282adfc70b
Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result
204 lines
5.6 KiB
C++
204 lines
5.6 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <thread>
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#include <QImage>
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#include <QThread>
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#include <QWidget>
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#include <QWindow>
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#include "common/thread.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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class GRenderWindow;
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class GMainWindow;
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class QKeyEvent;
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class QTouchEvent;
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class QStringList;
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#ifdef HAS_VULKAN
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class QVulkanInstance;
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#endif
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namespace VideoCore {
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enum class LoadCallbackStage;
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}
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class EmuThread final : public QThread {
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Q_OBJECT
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public:
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explicit EmuThread();
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~EmuThread() override;
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/**
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* Start emulation (on new thread)
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* @warning Only call when not running!
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*/
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void run() override;
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/**
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* Steps the emulation thread by a single CPU instruction (if the CPU is not already running)
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* @note This function is thread-safe
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*/
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void ExecStep() {
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exec_step = true;
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running_cv.notify_all();
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}
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/**
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* Sets whether the emulation thread is running or not
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* @param running Boolean value, set the emulation thread to running if true
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* @note This function is thread-safe
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*/
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void SetRunning(bool running) {
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std::unique_lock lock{running_mutex};
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this->running = running;
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lock.unlock();
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running_cv.notify_all();
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}
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/**
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* Check if the emulation thread is running or not
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* @return True if the emulation thread is running, otherwise false
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* @note This function is thread-safe
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*/
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bool IsRunning() const {
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return running;
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}
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/**
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* Requests for the emulation thread to stop running
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*/
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void RequestStop() {
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stop_run = true;
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SetRunning(false);
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}
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private:
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bool exec_step = false;
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bool running = false;
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std::atomic_bool stop_run{false};
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std::mutex running_mutex = {};
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std::condition_variable running_cv = {};
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signals:
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/**
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* Emitted when the CPU has halted execution
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*
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* @warning When connecting to this signal from other threads, make sure to specify either
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* Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
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* Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
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*/
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void DebugModeEntered();
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/**
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* Emitted right before the CPU continues execution
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*
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* @warning When connecting to this signal from other threads, make sure to specify either
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* Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
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* Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
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*/
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void DebugModeLeft();
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void ErrorThrown(Core::System::ResultStatus, std::string);
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void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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};
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class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
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Q_OBJECT
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public:
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GRenderWindow(GMainWindow* parent, EmuThread* emu_thread);
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~GRenderWindow() override;
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// EmuWindow implementation.
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void PollEvents() override;
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bool IsShown() const override;
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void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
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void* surface) const override;
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
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void BackupGeometry();
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void RestoreGeometry();
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void restoreGeometry(const QByteArray& geometry); // overridden
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QByteArray saveGeometry(); // overridden
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qreal windowPixelRatio() const;
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void closeEvent(QCloseEvent* event) override;
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void resizeEvent(QResizeEvent* event) override;
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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void mousePressEvent(QMouseEvent* event) override;
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void mouseMoveEvent(QMouseEvent* event) override;
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void mouseReleaseEvent(QMouseEvent* event) override;
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bool event(QEvent* event) override;
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void focusOutEvent(QFocusEvent* event) override;
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bool InitRenderTarget();
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/// Destroy the previous run's child_widget which should also destroy the child_window
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void ReleaseRenderTarget();
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void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
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std::pair<u32, u32> ScaleTouch(const QPointF pos) const;
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public slots:
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void OnEmulationStarting(EmuThread* emu_thread);
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void OnEmulationStopping();
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void OnFramebufferSizeChanged();
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signals:
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/// Emitted when the window is closed
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void Closed();
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void FirstFrameDisplayed();
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private:
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void TouchBeginEvent(const QTouchEvent* event);
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void TouchUpdateEvent(const QTouchEvent* event);
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void TouchEndEvent();
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void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
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bool InitializeOpenGL();
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bool InitializeVulkan();
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bool LoadOpenGL();
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QStringList GetUnsupportedGLExtensions() const;
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EmuThread* emu_thread;
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// Main context that will be shared with all other contexts that are requested.
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// If this is used in a shared context setting, then this should not be used directly, but
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// should instead be shared from
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std::shared_ptr<Core::Frontend::GraphicsContext> main_context;
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#ifdef HAS_VULKAN
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std::unique_ptr<QVulkanInstance> vk_instance;
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#endif
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/// Temporary storage of the screenshot taken
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QImage screenshot_image;
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QByteArray geometry;
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QWidget* child_widget = nullptr;
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bool first_frame = false;
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protected:
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void showEvent(QShowEvent* event) override;
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};
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