citra/src/video_core/renderer_opengl
lat9nq 1152d66ddd general: Add setting shader_backend
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.

Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.

Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
..
gl_buffer_cache.cpp gl_buffer_cache: Use unorm internal formats for snorm texture buffer views 2021-07-22 21:51:35 -04:00
gl_buffer_cache.h buffer_cache: Fix copy based uniform bindings tracking 2021-07-22 21:51:35 -04:00
gl_compute_pipeline.cpp gl_shader_cache: Remove const from pipeline source arguments 2021-07-22 21:51:38 -04:00
gl_compute_pipeline.h gl_shader_cache: Remove const from pipeline source arguments 2021-07-22 21:51:38 -04:00
gl_device.cpp general: Add setting shader_backend 2021-07-22 21:51:39 -04:00
gl_device.h glasm: Add passthrough geometry shader support 2021-07-22 21:51:39 -04:00
gl_fence_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_graphics_pipeline.cpp gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks 2021-07-22 21:51:39 -04:00
gl_graphics_pipeline.h gl_graphics_pipeline: Inline hash and operator== key functions 2021-07-22 21:51:39 -04:00
gl_query_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
gl_rasterizer.h glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
gl_resource_manager.cpp gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
gl_resource_manager.h gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
gl_shader_cache.cpp glasm: Add passthrough geometry shader support 2021-07-22 21:51:39 -04:00
gl_shader_cache.h shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
gl_shader_context.h gl_shader_cache: Implement async shaders 2021-07-22 21:51:38 -04:00
gl_shader_manager.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
gl_shader_manager.h gl_shader_cache: Rename Program abstractions into Pipeline 2021-07-22 21:51:33 -04:00
gl_shader_util.cpp glsl: Address more feedback. Implement indexed texture reads 2021-07-22 21:51:38 -04:00
gl_shader_util.h gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
gl_state_tracker.cpp shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
gl_state_tracker.h shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
gl_stream_buffer.cpp gl_stream_buffer/vk_staging_buffer_pool: Fix size check 2021-02-13 05:11:48 -03:00
gl_stream_buffer.h common: Replace common_sizes into user-literals 2021-06-24 09:27:40 -07:00
gl_texture_cache.cpp gl_texture_cache: Create image storage views 2021-07-22 21:51:35 -04:00
gl_texture_cache.h gl_texture_cache: Create image storage views 2021-07-22 21:51:35 -04:00
maxwell_to_gl.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
renderer_opengl.cpp gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
renderer_opengl.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
util_shaders.cpp gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
util_shaders.h astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00