dfa2fd0e0d
* code: Prepare frontend for vulkan support * citra_qt: Add vulkan options to the GUI * vk_instance: Collect tooling info * renderer_vulkan: Add vulkan backend * qt: Fix fullscreen and resize issues on macOS. (#47) * qt: Fix bugged macOS full screen transition. * renderer/vulkan: Fix swapchain recreation destroying in-use semaphore. * renderer/vulkan: Make gl_Position invariant. (#48) This fixes an issue with black artifacts in Pokemon games on Apple GPUs. If the vertex calculations differ slightly between render passes, it can cause parts of model faces to fail depth test. * vk_renderpass_cache: Bump pixel format count * android: Custom driver code * vk_instance: Set moltenvk configuration * rasterizer_cache: Proper surface unregister * citra_qt: Fix invalid characters * vk_rasterizer: Correct special unbind * android: Allow async presentation toggle * vk_graphics_pipeline: Fix async shader compilation * We were actually waiting for the pipelines regardless of the setting, oops * vk_rasterizer: More robust attribute loading * android: Move PollEvents to OpenGL window * Vulkan does not need this and it causes problems * vk_instance: Enable robust buffer access * Improves stability on mali devices * vk_renderpass_cache: Bring back renderpass flushing * externals: Update vulkan-headers * gl_rasterizer: Separable shaders for everyone * vk_blit_helper: Corect depth to color convertion * renderer_vulkan: Implement reinterpretation with copy * Allows reinterpreteration with simply copy on AMD * vk_graphics_pipeline: Only fast compile if no shaders are pending * With this shaders weren't being compiled in parallel * vk_swapchain: Ensure vsync doesn't lock framerate * vk_present_window: Match guest swapchain size to vulkan image count * Less latency and fixes crashes that were caused by images being deleted before free * vk_instance: Blacklist VK_EXT_pipeline_creation_cache_control with nvidia gpus * Resolves crashes when async shader compilation is enabled * vk_rasterizer: Bump async threshold to 6 * Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders * android: More robust surface recreation * renderer_vulkan: Fix dynamic state being lost * vk_pipeline_cache: Skip cache save when no pipeline cache exists * This is the cache when loading a save state * sdl: Fix surface initialization on macOS. (#49) * sdl: Fix surface initialization on macOS. * sdl: Fix render window events not being handled under Vulkan. * renderer/vulkan: Fix binding/unbinding of shadow rendering buffer. * vk_stream_buffer: Respect non coherent access alignment * Required by nvidia GPUs on MacOS * renderer/vulkan: Support VK_EXT_fragment_shader_interlock for shadow rendering. (#51) * renderer_vulkan: Port some recent shader fixes * vk_pipeline_cache: Improve shadow detection * vk_swapchain: Add missing check * renderer_vulkan: Fix hybrid screen * Revert "gl_rasterizer: Separable shaders for everyone" Causes crashes on mali GPUs, will need separate PR This reverts commit d22d556d30ff641b62dfece85738c96b7fbf7061. * renderer_vulkan: Fix flipped screenshot --------- Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
367 lines
12 KiB
CMake
367 lines
12 KiB
CMake
set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_AUTOUIC ON)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
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if (POLICY CMP0071)
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cmake_policy(SET CMP0071 NEW)
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endif()
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add_executable(citra-qt
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aboutdialog.cpp
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aboutdialog.h
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aboutdialog.ui
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applets/mii_selector.cpp
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applets/mii_selector.h
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applets/swkbd.cpp
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applets/swkbd.h
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bootmanager.cpp
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bootmanager.h
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compatibility_list.cpp
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compatibility_list.h
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camera/camera_util.cpp
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camera/camera_util.h
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camera/still_image_camera.cpp
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camera/still_image_camera.h
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camera/qt_camera_base.cpp
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camera/qt_camera_base.h
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camera/qt_multimedia_camera.cpp
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camera/qt_multimedia_camera.h
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citra-qt.rc
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compatdb.cpp
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compatdb.h
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compatdb.ui
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configuration/config.cpp
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configuration/config.h
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configuration/configure.ui
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configuration/configuration_shared.cpp
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configuration/configuration_shared.h
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configuration/configure_audio.cpp
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configuration/configure_audio.h
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configuration/configure_audio.ui
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configuration/configure_camera.cpp
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configuration/configure_camera.h
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configuration/configure_camera.ui
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configuration/configure_debug.cpp
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configuration/configure_debug.h
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configuration/configure_debug.ui
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configuration/configure_enhancements.cpp
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configuration/configure_enhancements.h
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configuration/configure_enhancements.ui
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configuration/configure_dialog.cpp
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configuration/configure_dialog.h
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configuration/configure_general.cpp
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configuration/configure_general.h
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configuration/configure_general.ui
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configuration/configure_graphics.cpp
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configuration/configure_graphics.h
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configuration/configure_graphics.ui
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configuration/configure_hotkeys.cpp
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configuration/configure_hotkeys.h
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configuration/configure_hotkeys.ui
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configuration/configure_input.cpp
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configuration/configure_input.h
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configuration/configure_input.ui
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configuration/configure_motion_touch.cpp
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configuration/configure_motion_touch.h
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configuration/configure_motion_touch.ui
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configuration/configure_per_game.cpp
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configuration/configure_per_game.h
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configuration/configure_per_game.ui
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configuration/configure_storage.cpp
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configuration/configure_storage.h
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configuration/configure_storage.ui
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configuration/configure_system.cpp
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configuration/configure_system.h
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configuration/configure_system.ui
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configuration/configure_touch_from_button.cpp
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configuration/configure_touch_from_button.h
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configuration/configure_touch_from_button.ui
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configuration/configure_touch_widget.h
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configuration/configure_ui.cpp
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configuration/configure_ui.h
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configuration/configure_ui.ui
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configuration/configure_web.cpp
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configuration/configure_web.h
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configuration/configure_web.ui
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configuration/configure_cheats.cpp
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configuration/configure_cheats.h
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configuration/configure_cheats.ui
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debugger/console.h
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debugger/console.cpp
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debugger/graphics/graphics.cpp
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debugger/graphics/graphics.h
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debugger/graphics/graphics_breakpoint_observer.cpp
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debugger/graphics/graphics_breakpoint_observer.h
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debugger/graphics/graphics_breakpoints.cpp
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debugger/graphics/graphics_breakpoints.h
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debugger/graphics/graphics_breakpoints_p.h
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debugger/graphics/graphics_cmdlists.cpp
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debugger/graphics/graphics_cmdlists.h
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debugger/graphics/graphics_surface.cpp
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debugger/graphics/graphics_surface.h
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debugger/graphics/graphics_tracing.cpp
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debugger/graphics/graphics_tracing.h
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debugger/graphics/graphics_vertex_shader.cpp
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debugger/graphics/graphics_vertex_shader.h
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debugger/ipc/record_dialog.cpp
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debugger/ipc/record_dialog.h
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debugger/ipc/record_dialog.ui
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debugger/ipc/recorder.cpp
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debugger/ipc/recorder.h
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debugger/ipc/recorder.ui
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debugger/lle_service_modules.cpp
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debugger/lle_service_modules.h
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debugger/profiler.cpp
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debugger/profiler.h
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debugger/registers.cpp
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debugger/registers.h
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debugger/registers.ui
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debugger/wait_tree.cpp
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debugger/wait_tree.h
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discord.h
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dumping/dumping_dialog.cpp
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dumping/dumping_dialog.h
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dumping/dumping_dialog.ui
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dumping/option_set_dialog.cpp
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dumping/option_set_dialog.h
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dumping/option_set_dialog.ui
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dumping/options_dialog.cpp
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dumping/options_dialog.h
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dumping/options_dialog.ui
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game_list.cpp
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game_list.h
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game_list_p.h
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game_list_worker.cpp
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game_list_worker.h
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hotkeys.cpp
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hotkeys.h
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loading_screen.cpp
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loading_screen.h
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loading_screen.ui
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main.cpp
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main.h
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main.ui
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movie/movie_play_dialog.cpp
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movie/movie_play_dialog.h
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movie/movie_play_dialog.ui
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movie/movie_record_dialog.cpp
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movie/movie_record_dialog.h
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movie/movie_record_dialog.ui
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multiplayer/chat_room.cpp
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multiplayer/chat_room.h
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multiplayer/chat_room.ui
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multiplayer/client_room.h
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multiplayer/client_room.cpp
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multiplayer/client_room.ui
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multiplayer/direct_connect.cpp
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multiplayer/direct_connect.h
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multiplayer/direct_connect.ui
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multiplayer/host_room.cpp
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multiplayer/host_room.h
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multiplayer/host_room.ui
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multiplayer/lobby.cpp
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multiplayer/lobby.h
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multiplayer/lobby.ui
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multiplayer/lobby_p.h
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multiplayer/message.cpp
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multiplayer/message.h
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multiplayer/moderation_dialog.cpp
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multiplayer/moderation_dialog.h
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multiplayer/moderation_dialog.ui
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multiplayer/state.cpp
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multiplayer/state.h
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multiplayer/validation.h
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precompiled_headers.h
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uisettings.cpp
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uisettings.h
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qt_image_interface.cpp
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qt_image_interface.h
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util/clickable_label.cpp
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util/clickable_label.h
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util/sequence_dialog/sequence_dialog.cpp
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util/sequence_dialog/sequence_dialog.h
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util/spinbox.cpp
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util/spinbox.h
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util/util.cpp
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util/util.h
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util/vk_device_info.cpp
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util/vk_device_info.h
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)
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file(GLOB COMPAT_LIST
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${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
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${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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file(GLOB_RECURSE ICONS ${PROJECT_SOURCE_DIR}/dist/icons/*)
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file(GLOB_RECURSE THEMES ${PROJECT_SOURCE_DIR}/dist/qt_themes/*)
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if (ENABLE_QT_UPDATER)
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target_sources(citra-qt PRIVATE
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updater/updater.cpp
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updater/updater.h
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updater/updater_p.h
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)
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target_compile_definitions(citra-qt PUBLIC ENABLE_QT_UPDATER)
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endif()
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if (ENABLE_QT_TRANSLATION)
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set(CITRA_QT_LANGUAGES "${PROJECT_SOURCE_DIR}/dist/languages" CACHE PATH "Path to the translation bundle for the Qt frontend")
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option(GENERATE_QT_TRANSLATION "Generate en.ts as the translation source file" OFF)
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# Update source TS file if enabled
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if (GENERATE_QT_TRANSLATION)
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get_target_property(QT_SRCS citra-qt SOURCES)
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get_target_property(QT_INCLUDES citra-qt INCLUDE_DIRECTORIES)
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qt_add_lupdate(citra-qt TS_FILES ${CITRA_QT_LANGUAGES}/en.ts
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SOURCES ${QT_SRCS} ${UIS}
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INCLUDE_DIRECTORIES ${QT_INCLUDES}
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NO_GLOBAL_TARGET)
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add_custom_target(translation ALL DEPENDS citra-qt_lupdate)
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endif()
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# Find all TS files except en.ts
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file(GLOB_RECURSE LANGUAGES_TS ${CITRA_QT_LANGUAGES}/*.ts)
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list(REMOVE_ITEM LANGUAGES_TS ${CITRA_QT_LANGUAGES}/en.ts)
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# Compile TS files to QM files
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qt_add_lrelease(citra-qt TS_FILES ${LANGUAGES_TS} NO_GLOBAL_TARGET QM_FILES_OUTPUT_VARIABLE LANGUAGES_QM)
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# Build a QRC file from the QM file list
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set(LANGUAGES_QRC ${CMAKE_CURRENT_BINARY_DIR}/languages.qrc)
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file(WRITE ${LANGUAGES_QRC} "<RCC><qresource prefix=\"languages\">\n")
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foreach (QM ${LANGUAGES_QM})
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get_filename_component(QM_FILE ${QM} NAME)
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file(APPEND ${LANGUAGES_QRC} "<file>${QM_FILE}</file>\n")
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endforeach (QM)
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file(APPEND ${LANGUAGES_QRC} "</qresource></RCC>")
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# Add the QRC file to package in all QM files
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qt_add_resources(LANGUAGES ${LANGUAGES_QRC})
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else()
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set(LANGUAGES)
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endif()
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target_sources(citra-qt
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PRIVATE
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${COMPAT_LIST}
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${ICONS}
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${LANGUAGES}
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${THEMES}
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)
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if (APPLE)
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set(DIST_DIR "../../dist/apple")
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set(APPLE_RESOURCES
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"${DIST_DIR}/citra.icns"
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"${DIST_DIR}/LaunchScreen.storyboard"
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"${DIST_DIR}/launch_logo.png"
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)
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target_sources(citra-qt PRIVATE ${APPLE_RESOURCES})
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# Define app bundle metadata.
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include(GenerateBuildInfo)
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set_target_properties(citra-qt PROPERTIES
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MACOSX_BUNDLE TRUE
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MACOSX_BUNDLE_INFO_PLIST "${DIST_DIR}/Info.plist.in"
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MACOSX_BUNDLE_BUNDLE_NAME "Citra"
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MACOSX_BUNDLE_GUI_IDENTIFIER "com.citra-emu.citra"
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MACOSX_BUNDLE_BUNDLE_VERSION "${BUILD_VERSION}"
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MACOSX_BUNDLE_SHORT_VERSION_STRING "${BUILD_FULLNAME}"
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MACOSX_BUNDLE_LONG_VERSION_STRING "${BUILD_FULLNAME}"
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MACOSX_BUNDLE_ICON_FILE "citra.icns"
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RESOURCE "${APPLE_RESOURCES}"
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)
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if (IOS)
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set_target_properties(citra-qt PROPERTIES
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# Have Xcode copy and sign MoltenVK into app bundle.
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XCODE_EMBED_FRAMEWORKS "${MOLTENVK_LIBRARY}"
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XCODE_EMBED_FRAMEWORKS_CODE_SIGN_ON_COPY YES
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XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks"
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# Support iPhone and iPad.
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XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2"
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)
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endif()
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elseif(WIN32)
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# compile as a win32 gui application instead of a console application
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target_link_libraries(citra-qt PRIVATE Qt6::EntryPointImplementation)
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if(MSVC)
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set_target_properties(citra-qt PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
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elseif(MINGW)
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set_target_properties(citra-qt PROPERTIES LINK_FLAGS_RELEASE "-mwindows")
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endif()
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endif()
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if(ENABLE_SDL2)
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target_link_libraries(citra-qt PRIVATE SDL2::SDL2)
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target_compile_definitions(citra-qt PRIVATE HAVE_SDL2)
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endif()
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create_target_directory_groups(citra-qt)
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target_link_libraries(citra-qt PRIVATE audio_core citra_common citra_core input_common network video_core)
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target_link_libraries(citra-qt PRIVATE Boost::boost glad nihstro-headers Qt6::Widgets Qt6::Multimedia Qt6::Concurrent)
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target_link_libraries(citra-qt PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads vulkan-headers)
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if (NOT WIN32)
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target_include_directories(citra-qt PRIVATE ${Qt6Gui_PRIVATE_INCLUDE_DIRS})
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endif()
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if (UNIX AND NOT APPLE)
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target_link_libraries(citra-qt PRIVATE Qt6::DBus)
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endif()
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target_compile_definitions(citra-qt PRIVATE
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# Use QStringBuilder for string concatenation to reduce
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# the overall number of temporary strings created.
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-DQT_USE_QSTRINGBUILDER
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# Disable implicit type narrowing in signal/slot connect() calls.
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-DQT_NO_NARROWING_CONVERSIONS_IN_CONNECT
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# Disable unsafe overloads of QProcess' start() function.
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-DQT_NO_PROCESS_COMBINED_ARGUMENT_START
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# Disable implicit QString->QUrl conversions to enforce use of proper resolving functions.
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-DQT_NO_URL_CAST_FROM_STRING
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# Disable implicit conversions from/to C strings
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-DQT_NO_CAST_FROM_ASCII
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-DQT_NO_CAST_TO_ASCII
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)
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if (CITRA_ENABLE_COMPATIBILITY_REPORTING)
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target_compile_definitions(citra-qt PRIVATE -DCITRA_ENABLE_COMPATIBILITY_REPORTING)
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endif()
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if (USE_DISCORD_PRESENCE)
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target_sources(citra-qt PUBLIC
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discord_impl.cpp
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discord_impl.h
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)
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target_link_libraries(citra-qt PRIVATE discord-rpc)
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target_compile_definitions(citra-qt PRIVATE -DUSE_DISCORD_PRESENCE)
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endif()
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if (ENABLE_WEB_SERVICE)
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target_link_libraries(citra-qt PRIVATE web_service)
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endif()
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if(UNIX AND NOT APPLE)
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install(TARGETS citra-qt RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
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endif()
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if (NOT APPLE)
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target_compile_definitions(citra-qt PRIVATE HAS_OPENGL)
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endif()
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if (CITRA_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(citra-qt PRIVATE precompiled_headers.h)
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endif()
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# Bundle in-place on MSVC so dependencies can be resolved by builds.
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if (MSVC)
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include(BundleTarget)
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bundle_target_in_place(citra-qt)
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endif()
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