citra/src/video_core/engines
ReinUsesLisp 9764c13d6d video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
2020-12-30 03:38:50 -03:00
..
const_buffer_engine_interface.h shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
const_buffer_info.h video_core/engines: Move ConstBufferInfo out of Maxwell3D 2019-06-07 19:47:15 -03:00
engine_interface.h Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
engine_upload.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
engine_upload.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
fermi_2d.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
fermi_2d.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
kepler_compute.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
kepler_compute.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
kepler_memory.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
kepler_memory.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
maxwell_3d.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
maxwell_3d.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
maxwell_dma.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
maxwell_dma.h maxwell_dma: Rename RenderEnable::Mode::FALSE and TRUE to avoid name conflict 2020-12-05 17:59:02 -05:00
shader_bytecode.h video_core: Remove unnecessary enum class casting in logging messages 2020-12-07 00:41:50 -05:00
shader_header.h video_core: Enforce -Wclass-memaccess 2020-10-09 16:46:11 -03:00
shader_type.h gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00