citra/src/yuzu/applets/software_keyboard.h
Lioncash 4dcdd3a837 yuzu/applets/software_keyboard: Override accept() and reject() instead of providing own differently named member functions
Uses Qt's built-in interface instead of rolling our own separate one on
top of it. This also fixes a bug in reject() where we were calling
accept() instead of reject().
2018-11-20 11:36:50 -05:00

80 lines
2.3 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QDialog>
#include <QValidator>
#include "common/assert.h"
#include "core/frontend/applets/software_keyboard.h"
class GMainWindow;
class QDialogButtonBox;
class QLabel;
class QLineEdit;
class QVBoxLayout;
class QtSoftwareKeyboard;
class QtSoftwareKeyboardValidator final : public QValidator {
public:
explicit QtSoftwareKeyboardValidator(Core::Frontend::SoftwareKeyboardParameters parameters);
State validate(QString& input, int& pos) const override;
private:
Core::Frontend::SoftwareKeyboardParameters parameters;
};
class QtSoftwareKeyboardDialog final : public QDialog {
Q_OBJECT
public:
QtSoftwareKeyboardDialog(QWidget* parent,
Core::Frontend::SoftwareKeyboardParameters parameters);
~QtSoftwareKeyboardDialog() override;
void accept() override;
void reject() override;
std::u16string GetText() const;
bool GetStatus() const;
private:
bool ok = false;
std::u16string text;
QDialogButtonBox* buttons;
QLabel* header_label;
QLabel* sub_label;
QLabel* guide_label;
QLabel* length_label;
QLineEdit* line_edit;
QVBoxLayout* layout;
Core::Frontend::SoftwareKeyboardParameters parameters;
};
class QtSoftwareKeyboard final : public QObject, public Core::Frontend::SoftwareKeyboardApplet {
Q_OBJECT
public:
explicit QtSoftwareKeyboard(GMainWindow& parent);
~QtSoftwareKeyboard() override;
void RequestText(std::function<void(std::optional<std::u16string>)> out,
Core::Frontend::SoftwareKeyboardParameters parameters) const override;
void SendTextCheckDialog(std::u16string error_message,
std::function<void()> finished_check) const override;
signals:
void MainWindowGetText(Core::Frontend::SoftwareKeyboardParameters parameters) const;
void MainWindowTextCheckDialog(std::u16string error_message) const;
private:
void MainWindowFinishedText(std::optional<std::u16string> text);
void MainWindowFinishedCheckDialog();
mutable std::function<void(std::optional<std::u16string>)> text_output;
mutable std::function<void()> finished_check;
};