1ddcd0e6f0
When I originally added the compute assert I used the wrong documentation. This addresses that. The dispatch register was tested with homebrew against hardware and is triggered by some games (e.g. Super Mario Odyssey). What exactly is missing to get a valid program bound by this engine requires more investigation.
108 lines
3.3 KiB
CMake
108 lines
3.3 KiB
CMake
add_library(video_core STATIC
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dma_pusher.cpp
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dma_pusher.h
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debug_utils/debug_utils.cpp
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debug_utils/debug_utils.h
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engines/fermi_2d.cpp
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engines/fermi_2d.h
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engines/kepler_compute.cpp
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engines/kepler_compute.h
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engines/kepler_memory.cpp
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engines/kepler_memory.h
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engines/maxwell_3d.cpp
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engines/maxwell_3d.h
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engines/maxwell_dma.cpp
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engines/maxwell_dma.h
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engines/shader_bytecode.h
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engines/shader_header.h
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gpu.cpp
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gpu.h
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macro_interpreter.cpp
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macro_interpreter.h
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memory_manager.cpp
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memory_manager.h
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morton.cpp
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morton.h
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rasterizer_cache.cpp
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rasterizer_cache.h
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rasterizer_interface.h
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renderer_base.cpp
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renderer_base.h
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renderer_opengl/gl_buffer_cache.cpp
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renderer_opengl/gl_buffer_cache.h
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renderer_opengl/gl_global_cache.cpp
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renderer_opengl/gl_global_cache.h
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renderer_opengl/gl_primitive_assembler.cpp
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renderer_opengl/gl_primitive_assembler.h
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renderer_opengl/gl_rasterizer.cpp
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renderer_opengl/gl_rasterizer.h
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renderer_opengl/gl_rasterizer_cache.cpp
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renderer_opengl/gl_rasterizer_cache.h
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renderer_opengl/gl_resource_manager.cpp
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_shader_cache.cpp
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renderer_opengl/gl_shader_cache.h
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renderer_opengl/gl_shader_decompiler.cpp
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renderer_opengl/gl_shader_decompiler.h
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renderer_opengl/gl_shader_disk_cache.cpp
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renderer_opengl/gl_shader_disk_cache.h
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renderer_opengl/gl_shader_gen.cpp
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renderer_opengl/gl_shader_gen.h
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renderer_opengl/gl_shader_manager.cpp
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renderer_opengl/gl_shader_manager.h
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renderer_opengl/gl_shader_util.cpp
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renderer_opengl/gl_shader_util.h
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renderer_opengl/gl_state.cpp
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renderer_opengl/gl_state.h
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renderer_opengl/gl_stream_buffer.cpp
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renderer_opengl/gl_stream_buffer.h
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renderer_opengl/maxwell_to_gl.h
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.h
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renderer_opengl/utils.cpp
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renderer_opengl/utils.h
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shader/decode/arithmetic.cpp
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shader/decode/arithmetic_immediate.cpp
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shader/decode/bfe.cpp
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shader/decode/bfi.cpp
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shader/decode/shift.cpp
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shader/decode/arithmetic_integer.cpp
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shader/decode/arithmetic_integer_immediate.cpp
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shader/decode/arithmetic_half.cpp
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shader/decode/arithmetic_half_immediate.cpp
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shader/decode/ffma.cpp
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shader/decode/hfma2.cpp
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shader/decode/conversion.cpp
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shader/decode/memory.cpp
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shader/decode/float_set_predicate.cpp
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shader/decode/integer_set_predicate.cpp
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shader/decode/half_set_predicate.cpp
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shader/decode/predicate_set_register.cpp
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shader/decode/predicate_set_predicate.cpp
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shader/decode/register_set_predicate.cpp
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shader/decode/float_set.cpp
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shader/decode/integer_set.cpp
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shader/decode/half_set.cpp
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shader/decode/video.cpp
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shader/decode/xmad.cpp
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shader/decode/other.cpp
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shader/decode.cpp
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shader/shader_ir.cpp
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shader/shader_ir.h
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shader/track.cpp
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surface.cpp
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surface.h
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textures/astc.cpp
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textures/astc.h
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textures/decoders.cpp
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textures/decoders.h
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textures/texture.h
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video_core.cpp
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video_core.h
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)
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create_target_directory_groups(video_core)
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target_link_libraries(video_core PUBLIC common core)
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target_link_libraries(video_core PRIVATE glad lz4_static)
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