..
gl_arb_decompiler.cpp
gl_arb_decompiler: Avoid several string copies
2020-06-19 23:09:16 -04:00
gl_arb_decompiler.h
gl_arb_decompiler: Implement an assembly shader decompiler
2020-06-11 22:12:07 -03:00
gl_buffer_cache.cpp
buffer_cache: Use buffer methods instead of cache virtual methods
2020-06-24 02:36:14 -03:00
gl_buffer_cache.h
buffer_cache: Use buffer methods instead of cache virtual methods
2020-06-24 02:36:14 -03:00
gl_device.cpp
gl_device: Fix IsASTCSupported
2020-06-25 19:12:56 +10:00
gl_device.h
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
2020-06-24 02:36:14 -03:00
gl_fence_manager.cpp
gl_fence_manager.h
gl_framebuffer_cache.cpp
gl_framebuffer_cache.h
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp
maxwell_to_gl: Rename VertexType() to VertexFormat()
2020-06-29 11:48:38 -04:00
gl_rasterizer.h
Merge pull request #3986 from ReinUsesLisp/shader-cache
2020-06-12 23:14:48 -04:00
gl_resource_manager.cpp
gl_resource_manager.h
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp
gl_shader_cache: Avoid use after move for program size
2020-06-23 22:54:42 -03:00
gl_shader_cache.h
gl_shader_cache: Avoid use after move for program size
2020-06-23 22:54:42 -03:00
gl_shader_decompiler.cpp
gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if available
2020-06-20 23:02:29 -04:00
gl_shader_decompiler.h
glsl: Squash constant buffers into a single SSBO when we hit the limit
2020-05-31 21:33:49 -03:00
gl_shader_disk_cache.cpp
shader/texture: Join separate image and sampler pairs offline
2020-06-05 00:24:51 -03:00
gl_shader_disk_cache.h
shader/texture: Join separate image and sampler pairs offline
2020-06-05 00:24:51 -03:00
gl_shader_manager.cpp
gl_shader_manager: Unbind GLSL program when binding a host pipeline
2020-05-26 04:20:39 -03:00
gl_shader_manager.h
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp
gl_state_tracker.h
gl_stream_buffer.cpp
gl_stream_buffer: Use InvalidateBufferData instead unmap and map
2020-06-24 02:36:14 -03:00
gl_stream_buffer.h
gl_stream_buffer: Use InvalidateBufferData instead unmap and map
2020-06-24 02:36:14 -03:00
gl_texture_cache.cpp
texture_cache: Handle 3D texture blits with one layer
2020-06-08 05:01:00 -03:00
gl_texture_cache.h
texture_cache: Implement rendering to 3D textures
2020-06-08 05:01:00 -03:00
maxwell_to_gl.h
maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT
2020-06-30 02:40:14 -04:00
renderer_opengl.cpp
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
2020-06-24 02:36:14 -03:00
renderer_opengl.h
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
2020-06-24 02:36:14 -03:00
utils.cpp
utils.h