bunnei
|
d01bf170c4
|
Merge pull request #1725 from FernandoS27/gl43
Update OpenGL's backend version from 3.3 to 4.3
|
2018-11-23 23:56:57 -05:00 |
|
bunnei
|
e23543918b
|
Merge pull request #1785 from Tinob/master
Add support for clear_flags register
|
2018-11-23 23:55:56 -05:00 |
|
bunnei
|
b6b78203cc
|
Merge pull request #1769 from ReinUsesLisp/cc
gl_shader_decompiler: Rename cc to condition code and name internal flags
|
2018-11-23 23:31:04 -05:00 |
|
Rodolfo Bogado
|
54c2a4cafc
|
Add support for clear_flags register
|
2018-11-24 00:16:33 -03:00 |
|
bunnei
|
69b3f98d3a
|
Merge pull request #1744 from degasus/shader_cache
shader_cache: Only lock covered instructions.
|
2018-11-23 21:09:36 -05:00 |
|
Hexagon12
|
3135dbc29c
|
Added predicate comparison LessEqualWithNan (#1736)
* Added predicate comparison LessEqualWithNan
* oops
* Clang fix
|
2018-11-23 08:51:32 -08:00 |
|
bunnei
|
c4b5319446
|
Merge pull request #1756 from ReinUsesLisp/fix-textures
gl_shader_decompiler: Fix register overwriting on texture calls
|
2018-11-23 08:49:37 -08:00 |
|
bunnei
|
d77af9f8fd
|
Merge pull request #1766 from FernandoS27/fix-txq
Properly Implemented TXQ Instruction
|
2018-11-23 08:48:57 -08:00 |
|
ReinUsesLisp
|
c9ac23683b
|
gl_shader_decompiler: Add a message for unimplemented cc generation
|
2018-11-22 16:12:27 -03:00 |
|
bunnei
|
50d2abaaa9
|
Merge pull request #1775 from bunnei/blend-eq
maxwell_3d: Implement alternate blend equations.
|
2018-11-22 08:44:05 -08:00 |
|
bunnei
|
0e6a608245
|
maxwell_3d: Implement alternate blend equations.
- Used by Undertale.
|
2018-11-22 00:51:01 -05:00 |
|
bunnei
|
b84f4cfb62
|
Merge pull request #1737 from FernandoS27/layer-copy
Implemented Fast Layered Copy
|
2018-11-21 21:39:16 -08:00 |
|
ReinUsesLisp
|
74eb16521f
|
gl_shader_decompiler: Rename internal flag strings
|
2018-11-21 22:31:42 -03:00 |
|
ReinUsesLisp
|
8a5e6fce07
|
gl_shader_decompiler: Rename control codes to condition codes
|
2018-11-21 22:31:16 -03:00 |
|
ReinUsesLisp
|
864cbbaf4c
|
gl_shader_decompiler: Fix register overwriting on texture calls
|
2018-11-21 21:21:19 -03:00 |
|
bunnei
|
ec38b4e883
|
Merge pull request #1753 from FernandoS27/ufbtype
Use default values for unknown framebuffer pixel format
|
2018-11-21 14:15:27 -08:00 |
|
bunnei
|
61586e8794
|
Merge pull request #1752 from ReinUsesLisp/unimpl-decompiler
gl_shader_decompiler: Use UNIMPLEMENTED when applicable
|
2018-11-21 14:13:28 -08:00 |
|
FernandoS27
|
4a6a9b6622
|
Properly Implemented TXQ Instruction
|
2018-11-21 18:12:36 -04:00 |
|
FernandoS27
|
0368260c99
|
Removed pre 4.3 ARB extensions
|
2018-11-21 11:43:17 -04:00 |
|
FernandoS27
|
0a9fedfac9
|
Use default values for unknown framebuffer pixel format
|
2018-11-21 07:33:34 -04:00 |
|
ReinUsesLisp
|
423a3ed2c8
|
gl_shader_decompiler: Remove UNREACHABLE when setting RZ
|
2018-11-20 22:23:10 -03:00 |
|
ReinUsesLisp
|
bb893188eb
|
gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable
|
2018-11-20 22:00:13 -03:00 |
|
Markus Wick
|
cfbae58b2b
|
shader_cache: Only lock covered instructions.
|
2018-11-20 21:58:31 +01:00 |
|
FernandoS27
|
eb36463e03
|
Implemented Fast Layered Copy
|
2018-11-19 19:51:13 -04:00 |
|
bunnei
|
6dc33fb812
|
Merge pull request #1693 from Tinob/master
Missing ogl states
|
2018-11-18 19:59:10 -08:00 |
|
Frederic L
|
11a1442229
|
Eliminated unnessessary memory allocation and copy (#1702)
|
2018-11-18 19:53:03 -08:00 |
|
ReinUsesLisp
|
29e7c76d66
|
gl_rasterizer: Remove default clip distance
|
2018-11-18 23:57:52 -03:00 |
|
Rodolfo Bogado
|
4d1a0a24cc
|
drop support for non separate alpha as it seems to cause issues in some games
|
2018-11-18 03:44:48 -03:00 |
|
Rodolfo Bogado
|
81a9c5fe6f
|
fix sampler configuration, thanks to Marcos for his investigation
|
2018-11-17 19:59:34 -03:00 |
|
Rodolfo Bogado
|
b312cca756
|
small type fix
|
2018-11-17 19:59:34 -03:00 |
|
Rodolfo Bogado
|
53b4a1af0f
|
add AlphaToCoverage and AlphaToOne
|
2018-11-17 19:59:34 -03:00 |
|
Rodolfo Bogado
|
8ed7e1af2c
|
add support for fragment_color_clamp
|
2018-11-17 19:59:33 -03:00 |
|
Rodolfo Bogado
|
02c22a3440
|
add missing MirrorOnceBorder support where supported
|
2018-11-17 19:59:33 -03:00 |
|
Rodolfo Bogado
|
1d60bb6544
|
set border color not depending on the wrap mode
only enable color mask for the first framebuffer id independent blending is disabled
|
2018-11-17 19:59:33 -03:00 |
|
Rodolfo Bogado
|
6a2aa6dbdb
|
set default value for point size register
|
2018-11-17 19:59:33 -03:00 |
|
Rodolfo Bogado
|
1881e86c43
|
fix viewport and scissor behavior
|
2018-11-17 19:59:32 -03:00 |
|
bunnei
|
405dd03dae
|
Merge pull request #1700 from FreddyFunk/cleanup
gl_rasterizer_chache: Minor cleanup
|
2018-11-16 07:07:30 -08:00 |
|
bunnei
|
0b701751da
|
Merge pull request #1676 from lioncash/warn
gl_state: Amend compilation warnings
|
2018-11-16 07:00:03 -08:00 |
|
Frederic Laing
|
3844b5c0c5
|
gl_rasterizer_chache: Minor cleanup
|
2018-11-15 20:10:05 +01:00 |
|
bunnei
|
3bd503d59c
|
Merge pull request #1662 from FreddyFunk/CopySurface-Optimization
gl_rasterizer_cache: CopySurface optimization
|
2018-11-13 18:58:12 -08:00 |
|
Lioncash
|
9a0fb7d9fb
|
gl_state: Amend compilation warnings
Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
|
2018-11-13 07:10:40 -05:00 |
|
bunnei
|
65bd03d74c
|
Merge pull request #1628 from greggameplayer/Texture2DArray
Implement SurfaceTarget Texture2DArray
|
2018-11-12 21:13:47 -08:00 |
|
greggameplayer
|
c8b3f09876
|
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
|
2018-11-12 18:34:54 -08:00 |
|
bunnei
|
2c6efda235
|
Merge pull request #1660 from Tinob/master
Map more missing opengl states
|
2018-11-11 19:58:16 -08:00 |
|
bunnei
|
a264fac943
|
Merge pull request #1664 from FreddyFunk/cast2
gl_rasterizer: Fix compiler warnings
|
2018-11-11 12:18:29 -08:00 |
|
Rodolfo Bogado
|
72b1fae984
|
Use core extensions when available to set max anisotropic filtering level
|
2018-11-11 16:36:53 -03:00 |
|
Rodolfo Bogado
|
4e6c64bf8d
|
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
|
2018-11-11 16:36:53 -03:00 |
|
Rodolfo Bogado
|
4a6eff3b7b
|
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
|
2018-11-11 16:31:00 -03:00 |
|
Rodolfo Bogado
|
e9610ec0dd
|
set sampler max lod, min lod, lod bias and max anisotropy
|
2018-11-11 16:31:00 -03:00 |
|
bunnei
|
eaee73f95d
|
Merge pull request #1669 from ReinUsesLisp/fixup-gs
gl_shader_decompiler: Guard out of bound geometry shader input reads
|
2018-11-11 08:28:20 -08:00 |
|