citra/src/video_core
ameerj 109566fc8f codec: Disable HW_FRAMES method check on Windows
It was reported that this method causes crashes on certain Linux decoding backends, hence the check to avoid it.

This subsequently caused Windows GPU decoders to never be selected and always fall back to CPU decoding, disable the check on Windows for now.
2022-03-21 20:21:09 -04:00
..
buffer_cache Merge pull request #7812 from FernandoS27/made-straight-from-the-nut 2022-03-20 15:23:53 -07:00
command_classes codec: Disable HW_FRAMES method check on Windows 2022-03-21 20:21:09 -04:00
engines Merge pull request #8023 from ameerj/kirby-pop-in 2022-03-16 12:14:08 +01:00
host_shaders Address review comments 2022-03-16 18:00:42 -04:00
macro common/xbyak_api: Make BuildRegSet() constexpr 2022-01-26 16:29:15 -05:00
renderer_opengl general: Reduce core.h includes 2022-03-18 02:13:02 -04:00
renderer_vulkan Merge pull request #8036 from ameerj/starbit-nv 2022-03-20 13:35:59 +01:00
texture_cache texture_cache: Ensure has_blacklisted is always initialized 2022-02-02 14:37:27 -05:00
textures TextureCache: Fix Automatic Anisotropic. 2021-11-17 03:15:08 +01:00
vulkan_common vulkan_device: Blacklist RADV on RDNA2 from VK_EXT_vertex_input_dynamic_state 2022-02-25 23:09:03 -05:00
cdma_pusher.cpp
cdma_pusher.h
CMakeLists.txt video_core/cmake: link against libva explicitly ... 2021-12-02 22:35:30 -07:00
compatible_formats.cpp
compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp
dma_pusher.h
fence_manager.h general: Reduce core.h includes 2022-03-18 02:13:02 -04:00
framebuffer_config.h
gpu_thread.cpp
gpu_thread.h
gpu.cpp Rasterizer: Refactor inlineToMemory. 2022-02-01 01:47:28 +01:00
gpu.h gpu: Tidy up forward declarations 2022-01-25 13:05:39 -05:00
memory_manager.cpp video_core/memory_manager: Fixes for sparse memory management 2021-12-31 17:04:02 -05:00
memory_manager.h Inline2Memory: Flush before writting buffer. 2022-01-29 17:42:28 +01:00
query_cache.h general: Reduce core.h includes 2022-03-18 02:13:02 -04:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h Rasterizer: Refactor inlineToMemory. 2022-02-01 01:47:28 +01:00
renderer_base.cpp
renderer_base.h general: Replace NonCopyable struct with equivalents 2022-02-02 13:17:12 -05:00
shader_cache.cpp video_core/shader_cache: Take std::span in RemoveShadersFromStorage() 2022-02-01 01:40:41 -05:00
shader_cache.h video_core/shader_cache: Remove unused algorithm include 2022-02-01 01:41:05 -05:00
shader_environment.cpp video_core: Remove unnecesary maybe_unused flag 2022-01-04 21:25:47 -06:00
shader_environment.h ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
shader_notify.cpp general: Replace high_resolution_clock with steady_clock 2021-12-02 14:20:43 -05:00
shader_notify.h general: Replace high_resolution_clock with steady_clock 2021-12-02 14:20:43 -05:00
surface.cpp video_core: Add S8_UINT stencil format 2021-11-17 15:04:38 -05:00
surface.h video_core: Add S8_UINT stencil format 2021-11-17 15:04:38 -05:00
transform_feedback.cpp
transform_feedback.h
video_core.cpp video_core: Cancel Scoped's exit call on GPU failure 2022-03-07 18:21:56 -05:00
video_core.h Fix screenshot dimensions when at 1x scale 2021-11-20 17:50:24 -05:00