Commit Graph

7353 Commits

Author SHA1 Message Date
MerryMage
57c9da1b39 dynarmic: Add Unsafe_InaccurateNaN optimization 2021-01-02 20:13:21 +00:00
Morph
a745d87971 general: Fix various spelling errors 2021-01-02 10:23:41 -05:00
MerryMage
6d30745d77 memory: Remove MemoryHook 2021-01-01 11:34:38 +00:00
bunnei
eb318ffffc
Merge pull request #5249 from ReinUsesLisp/lock-free-pages
core/memory: Read and write page table atomically
2021-01-01 02:54:01 -08:00
bunnei
25d607f5f6
Merge pull request #5208 from bunnei/service-threads
Service threads
2020-12-30 22:06:05 -08:00
ReinUsesLisp
157fc2d785 service/pcie: Fix invalid initialization argument 2020-12-30 02:58:38 -03:00
ReinUsesLisp
b3587102d1 core/memory: Read and write page table atomically
Squash attributes into the pointer's integer, making them an uintptr_t
pair containing 2 bits at the bottom and then the pointer. These bits
are currently unused thanks to alignment requirements.

Configure Dynarmic to mask out these bits on pointer reads.

While we are at it, remove some unused attributes carried over from
Citra.

Read/Write and other hot functions use a two step unpacking process that
is less readable to stop MSVC from emitting an extra AND instruction in
the hot path:

 mov         rdi,rcx
 shr         rdx,0Ch
 mov         r8,qword ptr [rax+8]
 mov         rax,qword ptr [r8+rdx*8]
 mov         rdx,rax
-and         al,3
 and         rdx,0FFFFFFFFFFFFFFFCh
 je          Core::Memory::Memory::Impl::Read<unsigned char>
 mov         rax,qword ptr [vaddr]
 movzx       eax,byte ptr [rdx+rax]
2020-12-29 21:54:49 -03:00
bunnei
85cfd96f62
Merge pull request #5247 from comex/xx-concepts
k_priority_queue: Fix concepts use
2020-12-29 16:50:20 -08:00
bunnei
82e0eeed21 hle: kernel: service_thread: Make thread naming more consistent. 2020-12-29 16:46:29 -08:00
bunnei
a2a0f5318d hle: kernel: Manage service threads on another thread.
- This is to allow service threads to defer destruction of themselves.
2020-12-29 16:46:29 -08:00
bunnei
b02464f685
Merge pull request #5246 from comex/xx-include
Add missing include of "core/hle/kernel/kernel.h"
2020-12-29 16:43:17 -08:00
bunnei
c192da3f82 hle: kernel: Manage host thread IDs using TLS.
- Avoids the need to have a large map of host to guest thread IDs.
2020-12-29 15:55:30 -08:00
comex
388cf58b31 k_priority_queue: Fix concepts use
- For `std::same_as`, add missing include of `<concepts>`.

- For `std::convertible_to`, create a replacement in `common/concepts.h`
  and use that instead.

  This would also be found in `<concepts>`, but unlike `std::same_as`,
  `std::convertible_to` is not yet implemented in libc++, LLVM's STL
  implementation - not even in master.  (In fact, `std::same_as` is the
  *only* concept currently implemented.  For some reason.)
2020-12-29 14:33:41 -05:00
comex
b36896b90e Add missing include of "core/hle/kernel/kernel.h"
This is needed as the header invokes methods on KernelCore.
2020-12-29 14:22:35 -05:00
ameerj
0383363a8f svc: demote SleepThread log to LOG_TRACE
This log is called often, and introduces a lot of noise when debug logging is enabled, making it difficult to see other debug logs.
2020-12-29 14:01:56 -05:00
bunnei
dfdac7d38a hle: kernel: Move ServiceThread ownership to KernelCore.
- Fixes a circular dependency which prevented threads from being released on shutdown.
2020-12-29 01:12:39 -08:00
bunnei
f57be2e626 hle: kernel: service_thread: Add thread name and take weak_ptr of ServerSession. 2020-12-29 01:06:39 -08:00
bunnei
7d77a3f88f hle: service: Acquire and release a lock on requests.
- This makes it such that we can safely access service members from CoreTiming thread.
2020-12-28 21:33:34 -08:00
bunnei
06f8c3dc01 core: Do not reset device_memory on shutdown.
- This will be reset on initialization.
2020-12-28 21:33:34 -08:00
bunnei
d0649d0971 core: hle: kernel: Clear process list on boot. 2020-12-28 21:33:34 -08:00
bunnei
994a9fec4e hle: service: vi: Refactor to grab buffer only once. 2020-12-28 21:33:34 -08:00
bunnei
6433b1dfd6 service: nvflinger: Improve synchronization for BufferQueue.
- Use proper mechanisms for blocking on DequeueBuffer.
- Ensure service thread terminates on emulation Shutdown.
2020-12-28 21:33:34 -08:00
bunnei
bea51d948d hle: service: Ensure system is powered on before writing IPC result. 2020-12-28 16:33:48 -08:00
bunnei
6d2f9428c5 core: kernel: Clear process list earlier. 2020-12-28 16:33:48 -08:00
bunnei
916438a9de core: settings: Untangle multicore from asynchronous GPU.
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
2020-12-28 16:33:48 -08:00
bunnei
5d4715cc6a hle: kernel: hle_ipc: Remove SleepClientThread.
- This was kind of hacky, and no longer is necessary with service threads.
2020-12-28 16:33:48 -08:00
bunnei
87d6588cb5 hle: service: bsd: Update to work with service threads, removing SleepClientThread. 2020-12-28 16:33:48 -08:00
bunnei
0c81b83ca9 hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-12-28 16:33:48 -08:00
bunnei
8bc3d66354 hle: kernel: service_thread: Add parameter for thread pool size. 2020-12-28 16:33:47 -08:00
bunnei
19a8f03ad5 hle: service: nvflinger: Refactor locking and interfaces. 2020-12-28 16:33:47 -08:00
bunnei
b377da042b hle: service: vi: Remove usage of SleepClientThread. 2020-12-28 16:33:47 -08:00
bunnei
28281ae250 core: hle: server_session: Use separate threads for each service connection. 2020-12-28 16:33:47 -08:00
bunnei
c8a4967c9d
core: memory: Ensure thread safe access when pages are rasterizer cached (#5206)
* core: memory: Ensure thread safe access when pages are rasterizer cached.
2020-12-24 21:51:49 -08:00
bunnei
29ccc7673f
Merge pull request #5042 from Morph1984/project-aether
Project Aether: Reimplementation of the Web Browser Applet
2020-12-21 23:47:10 -08:00
bunnei
1279c7ce7a
Merge pull request #5131 from bunnei/scheduler-rewrite
Rewrite Kernel scheduler based on Atmosphere
2020-12-20 20:57:54 -08:00
bunnei
c3e201a829
Merge pull request #5201 from ameerj/bufferq-refactor
vi/buffer_queue: Buffer queue management refactor
2020-12-20 15:48:39 -08:00
FearlessTobi
10b0ab7926 yuzu: Remove gdbstub configuration
The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028.
This PR just removes the remaining gdb configuration code from the emulator and the UI.
2020-12-19 19:19:42 +01:00
Morph
82fa9f8d56 applets/web: Implement the online web browser applet 2020-12-18 10:33:28 -05:00
Morph
8b95bf041d main, applets/web: Re-add progress dialog for RomFS extraction 2020-12-18 10:33:28 -05:00
Morph
d46ca5a015 pl_u, applets/web: Decrypt shared fonts to TTF files 2020-12-18 10:33:28 -05:00
Morph
46183294b2 ns_vm: Stub NeedsUpdateVulnerability
This is used to force system updates on launching the web browser. We do not care about system updates so this can be set to false.
2020-12-18 10:33:28 -05:00
Morph
f9653a4417 frontend/input_interpreter: Add InputInterpreter API
The InputInterpreter class interfaces with HID to retrieve button press states. Input is intended to be polled every 50ms so that a button is considered to be held down after 400ms has elapsed since the initial button press and subsequent repeated presses occur every 50ms.

Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
2020-12-18 10:33:28 -05:00
Morph
54ea3c47c8 controllers/npad: Make press_state atomic 2020-12-18 10:33:28 -05:00
Morph
d6d1a8e02c applets/web: Implement the default web browser applet frontend 2020-12-18 10:33:28 -05:00
Morph
89df483567 applets/web: Implement the offline browser applet backend 2020-12-18 10:33:27 -05:00
Morph
a5750f437d applets/web: Initial implementation of the web browser applet 2020-12-18 10:33:27 -05:00
Morph
ccb439efb0 applets: Remove the previous web browser applet implementation 2020-12-18 10:33:27 -05:00
Morph
79316be18c system_archive: Add + and - buttons to the Nintendo Extended OSS font 2020-12-18 02:55:48 -05:00
ameerj
873ad1272e buffer_queue: better use of std::array 2020-12-18 00:12:14 -05:00
ameerj
8cb683f3b9 Overwrite slots instead of queuing them, add disconnect signal
Fix for Katana Zero and Yoshi's Crafted World
2020-12-17 14:22:46 -05:00
Morph
5d29d2111c system_archive: Update Nintendo Extended OSS font
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-12-17 08:58:13 -05:00
bunnei
f3db273753
Merge pull request #5190 from Morph1984/validate_device_handle
controllers/npad: Validate device handles before use
2020-12-15 16:40:11 -08:00
bunnei
2e1b998d5e
Merge pull request #5119 from Morph1984/fs-opendatastoragewithprogramindex
fsp_srv: Implement OpenDataStorageWithProgramIndex
2020-12-15 11:07:03 -08:00
bunnei
df6427d30b
Merge pull request #5168 from Morph1984/aoc-PurchaseEventManager
aoc_u: Stub IPurchaseEventManager and its service commands
2020-12-14 16:08:38 -08:00
Morph
1c773c0869 controllers/npad: Validate device handles before use
Some games such as NEKOPARA Vol. 3 send invalid device handles when calling InitializeVibrationDevice. Introduce a check to validate the device handle before use.
2020-12-12 07:05:38 -05:00
bunnei
69b46dd607
Merge pull request #5183 from lioncash/alias2
vfs: Use existing type aliases consistently
2020-12-12 01:54:28 -08:00
bunnei
c918c6480f
Merge pull request #5187 from Morph1984/revert-stdfs
fs: Revert all std::filesystem changes
2020-12-11 20:07:37 -08:00
bunnei
37194dd4e9
Merge pull request #5172 from lioncash/svc-wide
svc: Remove unnecessary casts
2020-12-11 17:39:30 -08:00
Morph
dfee6321cd Revert "Merge pull request #5176 from Morph1984/fix-createfile"
This reverts commit 6d6115475b, reversing
changes made to 5fe55b16a1.
2020-12-11 20:24:22 -05:00
bunnei
2d47a5fd41
Merge pull request #5123 from Morph1984/nim-IsLargeResourceAvailable
nim: Stub IsLargeResourceAvailable
2020-12-10 11:34:18 -08:00
Lioncash
b1657b8c6b vfs: Use existing type aliases consistently
Makes use of the VirtualDir and VirtualFile aliases across the board
instead of having a few isolated places that don't use it.
2020-12-10 01:44:43 -05:00
Morph
b06d6e3646 vfs_real: Fix CreateFile for files without a file extension 2020-12-09 06:34:49 -05:00
Rodrigo Locatti
e94dd7e2c4
Merge pull request #5142 from comex/xx-poll-events
network, sockets: Replace `POLL_IN`, `POLL_OUT`, etc. constants with an `enum class PollEvents`
2020-12-09 03:52:20 -03:00
bunnei
6f41763061
Merge pull request #5166 from lioncash/log-cast
core: Remove unnecessary enum casts in log calls
2020-12-08 21:58:13 -08:00
bunnei
05a703e15d
Merge pull request #5135 from Morph1984/applets-shadow
applets: Resolve variable shadowing
2020-12-08 17:43:59 -08:00
Lioncash
2de124e223 svc: Remove unnecessary casts
Simplifies and removes some casts. In all cases, these were generally
widening from a 32-bit unsigned type to a 64-bit unsigned type, so no
information would be lost from the conversion.
2020-12-08 15:42:10 -05:00
bunnei
6057dc46e5
Merge pull request #5167 from lioncash/doc-memory
memory: Resolve -Wdocumentation warning for Write()
2020-12-08 11:47:04 -08:00
Morph
deff708cbe IPurchaseEventManager: Implement GetPurchasedEventReadableHandle
- Used by Pokémon Café Mix
- Used by DOOM: Eternal
2020-12-08 13:39:19 -05:00
Morph
a9cfe06aaf IPurchaseEventManager: Stub Set(Default)DeliveryTarget
- Used by Pokémon Café Mix
- Used by DOOM: Eternal
2020-12-08 13:39:13 -05:00
Morph
009bdb3558 aoc_u: Stub Create(Permanent)EcPurchasedEventManager
- Used by Pokémon Café Mix
- Used by DOOM: Eternal
2020-12-08 13:39:07 -05:00
Lioncash
a44ff5ed31 memory: Resolve -Wdocumentation warning for Write()
Write() doesn't return anything, so the @returns tag shouldn't be
present.
2020-12-08 12:44:58 -05:00
Morph
e15039372e fsp_srv: Implement OpenDataStorageWithProgramIndex
- Used by RollerCoaster Tycoon 3: Complete Edition
2020-12-08 08:19:05 -05:00
Morph
0eb6c6cd83 file_sys: Consolidate common Title ID operations 2020-12-08 08:19:05 -05:00
Morph
51e6f8271a
Merge pull request #5165 from lioncash/copy-controller
controller: Avoid unnecessary copies in ConfigurationComplete()
2020-12-08 20:48:45 +08:00
Lioncash
6b7320add4 core: Remove unnecessary enum casts in log calls
Follows the video core PR. fmt doesn't require casts for enum classes
anymore, so we can remove quite a few casts.
2020-12-07 23:02:23 -05:00
Lioncash
215cfbb757 controller: Use std::move within ConvertToFrontendParameters()
Avoids unnecessary copies.
2020-12-07 22:04:16 -05:00
Lioncash
97dd67ad1c controller: Avoid unnecessary copies in ConfigurationComplete()
Avoids unnecessary 1072 byte copies when querying info about
controllers.
2020-12-07 22:02:58 -05:00
Morph
607bb8d14b
Merge pull request #5020 from german77/AnalogfromButtonFix
Disable analog joystick from buttons by default
2020-12-08 10:30:21 +08:00
german
b57ba7bfb6 Disable analog joystick from buttons by default 2020-12-07 19:34:52 -06:00
bunnei
f782aecf4d
Merge pull request #5153 from comex/xx-unix
CMakeLists,network: Create YUZU_UNIX macro to replace __unix__
2020-12-07 15:32:06 -08:00
bunnei
a58d57a60d
Merge pull request #5148 from comex/xx-unused-fields
core: Mark unused fields as [[maybe_unused]]
2020-12-06 22:33:00 -08:00
bunnei
24cabf5e2f
Merge pull request #5154 from comex/xx-ipc
hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cpp
2020-12-06 22:32:04 -08:00
LC
8a00a0ade6
Merge pull request #5147 from comex/xx-purevirt
nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclass
2020-12-07 00:08:46 -05:00
LC
43f0b42088
Merge pull request #5150 from comex/xx-boxcat
boxcat: Avoid unnecessary object copy
2020-12-07 00:07:39 -05:00
LC
69af6ada2f
Merge pull request #5136 from lioncash/video-shadow3
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-07 00:06:53 -05:00
comex
0791082b43 network, sockets: Replace POLL_IN, POLL_OUT, etc. constants with an enum class PollEvents
Actually, two enum classes, since for some reason there are two separate
yet identical `PollFD` types used in the codebase.  I get that one is
ABI-compatible with the Switch while the other is an abstract type used
for the host, but why not use `WSAPOLLFD` directly for the latter?

Anyway, why make this change?  Because on Apple platforms, `POLL_IN`,
`POLL_OUT`, etc. (with an underscore) are defined as macros in
<sys/signal.h>.  (This is inherited from FreeBSD.)  So defining
a variable with the same name causes a compile error.

I could just rename the variables, but while I was at it I thought I
might as well switch to an enum for stronger typing.

Also, change the type used for values copied directly to/from the
`events` and `revents` fields of the host *native*
`pollfd`/`WSASPOLLFD`, from `u32` to `short`, as `short` is the correct
canonical type on both Unix and Windows.
2020-12-06 19:14:42 -05:00
comex
e31cb50405 Fix "explicitly defaulted but implicitly deleted" warning
`PhysicalCore`'s move assignment operator was declared as `= default`,
but was implicitly deleted because `PhysicalCore` has fields
of reference type.  Switch to explicitly deleting it to avoid a Clang
warning.

The move *constructor* is still defaulted, and is required to exist due
to the use of `std::vector<PhysicalCore>`.
2020-12-06 19:02:04 -05:00
comex
3373149fdc hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cpp
- Add a type check so that calling Push with an invalid type produces a
  compile error rather than a linker error.

- vi.cpp was calling Push with a variable of type `std::size_t`.
  There's no explicit overload for `size_t`, but there is one for `u64`,
  which on most platforms is the same type as `size_t`.  On macOS,
  however, it isn't: both types are 64 bits, but `size_t` is `unsigned
  long` and `u64` is `unsigned long long`.  Regardless, it makes more
  sense to explicitly use `u64` here instead of `size_t`.
2020-12-06 18:59:22 -05:00
comex
0e122c13ad CMakeLists,network: Create YUZU_UNIX macro to replace __unix__
__unix__ is not predefined on Apple platforms even though they are Unix.
2020-12-06 18:56:40 -05:00
comex
feac654ba0 core: Mark unused fields as [[maybe_unused]] 2020-12-06 18:36:10 -05:00
comex
5cb1a343d1 boxcat: Avoid unnecessary object copy 2020-12-06 18:31:13 -05:00
comex
716ae72aac nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclass 2020-12-06 18:24:33 -05:00
bunnei
1bdb756d28 hle: kernel: Process: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei
d4ae0ae0e9 core: cpu_manager: Fix a typo in PreemptSingleCore, which broke many games.
- We were reload'ing the old current scheduler, which may have changed.
2020-12-06 00:27:13 -08:00
bunnei
9b492430bb hle: kernel: Thread: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei
ed4d1e2ade hle: kernel: KScopedSchedulerLockAndSleep: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei
b1b4f2337e hle: kernel: KScopedLock: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei
165d8485f0 hle: kernel: KAbstractSchedulerLock: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei
960500cfd2 hle: kernel: KScheduler: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei
8fd921557f hle: kernel: KPriorityQueue: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei
4d3be1816c hle: kernel: KAffinityMask: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei
357d79fb6e hle: kernel: GlobalSchedulerContext: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei
b1326d9230 hle: kernel: Use C++ style comments in KScheduler, etc. 2020-12-06 00:03:24 -08:00
bunnei
bc59ca92b6 kernel: KScopedSchedulerLockAndSleep: Remove unused ctor. 2020-12-06 00:03:24 -08:00
bunnei
b9b7e4f915 kernel: time_manager: Add missing lock guards. 2020-12-06 00:03:24 -08:00
bunnei
ccce6cb3be hle: kernel: Migrate to KScopedSchedulerLock. 2020-12-06 00:03:24 -08:00
bunnei
4756cb203e hle: kernel: Separate KScopedSchedulerLockAndSleep from k_scheduler. 2020-12-06 00:03:24 -08:00
bunnei
8d3e06349e hle: kernel: Separate KScheduler from GlobalSchedulerContext class. 2020-12-06 00:03:24 -08:00
bunnei
9e29e36a78 hle: kernel: Rewrite scheduler implementation based on Mesopshere. 2020-12-06 00:03:24 -08:00
bunnei
c10a37e5b6 hle: kernel: physical_core: Clear exclusive state after each run.
- This is closer to pre-multicore behavior, and works a bit better.
2020-12-06 00:03:24 -08:00
bunnei
7e5d0f1fe3 hle: kernel: Port KAbstractSchedulerLock from Mesosphere. 2020-12-06 00:03:24 -08:00
bunnei
39d356782e hle: kernel: svc: Remove reschedule on svcBreak.
- This breaks things, and is unnecessary, since emulation will be done at this point.
2020-12-06 00:03:24 -08:00
bunnei
d58a609ae4 hle: kernel: process: Add schedule count tracking, to be used for yield impl. 2020-12-06 00:03:24 -08:00
bunnei
493263f415 hle: kernel: svc: Remove unnecessary hack in svcSleep. 2020-12-06 00:03:24 -08:00
bunnei
a3ccac3eb7 common: Port KPriorityQueue from Mesosphere. 2020-12-06 00:03:24 -08:00
bunnei
e18ee8d681 hle: kernel: Port KAffinityMask from Mesosphere. 2020-12-06 00:03:24 -08:00
Lioncash
f95602f152 video_core: Resolve more variable shadowing scenarios pt.3
Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
2020-12-05 16:02:23 -05:00
Morph
f6d4a289d5 applets: Resolve variable shadowing 2020-12-05 08:37:13 -05:00
Chloe Marcec
7fbeb489d3 system_version: Update to 11.0.0 2020-12-05 16:08:03 +11:00
Morph
c2f83c04cb nim: Stub IsLargeResourceAvailable
- Used by Immortals Fenyx Rising
2020-12-04 09:53:21 -05:00
bunnei
69aaad9b96
Merge pull request #4996 from bunnei/use-4jits
Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
2020-12-03 15:32:45 -08:00
bunnei
88089c8754
Merge pull request #5000 from lioncash/audio-error
audio_core: Make shadowing and unused parameters errors
2020-12-02 23:08:43 -08:00
Lioncash
1ea6bdef05 audio_core: Make shadowing and unused parameters errors
Moves the audio code closer to enabling warnings as errors in general.
2020-12-03 00:54:31 -05:00
bunnei
25f650e075
Merge pull request #4937 from german77/multiUDP
InputCommon: Add multiple udp server support
2020-12-01 11:47:37 -08:00
bunnei
7bc3e80399
Merge pull request #4939 from german77/MouseInput
InputCommon: Implement full mouse support
2020-11-29 22:59:50 -08:00
bunnei
4b9e1b6586 kernel: scheduler: Minor cleanup to remove duplicated code. 2020-11-29 01:31:52 -08:00
bunnei
b7ef581c6e kernel: time_manager: Protect access with a mutex. 2020-11-29 01:31:52 -08:00
bunnei
c2ad1243ba hle: kernel: thread: Remove unused "Running" state. 2020-11-29 01:31:52 -08:00
bunnei
63fd1bb503 core: arm: Implement InvalidateCacheRange for CPU cache invalidation. 2020-11-29 01:31:52 -08:00
bunnei
c0870315fd hle: kernel: time_manager: Avoid a crash on process exit. 2020-11-29 01:31:51 -08:00
bunnei
9705f651b2 hle: kernel: AddressArbiter: Remove unused code. 2020-11-29 01:31:51 -08:00
bunnei
9423347c1b hle: kernel: SynchronizationObject: Use atomic_bool for is_signaled. 2020-11-29 01:31:51 -08:00
bunnei
c042a89113 common: fiber: Use boost::context instead of native fibers on Windows. 2020-11-29 01:31:51 -08:00
bunnei
7b642c7781 hle: kernel: multicore: Replace n-JITs impl. with 4 JITs. 2020-11-29 01:31:51 -08:00
bunnei
6750b4d3af
Merge pull request #4998 from Morph1984/bioshock-patch
hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-28 23:20:23 -08:00
german
4eb7327559 Add missing types to NpadCommunicationMode 2020-11-28 21:56:02 -06:00
bunnei
312a8bd4b4
Merge pull request #5021 from german77/StubCommunicationMode
HID: Stub set and get NpadCommunicationMode
2020-11-28 15:22:46 -08:00
bunnei
1fde40b2c7
Merge pull request #5011 from lioncash/file-str2
core: Reduce string copies in GetGameFileFromPath()
2020-11-27 17:23:00 -08:00
Lioncash
5bc4eabe36 core: Eliminate remaining usages of the global system instance
Removes all remaining usages of the global system instance. After this,
migration can begin to migrate to being constructed and managed entirely
by the various frontends.
2020-11-27 11:40:45 -05:00
Lioncash
073e07ae2d savedata_factory: Eliminate usage of the global system instance
Now there's only two meaningful instances left in core.
2020-11-27 09:45:08 -05:00
german
3898d8f0d7 Stub set and get NpadCommunicationMode 2020-11-26 21:35:11 -06:00
Lioncash
1a954b2a59 service: Eliminate usages of the global system instance
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
Lioncash
9d3d0ae999 core: Reduce string copies in GetGameFileFromPath()
Eliminates some minor string churn where applicable. Also eliminates an
unnecessary vector copy.
2020-11-26 14:05:13 -05:00
bunnei
322349e8cc
Merge pull request #4975 from comex/invalid-syncpoint-id
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
2020-11-26 01:27:24 -08:00
german
e46f0e084c Implement full mouse support 2020-11-25 23:59:30 -06:00
bunnei
ebcee03b0c
Merge pull request #4981 from ogniK5377/ioctl-ctrl
nvservices: Reintroducee IoctlCtrl
2020-11-25 21:48:57 -08:00
german
2c2b586d86 Add multiple udp server support 2020-11-25 23:44:41 -06:00
Rodrigo Locatti
0e15c68f54
Merge pull request #4976 from comex/poll-events
Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
2020-11-25 20:44:53 -03:00
Morph
6f70e1b1ff hid: Check if applet_resource exists in InitializeVibrationDevice 2020-11-25 13:33:30 -05:00
bunnei
9aeada734d
Merge pull request #4978 from bunnei/shutdown-crash
core: cpu_manager: Fix shutdown crash when closing before emulation starts.
2020-11-25 01:20:01 -08:00
bunnei
3359e5ab70 core: cpu_manager: Fix shutdown crash when closing before emulation starts. 2020-11-24 15:25:39 -08:00
bunnei
4fb5ca80c0 service: am: Implement ExecuteProgram and required stubs.
- This is used by Super Mario 3D All-Stars.
2020-11-24 15:17:43 -08:00
bunnei
5f75d97125 core: loader: Implement support for loading indexed programs. 2020-11-24 15:16:24 -08:00
bunnei
7791cc8c2e
hle: services: Fix a crash with improper NVFlinger lifetime management. (#4977)
* hle: services: Fix a crash with improper NVFlinger lifetime management.

- This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24 14:31:58 -08:00
comex
e8b2fd21d8 nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
- Use .at() instead of raw indexing when dealing with untrusted indices.

- For the special case of WaitFence with syncpoint id UINT32_MAX,
  instead of crashing, log an error and ignore.  This is what I get when
  running Super Mario Maker 2.
2020-11-24 12:59:41 -05:00
Rodrigo Locatti
410ed82922
Merge pull request #4942 from lioncash/system
core: Make use of [[nodiscard]] with the System class
2020-11-24 04:26:59 -03:00
Rodrigo Locatti
7afb7a9494
Merge pull request #4972 from lioncash/unused4
svc: Remove unnecessary [[maybe_unused]] tag
2020-11-24 04:25:59 -03:00
Chloe Marcec
ab25d1fe9a nvservices: Reintroducee IoctlCtrl
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24 16:40:23 +11:00
bunnei
d04abd39eb
Fix warnings in core/frontend/input.h with [[maybe_unused]]
Fixes build break due to #4927
2020-11-23 18:11:21 -08:00
bunnei
e371d12af6
Merge pull request #4927 from lioncash/input-error
input_common: Treat warnings as errors
2020-11-23 17:25:53 -08:00
comex
994f497781 Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
EmuWindow::PollEvents was called from the GPU thread (or the CPU thread
in sync-GPU mode) when swapping buffers.  It had three implementations:

- In GRenderWindow, it didn't actually poll events, just set a flag and
  emit a signal to indicate that a frame was displayed.

- In EmuWindow_SDL2_Hide, it did nothing.

- In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong
  because SDL_PollEvents is supposed to be called on the thread that set
  up video - in this case, the main thread, which was sleeping in a
  busyloop (regardless of whether sync-GPU was enabled).  On macOS this
  causes a crash.

To fix this:

- Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a
  default implementation that does nothing.

- In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have
  the main thread call SDL_WaitEvent in a loop.
2020-11-23 17:58:49 -05:00
bunnei
5d1447897a
Merge pull request #4451 from slashiee/extended-logging
logging/settings: Increase maximum log size to 100 MB and add extended logging option
2020-11-23 13:34:15 -08:00
Lioncash
874be0e3e1 svc: Remove unnecessary [[maybe_unused]] tag
The parameter is used in this function, so this suppression isn't
necessary.
2020-11-23 10:17:20 -05:00
Lioncash
5c4774e8ce input_common: Treat warnings as errors
Migrates over warnings as errors for input common to match how the
common library treats warnings as errors.
2020-11-22 04:50:03 -05:00
bunnei
3a85bc1e77
Merge pull request #4944 from lioncash/system-rem
patch_manager: Remove usages of the global system instance
2020-11-21 22:12:34 -08:00
bunnei
afd0e2ee87
Merge pull request #4907 from ogniK5377/nvdrv-cleanup
core: Make nvservices more standardized
2020-11-20 22:15:44 -08:00
bunnei
3794c91145 olsc: Move member initialization to after member functions. 2020-11-20 10:50:50 -08:00
bunnei
6e37676482 hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
2020-11-19 12:36:09 -08:00
Lioncash
6f8a06bac5 patch_manager: Remove usages of the global system instance
With this, only 19 usages of the global system instance remain within
the core library.

We're almost there.
2020-11-18 09:36:48 -05:00
Lioncash
aaf262bfed core: Remove unused private Init function for the System class
This isn't used, so it can be removed.
2020-11-18 02:09:08 -05:00
Lioncash
bcaadac22c core: Make use of [[nodiscard]] with the System class
Given this is a central class, we should flag cases where the return
value of some functions not being used is likely a bug.
2020-11-18 02:06:44 -05:00
Morph
ad50209383 hid: Reimplement Begin/EndPermitVibrationSession
Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-15 23:33:21 -05:00
Morph
d8ad2f3484 controllers/npad: Load input devices on init 2020-11-15 23:33:21 -05:00
Morph
97b2220a82 general: Fix compiler warnings on linux and miscellaneous changes 2020-11-15 23:33:21 -05:00
Morph
30e0d1c973 controllers/npad: Remove the old vibration filter
Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph
978ca65f59 hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted 2020-11-15 23:33:20 -05:00
Morph
e9e1876e82 input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
38110dd485 configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph
d6a41cfc21 settings: Remove global vibration strength modifier
This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15 23:33:20 -05:00
Morph
92fa5257c7 hid: Mark Begin/EndPermitVibrationSession as stubs
The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-15 23:33:20 -05:00
Morph
373408ae8c controllers/npad: Send an empty vibration on destruction/deactivation
This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-15 23:33:20 -05:00
Morph
70f16f1722 hid: Stub IsVibrationDeviceMounted
- Used in Super Mario Odyssey
2020-11-15 23:33:20 -05:00
Morph
9b501af8e3 controllers/npad: Add heuristics to reduce rumble state changes
Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
Morph
652d6766d5 configure_input: Hook up the vibration percentage spinbox
This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15 23:33:20 -05:00
Morph
e02ef3c3be controllers/npad: Stop games from vibrating incorrect controllers
Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-15 23:33:20 -05:00
Morph
07b81f57ba hid: Fix controller rumble based on new research
This fixes the issue where rumble is only sent to the first controller.
Now, individual controllers can receive their own rumble commands.
2020-11-15 23:33:20 -05:00
Morph
31de52513e hid: Pop a struct of parameters instead of popping individual parameters
Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id.
Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
2020-11-15 23:33:20 -05:00
Morph
e3c2749986 hid: Reorder all HID commands
Reorders all HID commands in command id order.
2020-11-15 23:33:20 -05:00
Morph
b92bf51ae1 hid: Implement GetVibrationDeviceInfo
The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware.

The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators.

Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators.

Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-15 23:33:20 -05:00
Morph
16e2e1c45f hid: Stub InitializeVibrationDevice 2020-11-15 23:33:20 -05:00
Morph
428ce8ec29 controllers/npad: Rename NPadType to NpadStyleSet
This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-15 23:33:20 -05:00
Morph
0a966e2cac controllers/npad: Add DeviceHandle struct
A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-11-15 23:33:20 -05:00
Morph
8f2959f680 settings: Preparation for per-game input settings 2020-11-15 23:33:20 -05:00
Morph
c0c4ed0d3b controllers/npad: Connect a controller on init if none are connected 2020-11-15 23:33:19 -05:00
bunnei
87f220efff
Merge pull request #4895 from Morph1984/cave-story-plus-applet-fix
applets/controller: Introduce additional checks for mode and caller
2020-11-12 21:55:06 -08:00
bunnei
c22d0d9945
Merge pull request #4901 from bunnei/caps-stub
hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
2020-11-09 21:20:08 -08:00
Chloe Marcec
fc4d692c50 Addressed issues 2020-11-10 15:57:36 +11:00
Chloe Marcec
31c12de0fe core: Make nvservices more standardized 2020-11-10 15:57:35 +11:00
Rodrigo Locatti
9b24197ca0
Merge pull request #4909 from lioncash/interrupt
cpu_interrupt_handler: Mark move contructor/assignment as deleted
2020-11-08 22:09:40 -03:00
Lioncash
da7be67daf ipc_helpers: Remove usage of the global system instance
Resolves numerous deprecation warnings throughout the codebase due to
inclusion of this header. Now building core should be significantly less
noisy (and also relying on less global state).

This also uncovered quite a few modules that were relying on indirect
includes, which have also been fixed.
2020-11-08 15:58:11 -05:00