citra/src/citra_qt/configuration/configure_general.cpp
2017-12-16 13:11:05 +02:00

86 lines
3.3 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QDirIterator>
#include "citra_qt/configuration/configure_general.h"
#include "citra_qt/ui_settings.h"
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_general.h"
ConfigureGeneral::ConfigureGeneral(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGeneral) {
ui->setupUi(this);
ui->language_combobox->addItem(tr("<System>"), QString(""));
ui->language_combobox->addItem(tr("English"), QString("en"));
QDirIterator it(":/languages", QDirIterator::NoIteratorFlags);
while (it.hasNext()) {
QString locale = it.next();
locale.truncate(locale.lastIndexOf('.'));
locale.remove(0, locale.lastIndexOf('/') + 1);
QString lang = QLocale::languageToString(QLocale(locale).language());
ui->language_combobox->addItem(lang, locale);
}
// Unlike other configuration, interface language change need to be reflect on the interface
// immediately. This is done by passing a signal to the main window, and then retranslating when
// passing back.
connect(ui->language_combobox,
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&ConfigureGeneral::onLanguageChanged);
for (auto theme : UISettings::themes) {
ui->theme_combobox->addItem(theme.first, theme.second);
}
this->setConfiguration();
ui->toggle_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
ui->updateBox->setVisible(UISettings::values.updater_found);
}
ConfigureGeneral::~ConfigureGeneral() {}
void ConfigureGeneral::setConfiguration() {
ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit);
ui->toggle_update_check->setChecked(UISettings::values.check_for_update_on_start);
ui->toggle_auto_update->setChecked(UISettings::values.update_on_close);
// The first item is "auto-select" with actual value -1, so plus one here will do the trick
ui->region_combobox->setCurrentIndex(Settings::values.region_value + 1);
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
ui->language_combobox->setCurrentIndex(
ui->language_combobox->findData(UISettings::values.language));
}
void ConfigureGeneral::applyConfiguration() {
UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.theme =
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked();
UISettings::values.update_on_close = ui->toggle_auto_update->isChecked();
Settings::values.region_value = ui->region_combobox->currentIndex() - 1;
Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked();
Settings::Apply();
}
void ConfigureGeneral::onLanguageChanged(int index) {
if (index == -1)
return;
emit languageChanged(ui->language_combobox->itemData(index).toString());
}
void ConfigureGeneral::retranslateUi() {
ui->retranslateUi(this);
}