6cddf9d88e
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
// Copyright 2018 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <unordered_map>
|
|
#include "common/common_types.h"
|
|
#include "video_core/engines/fermi_2d.h"
|
|
#include "video_core/engines/maxwell_3d.h"
|
|
#include "video_core/engines/maxwell_compute.h"
|
|
#include "video_core/memory_manager.h"
|
|
|
|
namespace Tegra {
|
|
|
|
enum class EngineID {
|
|
FERMI_TWOD_A = 0x902D, // 2D Engine
|
|
MAXWELL_B = 0xB197, // 3D Engine
|
|
MAXWELL_COMPUTE_B = 0xB1C0,
|
|
KEPLER_INLINE_TO_MEMORY_B = 0xA140,
|
|
MAXWELL_DMA_COPY_A = 0xB0B5,
|
|
};
|
|
|
|
class GPU final {
|
|
public:
|
|
GPU() {
|
|
memory_manager = std::make_unique<MemoryManager>();
|
|
maxwell_3d = std::make_unique<Engines::Maxwell3D>();
|
|
fermi_2d = std::make_unique<Engines::Fermi2D>();
|
|
maxwell_compute = std::make_unique<Engines::MaxwellCompute>();
|
|
}
|
|
~GPU() = default;
|
|
|
|
/// Processes a command list stored at the specified address in GPU memory.
|
|
void ProcessCommandList(GPUVAddr address, u32 size);
|
|
|
|
std::unique_ptr<MemoryManager> memory_manager;
|
|
|
|
private:
|
|
/// Writes a single register in the engine bound to the specified subchannel
|
|
void WriteReg(u32 method, u32 subchannel, u32 value);
|
|
|
|
/// Mapping of command subchannels to their bound engine ids.
|
|
std::unordered_map<u32, EngineID> bound_engines;
|
|
|
|
/// 3D engine
|
|
std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
|
|
/// 2D engine
|
|
std::unique_ptr<Engines::Fermi2D> fermi_2d;
|
|
/// Compute engine
|
|
std::unique_ptr<Engines::MaxwellCompute> maxwell_compute;
|
|
};
|
|
|
|
} // namespace Tegra
|