Commit Graph

5154 Commits

Author SHA1 Message Date
James Rowe
e27bb6394d
Merge pull request #3837 from zhaowenlan1779/aboutdialog-builddate
citra-qt: Add build date in about dialog
2018-06-19 11:57:40 -06:00
NarcolepticK
f410974644 AC Migrate Logging Macros (#3838)
* service/ac: Migrate logging macros

* service/ac: Added 0x on hex

* service/ac: Changed lowercase x to uppercase X
2018-06-19 11:54:59 -06:00
zhupengfei
6c4f3257b7
citra-qt: Add build date in about dialog 2018-06-18 21:21:00 +08:00
James Rowe
574824a26c
Merge pull request #3632 from N00byKing/3dtv_botenable
Add Support for Stereoscopic 3D
2018-06-17 21:05:15 -06:00
James Rowe
c39dee1569
Merge pull request #3617 from BreadFish64/multiple-game-dirs
QT: Add support for multiple game directories
2018-06-17 21:04:24 -06:00
N00byKing
74367203cf emu_window: Adapt Touchscreen to 3D Settings 2018-06-17 14:00:47 +02:00
James Rowe
cf9bfe0690
Merge pull request #3787 from wwylele/shader-jit-state
shader/jit: preserve integer & condition register across invocation
2018-06-09 18:38:05 -06:00
James Rowe
2dac1a9590
Merge pull request #3788 from wwylele/shader-jit-breakc
shader/jit: implement breakc
2018-06-09 18:36:46 -06:00
James Rowe
6811eda2b9
Merge pull request #3764 from zhaowenlan1779/camera-flip
camera: camera refinement
2018-06-09 14:02:50 -06:00
James Rowe
a5cf5b56bd
Merge pull request #3826 from Steveice10/master
boss: Return buff_size in parameter 2 of ReceiveProperty.
2018-06-09 13:34:03 -06:00
James Rowe
ad81bca8dd
Merge pull request #3819 from zhaowenlan1779/game-list-refix
game_list: fix system title display
2018-06-09 13:32:28 -06:00
Steveice10
e24fb768e3 boss: Return buff_size in parameter 2 of ReceiveProperty. 2018-06-08 18:12:35 -07:00
zhupengfei
cb52033133
game_list: fix system title display 2018-06-07 18:50:35 +08:00
zhupengfei
3c554153c7
StillImageCamera: fix multiple prompt 2018-06-07 14:57:07 +08:00
zhupengfei
a15e4e80c6
QtMultimediaCamera: fix invalid settings 2018-06-07 14:57:07 +08:00
zhupengfei
7c48160beb
StillImageCamera: move GetFilePath to UI thread 2018-06-07 14:57:06 +08:00
zhupengfei
341c07156a
camera: Single/Double (QtMultimediaCamera) 2018-06-07 14:57:05 +08:00
zhupengfei
3cb91338e9
camera: migrate logging macros 2018-06-07 14:57:05 +08:00
zhupengfei
6e410dcef5
camera: refactor (add qt_camera_base) 2018-06-07 14:57:04 +08:00
zhupengfei
5ebd466869
camera: Add camera flip config 2018-06-07 14:57:03 +08:00
MerryMage
b8c5007153 arm_dyncom_interpreter: Clear exclusive memory state after SVC call 2018-06-03 21:06:57 +01:00
wwylele
b611b2934f UDS: fix RecvBeaconBroadcastData response header 2018-06-02 00:38:54 +03:00
N00byKing
523c52c708 renderer_opengl: Add Universal 3D Layout Adaption 2018-06-01 18:24:26 +02:00
jmorriz124
8c0ede544f 3dtv botenable improved (#1)
* Fixed crash when right eye isn't available

* Enabled swap screens in stereo views.  Fixed window alignment in stereo
views to handle all screen aspect ratios.

* Minor code cleanup and clang fomat updates.

* Minor cleanup of swapped and aspect ratio code
2018-06-01 17:05:29 +02:00
N00byKing
d27312b816 shared_page: Remove Get3DSliderstate 2018-06-01 17:05:29 +02:00
N00byKing
594e95084b shared_page: Set 3D Slider 2018-06-01 17:05:09 +02:00
N00byKing
f4894d5677 shared_page: Allow Setting the 3D Slider
Currently, changing the Option while the Game is running does not work
2018-06-01 17:05:02 +02:00
N00byKing
2814bbc3da renderer_opengl: Allow usage of Stereoscopic 3D 2018-06-01 17:01:06 +02:00
N00byKing
e4788130e5 citra, citra_qt, settings.h: Add Options for Stereoscopic 3D 2018-06-01 17:01:00 +02:00
Weiyi Wang
08b119153d
Merge pull request #3799 from wwylele/sigh
gl_rasterizer: reset texture state context after every draw
2018-06-01 14:24:28 +03:00
wwylele
9060e08e49 shader/jit: implement breakc 2018-06-01 13:04:39 +03:00
wwylele
f0ee4c0595 gl_rasterizer: reset texture state context after every draw 2018-06-01 12:05:30 +03:00
James Rowe
7715fd2c19
Merge pull request #3750 from wwylele/cube-watcher-fix
gl_rasterizer_cache: add missing watcher invalidation
2018-05-31 23:11:39 -06:00
James Rowe
f7f5a54bc3
Merge pull request #3751 from wwylele/shader-warning-shutup
gl_shader_gen: rearrange function definition to avoid suprious warnings
2018-05-31 23:10:42 -06:00
James Rowe
87d2866127
Merge pull request #3757 from zhaowenlan1779/game-list-fix
citra_qt: Improve Game List Item display
2018-05-31 23:10:02 -06:00
James Rowe
489d5a3da9
Merge pull request #3769 from Kloen/dark-theme-updates
citra-qt: Update Dark theme to latest version
2018-05-31 22:45:54 -06:00
James Rowe
174241ff90
Merge pull request #3800 from liushuyu/master
citra: correct regex for matching nickname
2018-05-31 22:14:39 -06:00
James Rowe
04a9145dfc
Merge pull request #3776 from darkf/cubeb-sink2
Implement a Cubeb audio sink
2018-05-31 22:13:12 -06:00
darkf
04139e26bd cubeb_sink: Skip devices without a name
Previously this would crash.
2018-05-31 21:01:48 -05:00
darkf
ce6d9e2e28 externals: Don't build cubeb with tests 2018-05-31 21:01:48 -05:00
darkf
35c43aa293 audio_core: Only include cubeb if it's available 2018-05-31 21:01:48 -05:00
darkf
af73dd45f0 audio_core: Implement a cubeb audio sink 2018-05-31 21:01:48 -05:00
liushuyu
c0f352bc4e
citra: correct regex for matching nickname 2018-05-31 19:38:12 -06:00
James Rowe
72f9142bb1
Merge pull request #3746 from wwylele/ndm-new-framework
Service/NDM: convert to ServiceFramework
2018-05-29 23:54:21 -06:00
James Rowe
e63c374ff0
Merge pull request #3714 from wwylele/primitive-restart-guard
video_core/command_processor: correctly handles 0xFFFF index as a normal index
2018-05-29 23:22:00 -06:00
James Rowe
aa95604928
Merge pull request #3652 from N00byKing/3dtv_crashfix
gsp_gpu, shared_page: Change 3D LED State on SetLedForceOff
2018-05-29 22:43:52 -06:00
Valentin Vanelslande
90bcb26c3b citra_qt: Add Continue/Pause & Toggle Speed Limit hotkeys 2018-05-28 16:36:56 -05:00
Markus Wick
caba02d42a gl_rasterizer: Don't flip the texture bindings.
The state object isn't used anywhere else, so there
is no need to revert the state.
And the comment is just wrong: It doesn't matter
which textures are bound on framebuffer binding, it
only matters at draw time. And we reset all bindings
before the draw call. So let's use gl_state as it is
designed to avoid flipping states.
2018-05-28 21:04:59 +02:00
wwylele
874cb42e70 shader/jit: preserve integer & condition register across invocation 2018-05-28 14:41:47 +03:00
wwylele
549abe556b Service/NDM: convert to ServiceFramework 2018-05-28 11:28:13 +03:00