citra/src/video_core/renderer_opengl
bunnei 2020ba06e1 gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
2018-12-28 15:36:45 -05:00
..
gl_buffer_cache.cpp gl_rasterizer: Skip VB upload if the state is clean. 2018-11-17 14:28:54 +01:00
gl_buffer_cache.h gl_rasterizer: Skip VB upload if the state is clean. 2018-11-17 14:28:54 +01:00
gl_primitive_assembler.cpp rasterizer_cache: Remove reliance on the System singleton 2018-11-08 06:16:38 -05:00
gl_primitive_assembler.h gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
gl_rasterizer_cache.cpp gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist. 2018-12-28 15:36:45 -05:00
gl_rasterizer_cache.h Implemented Tile Width Spacing 2018-11-26 09:05:12 -04:00
gl_rasterizer.cpp Merge pull request #1824 from ReinUsesLisp/fbcache 2018-12-06 11:56:59 -05:00
gl_rasterizer.h Merge pull request #1824 from ReinUsesLisp/fbcache 2018-12-06 11:56:59 -05:00
gl_resource_manager.cpp gl_resource_manager: Amend clang-format discrepancies 2018-11-08 00:23:45 -05:00
gl_resource_manager.h gl_resource_manager: Split implementations in .cpp file. 2018-11-06 14:40:39 +01:00
gl_shader_cache.cpp gl_shader_cache: Dehardcode constant in CalculateProgramSize() 2018-12-10 23:47:20 -05:00
gl_shader_cache.h Fixed uninitialized memory due to missing returns in canary 2018-12-19 12:52:32 +11:00
gl_shader_decompiler.cpp Add missing uintBitsToFloat to SetRegisterToHalfFloat 2018-12-27 14:39:10 -03:00
gl_shader_decompiler.h global: Use std::optional instead of boost::optional (#1578) 2018-10-30 00:03:25 -04:00
gl_shader_gen.cpp Implemented a shader unique identifier. 2018-12-09 17:33:33 -04:00
gl_shader_gen.h Implemented a shader unique identifier. 2018-12-09 17:33:33 -04:00
gl_shader_manager.cpp gl_shader_decompiler: Implement S2R's Y_DIRECTION 2018-11-25 04:37:29 -03:00
gl_shader_manager.h gl_shader_manager: Update pipeline when programs have changed 2018-11-29 16:26:42 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state.cpp Implement depth clamp 2018-11-26 20:56:32 -03:00
gl_state.h Merge pull request #1808 from Tinob/master 2018-11-28 17:47:28 -05:00
gl_stream_buffer.cpp gl_stream_buffer: Profile orphaning of stream buffer. 2018-11-06 17:45:32 +01:00
gl_stream_buffer.h
maxwell_to_gl.h maxwell_3d: Implement alternate blend equations. 2018-11-22 00:51:01 -05:00
renderer_opengl.cpp Merge pull request #1886 from FearlessTobi/port-4164 2018-12-23 14:36:51 -05:00
renderer_opengl.h renderer_opengl: Correct forward declaration of FramebufferLayout 2018-12-26 17:32:32 -05:00
utils.cpp video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00
utils.h video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00