citra/src/yuzu/applets/controller.h
Morph 5219615418 Project Mjölnir: Part 2 - Controller Applet
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-09-04 12:23:25 -04:00

126 lines
3.9 KiB
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <QDialog>
#include "core/frontend/applets/controller.h"
class GMainWindow;
class QCheckBox;
class QComboBox;
class QDialogButtonBox;
class QGroupBox;
class QLabel;
namespace InputCommon {
class InputSubsystem;
}
namespace Ui {
class QtControllerSelectorDialog;
}
class QtControllerSelectorDialog final : public QDialog {
Q_OBJECT
public:
explicit QtControllerSelectorDialog(QWidget* parent,
Core::Frontend::ControllerParameters parameters_,
InputCommon::InputSubsystem* input_subsystem_);
~QtControllerSelectorDialog() override;
private:
// Applies the current configuration.
void ApplyConfiguration();
// Initializes the "Configure Input" Dialog.
void CallConfigureInputDialog();
// Checks the current configuration against the given parameters and
// sets the value of parameters_met.
void CheckIfParametersMet();
// Sets the controller icons for "Supported Controller Types".
void SetSupportedControllers();
// Updates the controller icons per player.
void UpdateControllerIcon(std::size_t player_index);
// Updates the controller state (type and connection status) per player.
void UpdateControllerState(std::size_t player_index);
// Updates the LED pattern per player.
void UpdateLEDPattern(std::size_t player_index);
// Updates the border color per player.
void UpdateBorderColor(std::size_t player_index);
// Updates the console mode.
void UpdateDockedState(bool is_handheld);
// Disables and disconnects unsupported players based on the given parameters.
void DisableUnsupportedPlayers();
// Loads the current input configuration into the frontend applet.
void LoadConfiguration();
std::unique_ptr<Ui::QtControllerSelectorDialog> ui;
// Parameters sent in from the backend HLE applet.
Core::Frontend::ControllerParameters parameters;
InputCommon::InputSubsystem* input_subsystem;
// This is true if and only if all parameters are met. Otherwise, this is false.
// This determines whether the "Ok" button can be clicked to exit the applet.
bool parameters_met{false};
// Widgets encapsulating the groupboxes and comboboxes per player.
std::array<QWidget*, 8> player_widgets;
// Groupboxes encapsulating the controller icons and LED patterns per player.
std::array<QGroupBox*, 8> player_groupboxes;
// Icons for currently connected controllers/players.
std::array<QWidget*, 8> connected_controller_icons;
// Labels that represent the player numbers in place of the controller icons.
std::array<QLabel*, 8> player_labels;
// LED patterns for currently connected controllers/players.
std::array<std::array<QCheckBox*, 4>, 8> led_patterns_boxes;
// Comboboxes with a list of emulated controllers per player.
std::array<QComboBox*, 8> emulated_controllers;
// Labels representing the number of connected controllers
// above the "Connected Controllers" checkboxes.
std::array<QLabel*, 8> connected_controller_labels;
// Checkboxes representing the "Connected Controllers".
std::array<QCheckBox*, 8> connected_controller_checkboxes;
};
class QtControllerSelector final : public QObject, public Core::Frontend::ControllerApplet {
Q_OBJECT
public:
explicit QtControllerSelector(GMainWindow& parent);
~QtControllerSelector() override;
void ReconfigureControllers(std::function<void()> callback,
Core::Frontend::ControllerParameters parameters) const override;
signals:
void MainWindowReconfigureControllers(Core::Frontend::ControllerParameters parameters) const;
private:
void MainWindowReconfigureFinished();
mutable std::function<void()> callback;
};