Commit Graph
18064 Commits
Author SHA1 Message Date
ReinUsesLispandameerj ad61b47f80 glasm: Add conversion instructions to GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj 7703d65f23 glasm: Add fp min/max insts and fix store for fp64 on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj 43a448d98d glasm: Add logical instructions on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj 99352741af glasm: Remove duplicated Fp64 pack instructions on GLASM 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj 45ef62d3ba glasm: Remove unnecesary new white space on Clamp GLASM 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj b4953e79ee glasm: Add floating-point comparisons on GLASM 2021-07-22 21:51:30 -04:00
ameerj 6705f56029 emit_glasm: Implement more integer alu ops 2021-07-22 21:51:30 -04:00
ameerj 3e10709091 glasm: Reimplement bitwise ops and BFI/BFE 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj 4502595bc2 glasm: Initial GLASM fp64 support 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj 9f851e3832 glasm: Implement GLASM fp16 packing and move bitwise insns 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj 4de65fbff4 glasm: Remove unused functions left from rebase 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj 6358b0d0c1 glasm: Specify namespace when using FormatTo 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj 939dab7120 glasm: Implement more GLASM composite instructions 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj 01e18581b9 vk_pipeline_cache: Enable int8 and int16 types on Vulkan 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj 1c9307969c glasm: Make GLASM aware of types 2021-07-22 21:51:30 -04:00
ameerj 934d300246 glasm: Use CMP.S for Select32
also fixes ADD and SUB to use U modifier
2021-07-22 21:51:30 -04:00
ameerj 68cc445b8e glasm: Implement more logical ops 2021-07-22 21:51:30 -04:00
ameerj 941c6dc740 glasm: Implement BFI, BFE
Along with implementations of common instructions along the way
2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj 3e841f6441 glasm: Use BitField instead of C bitfields 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj 2b04b4d27f glasm: Remove unused argument in identity instructions on GLASM 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj dc02cb92e4 gl_rasterizer: Flush L2 caches before glFlush on GLASM 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj 2c81ad8311 glasm: Initial GLASM compute implementation for testing 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj 6fd190d1ae glasm: Implement basic GLASM instructions 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj c1ba685d9c glasm: Changes to GLASM register allocator and emit context 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj 36f1586267 vk_scheduler: Use locks instead of SPSC a queue
This tries to fix a data race where we'd wait forever for the GPU.
2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj 56c47951c5 vk_query_cache: Wait before reading queries 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj a515036604 vk_master_semaphore: Use fetch_add to increase master semaphore tick 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj b10cf64c48 glasm: Add GLASM backend infrastructure 2021-07-22 21:51:30 -04:00
ameerj 09dc23f971 shader: ISET.X implementation 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj bfa47539f6 gl_shader_cache: Remove code unintentionally committed 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj b725db8709 shader: Fixup SPIR-V emit header namespaces 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj bed090807a Move SPIR-V emission functions to their own header 2021-07-22 21:51:30 -04:00
FernandoS27andameerj ee61ec2c39 shader: Optimize NVN Fallthrough 2021-07-22 21:51:30 -04:00
FernandoS27andameerj 153a77efee shader: Stub SR_AFFINITY 2021-07-22 21:51:30 -04:00
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj d621e96d0d shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj 850b08a16c spirv: Be aware of NAN unaware drivers 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj fde47152d9 spirv: Add SSBO read fallbacks when no aliasing is available 2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj fd913bceaf spirv: Add OpKill fallback to demote 2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj d2a0f9d7ad spirv: Do not enable ShaderLayer
This is enabled by an extension instead of the capability.
2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj 2b434b74af spirv: Enable DemoteToHelperInvocationEXT only when supported 2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj cfd873275d spirv: Use OriginLowerLeft when requested 2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj bafe9e35a9 spirv: Only add image operands mask when needed 2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj d2e811db2e spirv: Workaround image unsigned offset bug
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj 4ead714910 spirv: Add int8 and int16 capabilities only when supported 2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj 33bebc3412 spirv: Add integer clamping workarounds
Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj 7b03b97118 spirv: Implement int8 and int16 conversion fallbacks 2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj 48a17298d7 spirv: Support OpenGL uniform buffers and change bindings 2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj d5d6778ba5 spirv: Desambiguate descriptor names
Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj a46d91b1ef shader: Add OpenGL shader profile options 2021-07-22 21:51:29 -04:00