citra/src/shader_recompiler/backend
ameerj 1c648f176c emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
2021-07-22 21:51:38 -04:00
..
glasm shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
glsl emit_glsl_special: Skip initialization of frag_color0 2021-07-22 21:51:38 -04:00
spirv spirv: Properly handle devices without int8 and int16 2021-07-22 21:51:38 -04:00
bindings.h Move SPIR-V emission functions to their own header 2021-07-22 21:51:30 -04:00