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buffer_cache
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buffer_cache: Delay buffer destructions
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2020-01-29 17:53:11 -03:00 |
engines
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Merge pull request #3379 from ReinUsesLisp/cbuf-offset
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2020-02-14 13:22:53 -05:00 |
renderer_opengl
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texture: Implement R32I
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2020-02-15 16:26:50 -03:00 |
renderer_vulkan
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texture: Implement R32I
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2020-02-15 16:26:50 -03:00 |
shader
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Merge pull request #3379 from ReinUsesLisp/cbuf-offset
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2020-02-14 13:22:53 -05:00 |
texture_cache
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texture: Implement R32I
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2020-02-15 16:26:50 -03:00 |
textures
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Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
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2019-12-22 12:24:34 -04:00 |
CMakeLists.txt
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Merge pull request #3337 from ReinUsesLisp/vulkan-staged
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2020-02-03 16:56:25 -05:00 |
dma_pusher.cpp
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GPU: Flush commands on every dma pusher step.
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2019-07-26 16:54:22 -04:00 |
dma_pusher.h
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gpu_asynch.cpp
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Core: Wait for GPU to be idle before shutting down.
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2019-10-04 19:59:53 -04:00 |
gpu_asynch.h
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Core: Wait for GPU to be idle before shutting down.
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2019-10-04 19:59:53 -04:00 |
gpu_synch.cpp
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gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
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2019-08-21 01:55:25 -03:00 |
gpu_synch.h
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Core: Wait for GPU to be idle before shutting down.
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2019-10-04 19:59:53 -04:00 |
gpu_thread.cpp
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video_core/gpu_thread: Tidy up SwapBuffers()
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2019-11-27 17:46:11 -05:00 |
gpu_thread.h
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gpu_thread: Use MPSCQueue for GPU commands.
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2020-02-07 23:01:23 -05:00 |
gpu.cpp
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GPU: Address Feedback.
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2020-02-13 18:16:07 -04:00 |
gpu.h
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GPU: Implement GPU Clock correctly.
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2020-02-10 10:44:54 -04:00 |
guest_driver.cpp
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Shader_IR: Address Feedback
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2020-01-24 16:43:30 -04:00 |
guest_driver.h
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Shader_IR: Address feedback.
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2020-01-25 09:04:59 -04:00 |
macro_interpreter.cpp
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video_core/macro_interpreter: Make definitions of most private enums/unions hidden
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2019-10-17 17:55:46 -04:00 |
macro_interpreter.h
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video_core/macro_interpreter: Make definitions of most private enums/unions hidden
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2019-10-17 17:55:46 -04:00 |
memory_manager.cpp
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video_core: memory_manager: Use GPU interface for cache functions.
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2020-02-07 22:59:35 -05:00 |
memory_manager.h
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video_core: memory_manager: Use GPU interface for cache functions.
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2020-02-07 22:59:35 -05:00 |
morton.cpp
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texture: Implement R32I
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2020-02-15 16:26:50 -03:00 |
morton.h
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renderer_opengl: Use block linear swizzling for CPU framebuffers
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2019-08-21 02:17:14 -03:00 |
rasterizer_accelerated.cpp
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Added missing include
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2019-12-11 18:11:49 +00:00 |
rasterizer_accelerated.h
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core: Prepare various classes for memory read/write migration
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2019-11-26 21:55:37 -05:00 |
rasterizer_cache.cpp
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rasterizer_cache.h
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rasterizer_interface.h
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Shader_IR: Address Feedback
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2020-01-24 16:43:30 -04:00 |
renderer_base.cpp
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renderer_base.h
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gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
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2019-08-21 01:55:25 -03:00 |
sampler_cache.cpp
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sampler_cache.h
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surface.cpp
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texture_cache: Use a table instead of switch for texture formats
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2019-11-14 20:57:10 -03:00 |
surface.h
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texture: Implement R32I
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2020-02-15 16:26:50 -03:00 |
video_core.cpp
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yuzu: Implement Vulkan frontend
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2020-01-29 17:53:11 -03:00 |
video_core.h
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