Commit Graph

20029 Commits

Author SHA1 Message Date
bunnei
17bf40f405
Merge pull request #7045 from behunin/patch-1
Tas configure ui nits
2021-09-23 09:29:55 -07:00
Fernando Sahmkow
60a3980561 Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan. 2021-09-23 03:49:10 +02:00
Lioncash
091e141142 core/profile_select: Avoid uninitialized read in SelectProfile()
The default constructor of UUID doesn't initialize its data members, so
we need to directly initialize it to be invalid.
2021-09-22 18:10:39 -04:00
Lioncash
40314cc586 common/uuid: Add validity checking functions to interface
Given we have a function to invalidate, we should also have ones to
query the validity. Also makes the code more straightforward to read.
2021-09-22 17:59:00 -04:00
Levi Behunin
2b3c9c61db Clean-up and nits
Remove redundent label, rearange checkboxs to keep same 3 per column layout, remove unneeded properties.
2021-09-22 00:56:03 -06:00
Levi Behunin
77e327dd1a Clean-up
Numerize names, remove unneeded properties and spacer.
2021-09-20 20:02:54 -06:00
bunnei
7b22d61fb1
Merge pull request #7003 from ameerj/unlocked-present-mode
vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
2021-09-20 14:34:21 -07:00
Ameer J
cd973d6037
Merge pull request #7017 from FernandoS27/i-am-barbie-girl
Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
2021-09-19 23:56:08 -04:00
ameerj
24049591f6 maxwell_dma: Minor refactoring 2021-09-19 20:36:41 -04:00
ameerj
1ea8073783 buffer_cache: Minor fixes
Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation.
2021-09-19 20:35:07 -04:00
bunnei
a9c3619d26
Merge pull request #7019 from ameerj/videocore-jthread
videocore: Use std::jthread for worker threads
2021-09-18 20:37:40 -07:00
Levi Behunin
ad85689417
Tas configure ui nits
Text looked cramped on my pc (Ubuntu 21.04). Re-flowed text as well for nicer read.
2021-09-18 19:41:59 -06:00
bunnei
6e376c27a3
Merge pull request #6485 from MonsterDruide1/tas
input_common: TAS with script playback & recording
2021-09-18 16:30:06 -07:00
german77
75d8ec1e9f UI: Relocate tas menu and add brief description 2021-09-18 23:23:03 +02:00
german77
5401cf6eb5 input_common/tas: new update method 2021-09-18 23:22:57 +02:00
german77
33a1d790e8 input_common/tas: Document the main class 2021-09-18 23:22:48 +02:00
german77
e6c4bf52f0 input_common/tas: Add swap controller 2021-09-18 23:22:42 +02:00
german77
9bb6580d89 input_common/tas: overwrite file dialog 2021-09-18 23:22:42 +02:00
MonsterDruide1
f078b15565 input_common/tas: Fallback to simple update 2021-09-18 23:22:30 +02:00
german77
c01a872c8e config: Move TAS options to it's own menu 2021-09-18 23:22:30 +02:00
MonsterDruide1
4297d2fea2 core: Hacky TAS syncing & load pausing
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required.

First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`.

Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-18 23:22:20 +02:00
MonsterDruide1
3a7b37238b main: TAS Playback state label
During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
2021-09-18 23:22:12 +02:00
MonsterDruide1
f25d6ebc45 settings: File selector & other settings
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit.

Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
2021-09-18 23:22:11 +02:00
MonsterDruide1
b42c3ce21d input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.

The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.

Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18 23:22:00 +02:00
bunnei
35f46fc079
Merge pull request #7020 from Moonlacer/remove_audio_stretching
Remove audio stretching
2021-09-18 11:18:24 -07:00
Andrew Strelsky
25cd0342c4
Fix "Unknown C standard control flag" warning 2021-09-18 08:37:34 -04:00
Valeri
738cd1896b
If not on Windows, disable raw input
This way, if someone copies their Windows config to other OS, they won't be stuck without web applet for no apparent reason.
2021-09-18 15:10:00 +03:00
Valeri
b54bf126f7
Hide XInput bypass on non-Windows OSes
Follow-up to #6950. This option is a no-op on other OSes and only serves to spread confusion there.
2021-09-18 14:41:51 +03:00
bunnei
6d7801deb7
Merge pull request #6950 from german77/multiplay
input_common: Add advanced setting for 8 player support
2021-09-17 17:25:51 -07:00
bunnei
d4ee94165f
Merge pull request #7015 from german77/NotGoodForTerra
ngct: Stub Match
2021-09-17 10:58:55 -07:00
bunnei
ff54d9615f
Merge pull request #7011 from ameerj/vk-validation-0x0
vulkan_debug_callback: Ignore InvalidCommandBuffer-VkDescriptorSet errors
2021-09-16 17:17:04 -07:00
ameerj
22162f906b host_shaders: Remove opengl_copy_bgra.comp 2021-09-16 19:49:13 -04:00
ameerj
ab808fe7cf gl_texture_cache: Migrate BGRCopyPass from util_shaders
The BGR copies no longer use shaders.
2021-09-16 19:49:12 -04:00
Fernando S
a606b1448b
Merge pull request #7027 from ameerj/sorry-amd
vulkan_device: Reorder Float16Int8 declaration
2021-09-16 07:05:58 +02:00
ameerj
e3c153efa4 vulkan_device: Reorder Float16Int8 declaration
This variable was going out of scope before its usage in the vulkan device creation, causing a crash on very specific drivers.
2021-09-16 00:54:24 -04:00
ameerj
5601e1cb00 Revert "Merge pull request #7006 from FernandoS27/a-motherfucking-driver"
This reverts commit 62e88d0e74, reversing
changes made to edf3da346f.
2021-09-16 00:51:22 -04:00
bunnei
f6d5444293
Merge pull request #7010 from Morph1984/fs-timestamp
vfs: Partially implement GetFileTimeStampRaw
2021-09-15 20:13:26 -07:00
Moonlacer
371feaa635 fix_clang_error 2021-09-15 20:20:45 -05:00
ameerj
7f737b022a util_shaders: Unify BGRA copy passes 2021-09-15 21:10:52 -04:00
Moonlacer
09ab819040 fix_accidental_deletion 2021-09-15 19:59:10 -05:00
Moonlacer
44135b011f remove-audio-stretching-setting 2021-09-15 19:52:43 -05:00
ameerj
84f7e7e91c vk_scheduler: Use std::jthread 2021-09-15 20:49:07 -04:00
ameerj
877cd60b00 gpu: Use std::jthread for async gpu thread 2021-09-15 20:49:07 -04:00
ameerj
c2ddda2f51 threadsafe_queue: Add std::stop_token overload to PopWait
Useful for jthreads which make use of the threadsafe queues.
2021-09-15 20:49:07 -04:00
Ameer J
e4d9814ec4
Merge pull request #7014 from Morph1984/log-pipeline-count
renderers: Log total pipeline count
2021-09-15 19:44:08 -04:00
lat9nq
7bc07195c5 audin_u: Return a buffer event in RegisterBufferEvent
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-09-15 16:38:12 -04:00
lat9nq
17b0955f9a audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
This also moves IAudioIn's definition to the header.

Required for Splatoon 2 LAN play.
2021-09-15 15:52:09 -04:00
Fernando Sahmkow
13471ddf86 Build System: Build with JCC Erratum Mitigation 2021-09-15 21:32:44 +02:00
Fernando Sahmkow
8984abfc76 Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan. 2021-09-15 21:30:33 +02:00
Narr the Reg
b34b3efbb2
ngct: Stub Match
Needed for  Cruis'n Blast
2021-09-15 00:17:31 -05:00