20c2928c2b
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
24 lines
507 B
C++
24 lines
507 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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class EmuWindow;
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namespace VideoCore {
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class RendererBase;
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/**
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* Creates a renderer instance.
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*
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* @note The returned renderer instance is simply allocated. Its Init()
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* function still needs to be called to fully complete its setup.
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*/
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std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window);
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} // namespace VideoCore
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