961a7b59c9
Until we get a on screen display or async shader loading, we should at least have some measure of progress in the meantime. This is 90% a port from the loading screen I made for yuzu, but with a slightly different changed detection for when to display the ETA. Now we keep track of a rolling estimate for shader load ETA and only display a ETA if its going to take longer than 10 seconds.
231 lines
6.1 KiB
C++
231 lines
6.1 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <atomic>
|
|
#include <condition_variable>
|
|
#include <mutex>
|
|
#include <QThread>
|
|
#include <QWidget>
|
|
#include <QWindow>
|
|
#include "common/thread.h"
|
|
#include "core/core.h"
|
|
#include "core/frontend/emu_window.h"
|
|
|
|
class QKeyEvent;
|
|
class QScreen;
|
|
class QTouchEvent;
|
|
class QOffscreenSurface;
|
|
class QOpenGLContext;
|
|
|
|
class GMainWindow;
|
|
class GRenderWindow;
|
|
|
|
namespace VideoCore {
|
|
enum class LoadCallbackStage;
|
|
}
|
|
|
|
class GLContext : public Frontend::GraphicsContext {
|
|
public:
|
|
explicit GLContext(QOpenGLContext* shared_context);
|
|
|
|
void MakeCurrent() override;
|
|
|
|
void DoneCurrent() override;
|
|
|
|
private:
|
|
QOpenGLContext* context;
|
|
QOffscreenSurface* surface;
|
|
};
|
|
|
|
class EmuThread final : public QThread {
|
|
Q_OBJECT
|
|
|
|
public:
|
|
explicit EmuThread(Frontend::GraphicsContext& context);
|
|
~EmuThread() override;
|
|
|
|
/**
|
|
* Start emulation (on new thread)
|
|
* @warning Only call when not running!
|
|
*/
|
|
void run() override;
|
|
|
|
/**
|
|
* Steps the emulation thread by a single CPU instruction (if the CPU is not already running)
|
|
* @note This function is thread-safe
|
|
*/
|
|
void ExecStep() {
|
|
exec_step = true;
|
|
running_cv.notify_all();
|
|
}
|
|
|
|
/**
|
|
* Sets whether the emulation thread is running or not
|
|
* @param running Boolean value, set the emulation thread to running if true
|
|
* @note This function is thread-safe
|
|
*/
|
|
void SetRunning(bool running) {
|
|
std::unique_lock lock{running_mutex};
|
|
this->running = running;
|
|
lock.unlock();
|
|
running_cv.notify_all();
|
|
}
|
|
|
|
/**
|
|
* Check if the emulation thread is running or not
|
|
* @return True if the emulation thread is running, otherwise false
|
|
* @note This function is thread-safe
|
|
*/
|
|
bool IsRunning() const {
|
|
return running;
|
|
}
|
|
|
|
/**
|
|
* Requests for the emulation thread to stop running
|
|
*/
|
|
void RequestStop() {
|
|
stop_run = true;
|
|
SetRunning(false);
|
|
};
|
|
|
|
private:
|
|
bool exec_step = false;
|
|
bool running = false;
|
|
std::atomic<bool> stop_run{false};
|
|
std::mutex running_mutex;
|
|
std::condition_variable running_cv;
|
|
|
|
Frontend::GraphicsContext& core_context;
|
|
|
|
signals:
|
|
/**
|
|
* Emitted when the CPU has halted execution
|
|
*
|
|
* @warning When connecting to this signal from other threads, make sure to specify either
|
|
* Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
|
|
* Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
|
|
*/
|
|
void DebugModeEntered();
|
|
|
|
/**
|
|
* Emitted right before the CPU continues execution
|
|
*
|
|
* @warning When connecting to this signal from other threads, make sure to specify either
|
|
* Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
|
|
* Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
|
|
*/
|
|
void DebugModeLeft();
|
|
|
|
void ErrorThrown(Core::System::ResultStatus, std::string);
|
|
|
|
void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
|
|
};
|
|
|
|
class OpenGLWindow : public QWindow {
|
|
Q_OBJECT
|
|
public:
|
|
explicit OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context);
|
|
|
|
~OpenGLWindow();
|
|
|
|
void Present();
|
|
|
|
protected:
|
|
bool event(QEvent* event) override;
|
|
void exposeEvent(QExposeEvent* event) override;
|
|
|
|
private:
|
|
QOpenGLContext* context;
|
|
QWidget* event_handler;
|
|
};
|
|
|
|
class GRenderWindow : public QWidget, public Frontend::EmuWindow {
|
|
Q_OBJECT
|
|
|
|
public:
|
|
GRenderWindow(QWidget* parent, EmuThread* emu_thread);
|
|
~GRenderWindow() override;
|
|
|
|
// EmuWindow implementation.
|
|
void MakeCurrent() override;
|
|
void DoneCurrent() override;
|
|
void PollEvents() override;
|
|
std::unique_ptr<Frontend::GraphicsContext> CreateSharedContext() const override;
|
|
|
|
void BackupGeometry();
|
|
void RestoreGeometry();
|
|
void restoreGeometry(const QByteArray& geometry); // overridden
|
|
QByteArray saveGeometry(); // overridden
|
|
|
|
qreal windowPixelRatio() const;
|
|
|
|
void closeEvent(QCloseEvent* event) override;
|
|
|
|
void resizeEvent(QResizeEvent* event) override;
|
|
|
|
void keyPressEvent(QKeyEvent* event) override;
|
|
void keyReleaseEvent(QKeyEvent* event) override;
|
|
|
|
void mousePressEvent(QMouseEvent* event) override;
|
|
void mouseMoveEvent(QMouseEvent* event) override;
|
|
void mouseReleaseEvent(QMouseEvent* event) override;
|
|
|
|
bool event(QEvent* event) override;
|
|
|
|
void focusOutEvent(QFocusEvent* event) override;
|
|
|
|
void InitRenderTarget();
|
|
|
|
/// Destroy the previous run's child_widget which should also destroy the child_window
|
|
void ReleaseRenderTarget();
|
|
|
|
void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
|
|
|
|
public slots:
|
|
|
|
void OnEmulationStarting(EmuThread* emu_thread);
|
|
void OnEmulationStopping();
|
|
void OnFramebufferSizeChanged();
|
|
|
|
signals:
|
|
/// Emitted when the window is closed
|
|
void Closed();
|
|
|
|
/**
|
|
* Emitted when the guest first calls SwapBuffers. This is used to hide the loading screen
|
|
*/
|
|
void FirstFrameDisplayed();
|
|
|
|
private:
|
|
std::pair<u32, u32> ScaleTouch(QPointF pos) const;
|
|
void TouchBeginEvent(const QTouchEvent* event);
|
|
void TouchUpdateEvent(const QTouchEvent* event);
|
|
void TouchEndEvent();
|
|
|
|
void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
|
|
|
|
std::unique_ptr<GraphicsContext> core_context;
|
|
|
|
QByteArray geometry;
|
|
|
|
/// Native window handle that backs this presentation widget
|
|
QWindow* child_window = nullptr;
|
|
|
|
/// In order to embed the window into GRenderWindow, you need to use createWindowContainer to
|
|
/// put the child_window into a widget then add it to the layout. This child_widget can be
|
|
/// parented to GRenderWindow and use Qt's lifetime system
|
|
QWidget* child_widget = nullptr;
|
|
|
|
EmuThread* emu_thread;
|
|
|
|
/// Temporary storage of the screenshot taken
|
|
QImage screenshot_image;
|
|
bool first_frame = false;
|
|
|
|
protected:
|
|
void showEvent(QShowEvent* event) override;
|
|
};
|