4dcdd3a837
Uses Qt's built-in interface instead of rolling our own separate one on top of it. This also fixes a bug in reject() where we were calling accept() instead of reject().
80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <QDialog>
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#include <QValidator>
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#include "common/assert.h"
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#include "core/frontend/applets/software_keyboard.h"
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class GMainWindow;
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class QDialogButtonBox;
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class QLabel;
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class QLineEdit;
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class QVBoxLayout;
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class QtSoftwareKeyboard;
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class QtSoftwareKeyboardValidator final : public QValidator {
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public:
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explicit QtSoftwareKeyboardValidator(Core::Frontend::SoftwareKeyboardParameters parameters);
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State validate(QString& input, int& pos) const override;
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private:
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Core::Frontend::SoftwareKeyboardParameters parameters;
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};
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class QtSoftwareKeyboardDialog final : public QDialog {
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Q_OBJECT
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public:
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QtSoftwareKeyboardDialog(QWidget* parent,
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Core::Frontend::SoftwareKeyboardParameters parameters);
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~QtSoftwareKeyboardDialog() override;
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void accept() override;
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void reject() override;
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std::u16string GetText() const;
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bool GetStatus() const;
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private:
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bool ok = false;
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std::u16string text;
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QDialogButtonBox* buttons;
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QLabel* header_label;
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QLabel* sub_label;
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QLabel* guide_label;
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QLabel* length_label;
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QLineEdit* line_edit;
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QVBoxLayout* layout;
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Core::Frontend::SoftwareKeyboardParameters parameters;
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};
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class QtSoftwareKeyboard final : public QObject, public Core::Frontend::SoftwareKeyboardApplet {
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Q_OBJECT
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public:
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explicit QtSoftwareKeyboard(GMainWindow& parent);
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~QtSoftwareKeyboard() override;
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void RequestText(std::function<void(std::optional<std::u16string>)> out,
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Core::Frontend::SoftwareKeyboardParameters parameters) const override;
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void SendTextCheckDialog(std::u16string error_message,
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std::function<void()> finished_check) const override;
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signals:
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void MainWindowGetText(Core::Frontend::SoftwareKeyboardParameters parameters) const;
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void MainWindowTextCheckDialog(std::u16string error_message) const;
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private:
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void MainWindowFinishedText(std::optional<std::u16string> text);
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void MainWindowFinishedCheckDialog();
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mutable std::function<void(std::optional<std::u16string>)> text_output;
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mutable std::function<void()> finished_check;
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};
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