citra/src
ReinUsesLisp 453d7419d9 gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
From my testing on a Splatoon 2 shader that takes 3800ms on average to
compile changing to FullDecompile reduces it to 900ms on average.

The shader decoder will automatically fallback to a more naive method if
it can't use full decompile.
2020-04-14 01:34:20 -03:00
..
audio_core audio_core: Accept Audren REV8 2020-03-23 03:07:14 +01:00
common Merge pull request #3594 from ReinUsesLisp/vk-instance 2020-04-10 20:06:55 -04:00
core Merge pull request #3606 from ReinUsesLisp/nvflinger 2020-04-12 11:44:48 -04:00
input_common Merge pull request #3525 from FearlessTobi/linux-compile-error 2020-03-21 16:04:45 -04:00
tests
video_core gl_shader_cache: Use CompileDepth::FullDecompile on GLSL 2020-04-14 01:34:20 -03:00
web_service httplib compatibility 2020-02-18 18:04:33 -08:00
yuzu Merge pull request #3611 from FearlessTobi/port-4956 2020-04-11 12:44:36 -04:00
yuzu_cmd yuzu: Drop SDL2 and Qt frontend Vulkan requirements 2020-04-07 16:32:19 -03:00
yuzu_tester yuzu: Drop SDL2 and Qt frontend Vulkan requirements 2020-04-07 16:32:19 -03:00
.clang-format
CMakeLists.txt