format_idle), build_id);
|
|
const auto window_title = override_title.empty() ? yuzu_title : override_title;
|
|
|
|
if (title_name.empty()) {
|
|
setWindowTitle(QString::fromStdString(window_title));
|
|
} else {
|
|
const auto run_title = fmt::format("{} | {} | {}", window_title, title_name, title_version);
|
|
setWindowTitle(QString::fromStdString(run_title));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::UpdateStatusBar() {
|
|
if (emu_thread == nullptr) {
|
|
status_bar_update_timer.stop();
|
|
return;
|
|
}
|
|
|
|
auto results = Core::System::GetInstance().GetAndResetPerfStats();
|
|
auto& shader_notify = Core::System::GetInstance().GPU().ShaderNotify();
|
|
const auto shaders_building = shader_notify.GetShadersBuilding();
|
|
|
|
if (shaders_building != 0) {
|
|
shader_building_label->setText(
|
|
tr("Building: %n shader(s)", "", static_cast<int>(shaders_building)));
|
|
shader_building_label->setVisible(true);
|
|
} else {
|
|
shader_building_label->setVisible(false);
|
|
}
|
|
|
|
if (Settings::values.use_frame_limit.GetValue()) {
|
|
emu_speed_label->setText(tr("Speed: %1% / %2%")
|
|
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
|
|
.arg(Settings::values.frame_limit.GetValue()));
|
|
} else {
|
|
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
|
}
|
|
game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
|
|
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
|
|
|
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
|
|
game_fps_label->setVisible(true);
|
|
emu_frametime_label->setVisible(true);
|
|
}
|
|
|
|
void GMainWindow::UpdateStatusButtons() {
|
|
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
|
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
|
|
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
|
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
|
|
Settings::RendererBackend::Vulkan);
|
|
}
|
|
|
|
void GMainWindow::UpdateUISettings() {
|
|
if (!ui.action_Fullscreen->isChecked()) {
|
|
UISettings::values.geometry = saveGeometry();
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
}
|
|
UISettings::values.state = saveState();
|
|
#if MICROPROFILE_ENABLED
|
|
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
|
|
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
|
|
#endif
|
|
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
|
|
UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
|
|
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
|
|
UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
|
|
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
|
|
UISettings::values.first_start = false;
|
|
}
|
|
|
|
void GMainWindow::HideMouseCursor() {
|
|
if (emu_thread == nullptr && UISettings::values.hide_mouse) {
|
|
mouse_hide_timer.stop();
|
|
ShowMouseCursor();
|
|
return;
|
|
}
|
|
render_window->setCursor(QCursor(Qt::BlankCursor));
|
|
}
|
|
|
|
void GMainWindow::ShowMouseCursor() {
|
|
render_window->unsetCursor();
|
|
if (emu_thread != nullptr && UISettings::values.hide_mouse) {
|
|
mouse_hide_timer.start();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMouseActivity() {
|
|
if (!Settings::values.mouse_panning) {
|
|
ShowMouseCursor();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
|
|
QMessageBox::StandardButton answer;
|
|
QString status_message;
|
|
const QString common_message =
|
|
tr("The game you are trying to load requires additional files from your Switch to be "
|
|
"dumped "
|
|
"before playing.<br/><br/>For more information on dumping these files, please see the "
|
|
"following wiki page: <a "
|
|
"href='https://yuzu-emu.org/wiki/"
|
|
"dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System "
|
|
"Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to "
|
|
"quit "
|
|
"back to the game list? Continuing emulation may result in crashes, corrupted save "
|
|
"data, or other bugs.");
|
|
switch (result) {
|
|
case Core::System::ResultStatus::ErrorSystemFiles: {
|
|
QString message;
|
|
if (details.empty()) {
|
|
message =
|
|
tr("yuzu was unable to locate a Switch system archive. %1").arg(common_message);
|
|
} else {
|
|
message = tr("yuzu was unable to locate a Switch system archive: %1. %2")
|
|
.arg(QString::fromStdString(details), common_message);
|
|
}
|
|
|
|
answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
status_message = tr("System Archive Missing");
|
|
break;
|
|
}
|
|
|
|
case Core::System::ResultStatus::ErrorSharedFont: {
|
|
const QString message =
|
|
tr("yuzu was unable to locate the Switch shared fonts. %1").arg(common_message);
|
|
answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
status_message = tr("Shared Font Missing");
|
|
break;
|
|
}
|
|
|
|
default:
|
|
answer = QMessageBox::question(
|
|
this, tr("Fatal Error"),
|
|
tr("yuzu has encountered a fatal error, please see the log for more details. "
|
|
"For more information on accessing the log, please see the following page: "
|
|
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
|
|
"to "
|
|
"Upload the Log File</a>.<br/><br/>Would you like to quit back to the game "
|
|
"list? "
|
|
"Continuing emulation may result in crashes, corrupted save data, or other "
|
|
"bugs."),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
status_message = tr("Fatal Error encountered");
|
|
break;
|
|
}
|
|
|
|
if (answer == QMessageBox::Yes) {
|
|
if (emu_thread) {
|
|
ShutdownGame();
|
|
|
|
Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn());
|
|
UpdateStatusButtons();
|
|
}
|
|
} else {
|
|
// Only show the message if the game is still running.
|
|
if (emu_thread) {
|
|
emu_thread->SetRunning(true);
|
|
message_label->setText(status_message);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
|
if (behavior == ReinitializeKeyBehavior::Warning) {
|
|
const auto res = QMessageBox::information(
|
|
this, tr("Confirm Key Rederivation"),
|
|
tr("You are about to force rederive all of your keys. \nIf you do not know what "
|
|
"this "
|
|
"means or what you are doing, \nthis is a potentially destructive action. "
|
|
"\nPlease "
|
|
"make sure this is what you want \nand optionally make backups.\n\nThis will "
|
|
"delete "
|
|
"your autogenerated key files and re-run the key derivation module."),
|
|
QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
|
|
|
|
if (res == QMessageBox::Cancel)
|
|
return;
|
|
|
|
const auto keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
|
|
|
|
void(Common::FS::RemoveFile(keys_dir / "prod.keys_autogenerated"));
|
|
void(Common::FS::RemoveFile(keys_dir / "console.keys_autogenerated"));
|
|
void(Common::FS::RemoveFile(keys_dir / "title.keys_autogenerated"));
|
|
}
|
|
|
|
Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
|
|
if (keys.BaseDeriveNecessary()) {
|
|
Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory("", FileSys::Mode::Read)};
|
|
|
|
const auto function = [this, &keys, &pdm] {
|
|
keys.PopulateFromPartitionData(pdm);
|
|
|
|
auto& system = Core::System::GetInstance();
|
|
system.GetFileSystemController().CreateFactories(*vfs);
|
|
keys.DeriveETicket(pdm, system.GetContentProvider());
|
|
};
|
|
|
|
QString errors;
|
|
if (!pdm.HasFuses()) {
|
|
errors += tr("Missing fuses");
|
|
}
|
|
if (!pdm.HasBoot0()) {
|
|
errors += tr(" - Missing BOOT0");
|
|
}
|
|
if (!pdm.HasPackage2()) {
|
|
errors += tr(" - Missing BCPKG2-1-Normal-Main");
|
|
}
|
|
if (!pdm.HasProdInfo()) {
|
|
errors += tr(" - Missing PRODINFO");
|
|
}
|
|
if (!errors.isEmpty()) {
|
|
QMessageBox::warning(
|
|
this, tr("Derivation Components Missing"),
|
|
tr("Components are missing that may hinder key derivation from completing. "
|
|
"<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu "
|
|
"quickstart guide</a> to get all your keys and "
|
|
"games.<br><br><small>(%1)</small>")
|
|
.arg(errors));
|
|
}
|
|
|
|
QProgressDialog prog(this);
|
|
prog.setRange(0, 0);
|
|
prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your "
|
|
"system's performance."));
|
|
prog.setWindowTitle(tr("Deriving Keys"));
|
|
|
|
prog.show();
|
|
|
|
auto future = QtConcurrent::run(function);
|
|
while (!future.isFinished()) {
|
|
QCoreApplication::processEvents();
|
|
}
|
|
|
|
prog.close();
|
|
}
|
|
|
|
Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs);
|
|
|
|
if (behavior == ReinitializeKeyBehavior::Warning) {
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
}
|
|
}
|
|
|
|
std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed,
|
|
u64 program_id) {
|
|
const auto dlc_entries =
|
|
installed.ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
|
|
std::vector<FileSys::ContentProviderEntry> dlc_match;
|
|
dlc_match.reserve(dlc_entries.size());
|
|
std::copy_if(dlc_entries.begin(), dlc_entries.end(), std::back_inserter(dlc_match),
|
|
[&program_id, &installed](const FileSys::ContentProviderEntry& entry) {
|
|
return FileSys::GetBaseTitleID(entry.title_id) == program_id &&
|
|
installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success;
|
|
});
|
|
|
|
std::vector<u64> romfs_tids;
|
|
romfs_tids.push_back(program_id);
|
|
for (const auto& entry : dlc_match) {
|
|
romfs_tids.push_back(entry.title_id);
|
|
}
|
|
|
|
if (romfs_tids.size() > 1) {
|
|
QStringList list{QStringLiteral("Base")};
|
|
for (std::size_t i = 1; i < romfs_tids.size(); ++i) {
|
|
list.push_back(QStringLiteral("DLC %1").arg(romfs_tids[i] & 0x7FF));
|
|
}
|
|
|
|
bool ok;
|
|
const auto res = QInputDialog::getItem(
|
|
this, tr("Select RomFS Dump Target"),
|
|
tr("Please select which RomFS you would like to dump."), list, 0, false, &ok);
|
|
if (!ok) {
|
|
return {};
|
|
}
|
|
|
|
return romfs_tids[list.indexOf(res)];
|
|
}
|
|
|
|
return program_id;
|
|
}
|
|
|
|
bool GMainWindow::ConfirmClose() {
|
|
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
|
|
return true;
|
|
|
|
QMessageBox::StandardButton answer =
|
|
QMessageBox::question(this, tr("yuzu"), tr("Are you sure you want to close yuzu?"),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
void GMainWindow::closeEvent(QCloseEvent* event) {
|
|
if (!ConfirmClose()) {
|
|
event->ignore();
|
|
return;
|
|
}
|
|
|
|
UpdateUISettings();
|
|
game_list->SaveInterfaceLayout();
|
|
hotkey_registry.SaveHotkeys();
|
|
|
|
// Shutdown session if the emu thread is active...
|
|
if (emu_thread != nullptr) {
|
|
ShutdownGame();
|
|
|
|
Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn());
|
|
UpdateStatusButtons();
|
|
}
|
|
|
|
render_window->close();
|
|
|
|
QWidget::closeEvent(event);
|
|
}
|
|
|
|
static bool IsSingleFileDropEvent(const QMimeData* mime) {
|
|
return mime->hasUrls() && mime->urls().length() == 1;
|
|
}
|
|
|
|
void GMainWindow::AcceptDropEvent(QDropEvent* event) {
|
|
if (IsSingleFileDropEvent(event->mimeData())) {
|
|
event->setDropAction(Qt::DropAction::LinkAction);
|
|
event->accept();
|
|
}
|
|
}
|
|
|
|
bool GMainWindow::DropAction(QDropEvent* event) {
|
|
if (!IsSingleFileDropEvent(event->mimeData())) {
|
|
return false;
|
|
}
|
|
|
|
const QMimeData* mime_data = event->mimeData();
|
|
const QString& filename = mime_data->urls().at(0).toLocalFile();
|
|
|
|
if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
|
|
// Amiibo
|
|
LoadAmiibo(filename);
|
|
} else {
|
|
// Game
|
|
if (ConfirmChangeGame()) {
|
|
BootGame(filename);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::dropEvent(QDropEvent* event) {
|
|
DropAction(event);
|
|
}
|
|
|
|
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
|
|
AcceptDropEvent(event);
|
|
}
|
|
|
|
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
|
|
AcceptDropEvent(event);
|
|
}
|
|
|
|
bool GMainWindow::ConfirmChangeGame() {
|
|
if (emu_thread == nullptr)
|
|
return true;
|
|
|
|
const auto answer = QMessageBox::question(
|
|
this, tr("yuzu"),
|
|
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
bool GMainWindow::ConfirmForceLockedExit() {
|
|
if (emu_thread == nullptr)
|
|
return true;
|
|
|
|
const auto answer =
|
|
QMessageBox::question(this, tr("yuzu"),
|
|
tr("The currently running application has requested yuzu to not "
|
|
"exit.\n\nWould you like to bypass this and exit anyway?"),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
void GMainWindow::RequestGameExit() {
|
|
auto& sm{Core::System::GetInstance().ServiceManager()};
|
|
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
|
|
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
|
|
bool has_signalled = false;
|
|
|
|
if (applet_oe != nullptr) {
|
|
applet_oe->GetMessageQueue()->RequestExit();
|
|
has_signalled = true;
|
|
}
|
|
|
|
if (applet_ae != nullptr && !has_signalled) {
|
|
applet_ae->GetMessageQueue()->RequestExit();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::filterBarSetChecked(bool state) {
|
|
ui.action_Show_Filter_Bar->setChecked(state);
|
|
emit(OnToggleFilterBar());
|
|
}
|
|
|
|
void GMainWindow::UpdateUITheme() {
|
|
const QString default_icons = QStringLiteral("default");
|
|
const QString& current_theme = UISettings::values.theme;
|
|
const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second);
|
|
QStringList theme_paths(default_theme_paths);
|
|
|
|
if (is_default_theme || current_theme.isEmpty()) {
|
|
const QString theme_uri(QStringLiteral(":default/style.qss"));
|
|
QFile f(theme_uri);
|
|
if (f.open(QFile::ReadOnly | QFile::Text)) {
|
|
QTextStream ts(&f);
|
|
qApp->setStyleSheet(ts.readAll());
|
|
setStyleSheet(ts.readAll());
|
|
} else {
|
|
qApp->setStyleSheet({});
|
|
setStyleSheet({});
|
|
}
|
|
QIcon::setThemeName(default_icons);
|
|
} else {
|
|
const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss"));
|
|
QFile f(theme_uri);
|
|
if (f.open(QFile::ReadOnly | QFile::Text)) {
|
|
QTextStream ts(&f);
|
|
qApp->setStyleSheet(ts.readAll());
|
|
setStyleSheet(ts.readAll());
|
|
} else {
|
|
LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
|
|
}
|
|
QIcon::setThemeName(current_theme);
|
|
}
|
|
|
|
QIcon::setThemeSearchPaths(theme_paths);
|
|
}
|
|
|
|
void GMainWindow::LoadTranslation() {
|
|
// If the selected language is English, no need to install any translation
|
|
if (UISettings::values.language == QStringLiteral("en")) {
|
|
return;
|
|
}
|
|
|
|
bool loaded;
|
|
|
|
if (UISettings::values.language.isEmpty()) {
|
|
// If the selected language is empty, use system locale
|
|
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
|
|
} else {
|
|
// Otherwise load from the specified file
|
|
loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/"));
|
|
}
|
|
|
|
if (loaded) {
|
|
qApp->installTranslator(&translator);
|
|
} else {
|
|
UISettings::values.language = QStringLiteral("en");
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnLanguageChanged(const QString& locale) {
|
|
if (UISettings::values.language != QStringLiteral("en")) {
|
|
qApp->removeTranslator(&translator);
|
|
}
|
|
|
|
UISettings::values.language = locale;
|
|
LoadTranslation();
|
|
ui.retranslateUi(this);
|
|
UpdateWindowTitle();
|
|
|
|
if (emulation_running)
|
|
ui.action_Start->setText(tr("&Continue"));
|
|
}
|
|
|
|
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
|
#ifdef USE_DISCORD_PRESENCE
|
|
if (state) {
|
|
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>();
|
|
} else {
|
|
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
|
|
}
|
|
#else
|
|
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
|
|
#endif
|
|
discord_rpc->Update();
|
|
}
|
|
|
|
#ifdef main
|
|
#undef main
|
|
#endif
|
|
|
|
int main(int argc, char* argv[]) {
|
|
Common::DetachedTasks detached_tasks;
|
|
MicroProfileOnThreadCreate("Frontend");
|
|
SCOPE_EXIT({ MicroProfileShutdown(); });
|
|
|
|
Common::ConfigureNvidiaEnvironmentFlags();
|
|
|
|
// Init settings params
|
|
QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
|
|
QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
|
|
|
|
#ifdef _WIN32
|
|
// Increases the maximum open file limit to 4096
|
|
_setmaxstdio(4096);
|
|
#endif
|
|
|
|
#ifdef __APPLE__
|
|
// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
|
|
// But since we require the working directory to be the executable path for the location of
|
|
// the user folder in the Qt Frontend, we need to cd into that working directory
|
|
const auto bin_path = Common::FS::GetBundleDirectory() / "..";
|
|
chdir(Common::FS::PathToUTF8String(bin_path).c_str());
|
|
#endif
|
|
|
|
#ifdef __linux__
|
|
// Set the DISPLAY variable in order to open web browsers
|
|
// TODO (lat9nq): Find a better solution for AppImages to start external applications
|
|
if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) {
|
|
qputenv("DISPLAY", ":0");
|
|
}
|
|
#endif
|
|
|
|
// Enables the core to make the qt created contexts current on std::threads
|
|
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
|
|
QApplication app(argc, argv);
|
|
|
|
// Qt changes the locale and causes issues in float conversion using std::to_string() when
|
|
// generating shaders
|
|
setlocale(LC_ALL, "C");
|
|
|
|
GMainWindow main_window;
|
|
// After settings have been loaded by GMainWindow, apply the filter
|
|
main_window.show();
|
|
|
|
QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
|
|
&GMainWindow::OnAppFocusStateChanged);
|
|
|
|
int result = app.exec();
|
|
detached_tasks.WaitForAllTasks();
|
|
return result;
|
|
}
|