04dd91be82
* Add ZeroMQ external submodule * ZeroMQ libzmq building on macOS * Added RPC namespace, settings and logging * Added request queue handling and new classes * Add C++ interface to ZeroMQ * Added start of ZeroMQ RPC Server implementation. * Request construction and callback request handling * Read and write memory implementation * Add ID to request format and send reply * Add RPC setting to macOS UI * Fixed initialization order bug and added exception handling * Working read-write through Python * Update CMakeLists for libzmq to resolve target name conflict on Windows * Platform-specific CMake definitions for Windows/non-Windows * Add comments * Revert "Add RPC setting to macOS UI" * Always run RPC server instead of configurable * Add Python scripting example. Updated .gitignore * Rename member variables to remove trailing underscore * Finally got libzmq external project building on macOS * Add missing dependency during libzmq build * Adding more missing dependencies [skip ci] * Only build what is required from libzmq * Extra length checks on client input * Call InvalidateCacheRange after memory write * Revert MinGW change. Fix clang-format. Improve error handling in request/reply. Allow any length of data read/write in Python. * Re-organized RPC static global state into a proper class. [skip ci] * Make sure libzmq always builds in Release mode * Renamed Request to Packet since Request and Reply are the same thing * Moved request fulfillment out of Packet and into RPCServer * Change request thread from sleep to condition variable * Remove non-blocking polling from ZMQ server code. Receive now blocks and terminates properly without sleeping. This change significantly improves script speed. * Move scripting files to dist/ instead of src/ * C++ code review changes for jroweboy [skip ci] * Python code review changes for jroweboy [skip ci] * Add docstrings and tests to citra.py [skip ci] * Add host OS check for libzmq build * Revert "Add host OS check for libzmq build" * Fixed a hang when emulation is stopped and restarted due to improper destruction order of ZMQ objects [skip ci] * Add scripting directory to archive packaging [skip ci] * Specify C/CXX compiler variables on MinGW build * Only specify compiler on Linux mingw * Use gcc and g++ on Windows mingw * Specify generator for mingw * Don't specify toolchain on windows mingw * Changed citra.py to support Python 3 instead of Python 2 * Fix bug where RPC wouldn't restart after Stop/Start emulation * Added copyright to headers and reorganized includes and forward declarations
245 lines
7.4 KiB
C++
245 lines
7.4 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <memory>
|
|
#include <utility>
|
|
#include "audio_core/dsp_interface.h"
|
|
#include "audio_core/hle/hle.h"
|
|
#include "common/logging/log.h"
|
|
#include "core/arm/arm_interface.h"
|
|
#ifdef ARCHITECTURE_x86_64
|
|
#include "core/arm/dynarmic/arm_dynarmic.h"
|
|
#endif
|
|
#include "core/arm/dyncom/arm_dyncom.h"
|
|
#include "core/core.h"
|
|
#include "core/core_timing.h"
|
|
#include "core/gdbstub/gdbstub.h"
|
|
#include "core/hle/kernel/client_port.h"
|
|
#include "core/hle/kernel/kernel.h"
|
|
#include "core/hle/kernel/process.h"
|
|
#include "core/hle/kernel/thread.h"
|
|
#include "core/hle/service/service.h"
|
|
#include "core/hle/service/sm/sm.h"
|
|
#include "core/hw/hw.h"
|
|
#include "core/loader/loader.h"
|
|
#include "core/memory_setup.h"
|
|
#include "core/movie.h"
|
|
#include "core/rpc/rpc_server.h"
|
|
#include "core/settings.h"
|
|
#include "network/network.h"
|
|
#include "video_core/video_core.h"
|
|
|
|
namespace Core {
|
|
|
|
/*static*/ System System::s_instance;
|
|
|
|
System::ResultStatus System::RunLoop(bool tight_loop) {
|
|
status = ResultStatus::Success;
|
|
if (!cpu_core) {
|
|
return ResultStatus::ErrorNotInitialized;
|
|
}
|
|
|
|
if (GDBStub::IsServerEnabled()) {
|
|
GDBStub::HandlePacket();
|
|
|
|
// If the loop is halted and we want to step, use a tiny (1) number of instructions to
|
|
// execute. Otherwise, get out of the loop function.
|
|
if (GDBStub::GetCpuHaltFlag()) {
|
|
if (GDBStub::GetCpuStepFlag()) {
|
|
tight_loop = false;
|
|
} else {
|
|
return ResultStatus::Success;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we don't have a currently active thread then don't execute instructions,
|
|
// instead advance to the next event and try to yield to the next thread
|
|
if (Kernel::GetCurrentThread() == nullptr) {
|
|
LOG_TRACE(Core_ARM11, "Idling");
|
|
CoreTiming::Idle();
|
|
CoreTiming::Advance();
|
|
PrepareReschedule();
|
|
} else {
|
|
CoreTiming::Advance();
|
|
if (tight_loop) {
|
|
cpu_core->Run();
|
|
} else {
|
|
cpu_core->Step();
|
|
}
|
|
}
|
|
|
|
if (GDBStub::IsServerEnabled()) {
|
|
GDBStub::SetCpuStepFlag(false);
|
|
}
|
|
|
|
HW::Update();
|
|
Reschedule();
|
|
|
|
return status;
|
|
}
|
|
|
|
System::ResultStatus System::SingleStep() {
|
|
return RunLoop(false);
|
|
}
|
|
|
|
System::ResultStatus System::Load(EmuWindow& emu_window, const std::string& filepath) {
|
|
app_loader = Loader::GetLoader(filepath);
|
|
|
|
if (!app_loader) {
|
|
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
|
|
return ResultStatus::ErrorGetLoader;
|
|
}
|
|
std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
|
|
app_loader->LoadKernelSystemMode();
|
|
|
|
if (system_mode.second != Loader::ResultStatus::Success) {
|
|
LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
|
|
static_cast<int>(system_mode.second));
|
|
|
|
switch (system_mode.second) {
|
|
case Loader::ResultStatus::ErrorEncrypted:
|
|
return ResultStatus::ErrorLoader_ErrorEncrypted;
|
|
case Loader::ResultStatus::ErrorInvalidFormat:
|
|
return ResultStatus::ErrorLoader_ErrorInvalidFormat;
|
|
default:
|
|
return ResultStatus::ErrorSystemMode;
|
|
}
|
|
}
|
|
|
|
ResultStatus init_result{Init(emu_window, system_mode.first.get())};
|
|
if (init_result != ResultStatus::Success) {
|
|
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
|
|
static_cast<u32>(init_result));
|
|
System::Shutdown();
|
|
return init_result;
|
|
}
|
|
|
|
const Loader::ResultStatus load_result{app_loader->Load(Kernel::g_current_process)};
|
|
if (Loader::ResultStatus::Success != load_result) {
|
|
LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<u32>(load_result));
|
|
System::Shutdown();
|
|
|
|
switch (load_result) {
|
|
case Loader::ResultStatus::ErrorEncrypted:
|
|
return ResultStatus::ErrorLoader_ErrorEncrypted;
|
|
case Loader::ResultStatus::ErrorInvalidFormat:
|
|
return ResultStatus::ErrorLoader_ErrorInvalidFormat;
|
|
default:
|
|
return ResultStatus::ErrorLoader;
|
|
}
|
|
}
|
|
Memory::SetCurrentPageTable(&Kernel::g_current_process->vm_manager.page_table);
|
|
status = ResultStatus::Success;
|
|
return status;
|
|
}
|
|
|
|
void System::PrepareReschedule() {
|
|
cpu_core->PrepareReschedule();
|
|
reschedule_pending = true;
|
|
}
|
|
|
|
PerfStats::Results System::GetAndResetPerfStats() {
|
|
return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
|
|
}
|
|
|
|
void System::Reschedule() {
|
|
if (!reschedule_pending) {
|
|
return;
|
|
}
|
|
|
|
reschedule_pending = false;
|
|
Kernel::Reschedule();
|
|
}
|
|
|
|
System::ResultStatus System::Init(EmuWindow& emu_window, u32 system_mode) {
|
|
LOG_DEBUG(HW_Memory, "initialized OK");
|
|
|
|
CoreTiming::Init();
|
|
|
|
if (Settings::values.use_cpu_jit) {
|
|
#ifdef ARCHITECTURE_x86_64
|
|
cpu_core = std::make_unique<ARM_Dynarmic>(USER32MODE);
|
|
#else
|
|
cpu_core = std::make_unique<ARM_DynCom>(USER32MODE);
|
|
LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
|
|
#endif
|
|
} else {
|
|
cpu_core = std::make_unique<ARM_DynCom>(USER32MODE);
|
|
}
|
|
|
|
dsp_core = std::make_unique<AudioCore::DspHle>();
|
|
dsp_core->SetSink(Settings::values.sink_id, Settings::values.audio_device_id);
|
|
dsp_core->EnableStretching(Settings::values.enable_audio_stretching);
|
|
|
|
telemetry_session = std::make_unique<Core::TelemetrySession>();
|
|
rpc_server = std::make_unique<RPC::RPCServer>();
|
|
service_manager = std::make_shared<Service::SM::ServiceManager>();
|
|
shared_page_handler = std::make_shared<SharedPage::Handler>();
|
|
|
|
HW::Init();
|
|
Kernel::Init(system_mode);
|
|
Service::Init(service_manager);
|
|
GDBStub::Init();
|
|
|
|
ResultStatus result = VideoCore::Init(emu_window);
|
|
if (result != ResultStatus::Success) {
|
|
return result;
|
|
}
|
|
|
|
LOG_DEBUG(Core, "Initialized OK");
|
|
|
|
// Reset counters and set time origin to current frame
|
|
GetAndResetPerfStats();
|
|
perf_stats.BeginSystemFrame();
|
|
|
|
return ResultStatus::Success;
|
|
}
|
|
|
|
Service::SM::ServiceManager& System::ServiceManager() {
|
|
return *service_manager;
|
|
}
|
|
|
|
const Service::SM::ServiceManager& System::ServiceManager() const {
|
|
return *service_manager;
|
|
}
|
|
|
|
void System::RegisterSoftwareKeyboard(std::shared_ptr<Frontend::SoftwareKeyboard> swkbd) {
|
|
registered_swkbd = std::move(swkbd);
|
|
}
|
|
|
|
void System::Shutdown() {
|
|
// Log last frame performance stats
|
|
auto perf_results = GetAndResetPerfStats();
|
|
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
|
|
perf_results.emulation_speed * 100.0);
|
|
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
|
|
perf_results.game_fps);
|
|
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
|
|
perf_results.frametime * 1000.0);
|
|
|
|
// Shutdown emulation session
|
|
GDBStub::Shutdown();
|
|
VideoCore::Shutdown();
|
|
Service::Shutdown();
|
|
Kernel::Shutdown();
|
|
HW::Shutdown();
|
|
telemetry_session.reset();
|
|
rpc_server.reset();
|
|
service_manager.reset();
|
|
dsp_core.reset();
|
|
cpu_core.reset();
|
|
CoreTiming::Shutdown();
|
|
app_loader.reset();
|
|
|
|
if (auto room_member = Network::GetRoomMember().lock()) {
|
|
Network::GameInfo game_info{};
|
|
room_member->SendGameInfo(game_info);
|
|
}
|
|
|
|
LOG_DEBUG(Core, "Shutdown OK");
|
|
}
|
|
|
|
} // namespace Core
|