* service/apt: Add and implement more service commands. * service/apt: Implement power button. * Address review comments and fix GetApplicationRunningMode bug.
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/apt/ns.h"
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#include "core/loader/loader.h"
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namespace Service::NS {
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std::shared_ptr<Kernel::Process> LaunchTitle(FS::MediaType media_type, u64 title_id) {
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std::string path = AM::GetTitleContentPath(media_type, title_id);
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auto loader = Loader::GetLoader(path);
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if (!loader) {
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LOG_WARNING(Service_NS, "Could not find .app for title 0x{:016x}", title_id);
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return nullptr;
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}
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std::shared_ptr<Kernel::Process> process;
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Loader::ResultStatus result = loader->Load(process);
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if (result != Loader::ResultStatus::Success) {
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LOG_WARNING(Service_NS, "Error loading .app for title 0x{:016x}", title_id);
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return nullptr;
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}
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return process;
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}
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void RebootToTitle(Core::System& system, FS::MediaType media_type, u64 title_id) {
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auto new_path = AM::GetTitleContentPath(media_type, title_id);
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if (new_path.empty() || !FileUtil::Exists(new_path)) {
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// TODO: This can happen if the requested title is not installed. Need a way to find
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// non-installed titles in the game list.
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LOG_CRITICAL(Service_APT,
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"Failed to find title '{}' to jump to, resetting current title instead.",
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new_path);
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new_path.clear();
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}
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system.RequestReset(new_path);
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}
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} // namespace Service::NS
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