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gl_buffer_cache.cpp
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gl_rasterizer: Upload constant buffers with glNamedBufferSubData
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2019-11-02 05:05:34 -03:00 |
gl_buffer_cache.h
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gl_rasterizer: Upload constant buffers with glNamedBufferSubData
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2019-11-02 05:05:34 -03:00 |
gl_device.cpp
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gl_device: Enable compute shaders for Intel Mesa drivers
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2019-12-11 00:00:30 -03:00 |
gl_device.h
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gl_device: Deduce indexing bug from device instead of heuristic
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2019-11-25 16:15:22 -03:00 |
gl_framebuffer_cache.cpp
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gl_framebuffer_cache: Optimize framebuffer key
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2019-11-28 23:02:20 -03:00 |
gl_framebuffer_cache.h
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gl_framebuffer_cache: Optimize framebuffer key
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2019-11-28 23:02:20 -03:00 |
gl_rasterizer.cpp
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Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.
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2019-12-11 15:41:26 -04:00 |
gl_rasterizer.h
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gl_rasterizer: Re-enable framebuffer cache for clear buffers
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2019-11-28 23:02:20 -03:00 |
gl_resource_manager.cpp
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gl_resource_manager.h
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gl_sampler_cache.cpp
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gl_sampler_cache.h
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gl_shader_cache.cpp
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gl_shader_cache: Add missing new-line on emitted GLSL
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2019-12-10 23:52:51 -03:00 |
gl_shader_cache.h
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gl_shader_cache: Remove dynamic BaseBinding specialization
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2019-11-22 21:28:49 -03:00 |
gl_shader_decompiler.cpp
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Shader_IR: Correct TLD4S Depth Compare.
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2019-12-11 19:53:17 -04:00 |
gl_shader_decompiler.h
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video_core: Unify ProgramType and ShaderStage into ShaderType
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2019-11-22 21:28:48 -03:00 |
gl_shader_disk_cache.cpp
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gl_shader_cache: Remove dynamic BaseBinding specialization
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2019-11-22 21:28:49 -03:00 |
gl_shader_disk_cache.h
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gl_shader_cache: Remove dynamic BaseBinding specialization
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2019-11-22 21:28:49 -03:00 |
gl_shader_gen.cpp
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Merge pull request #3098 from ReinUsesLisp/shader-invalidations
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2019-11-24 19:36:30 -05:00 |
gl_shader_gen.h
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gl_shader_decompiler: Move entries to a separate function
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2019-10-25 09:01:31 -04:00 |
gl_shader_manager.cpp
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gl_shader_manager: Remove unused variable in SetFromRegs
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2019-11-07 01:52:18 -03:00 |
gl_shader_manager.h
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gl_rasterizer: Emulate viewport flipping with ARB_clip_control
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2019-11-07 01:52:18 -03:00 |
gl_shader_util.cpp
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gl_shader_util.h
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gl_state.cpp
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Maxwell3D: Implement Depth Mode.
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2019-12-10 19:51:46 -04:00 |
gl_state.h
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Maxwell3D: Implement Depth Mode.
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2019-12-10 19:51:46 -04:00 |
gl_stream_buffer.cpp
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gl_stream_buffer.h
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gl_texture_cache.cpp
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gl_texture_cache: Apply sRGB on blits
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2019-11-24 18:13:33 -03:00 |
gl_texture_cache.h
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gl_shader_decompiler: Keep track of written images and mark them as modified
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2019-09-05 23:26:05 -03:00 |
maxwell_to_gl.h
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maxwell_to_gl: Fix mipmap filtering
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2019-09-17 03:32:24 -03:00 |
renderer_opengl.cpp
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renderer_opengl: Make ScreenRectVertex's constructor constexpr
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2019-11-28 20:36:02 -03:00 |
renderer_opengl.h
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renderer_opengl: Use explicit binding for presentation shaders
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2019-11-28 20:25:56 -03:00 |
utils.cpp
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gl_shader_cache: Remove dynamic BaseBinding specialization
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2019-11-22 21:28:49 -03:00 |
utils.h
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gl_shader_cache: Remove dynamic BaseBinding specialization
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2019-11-22 21:28:49 -03:00 |