Commit Graph
16680 Commits
Author SHA1 Message Date
ReinUsesLispandameerj a5d978e91e glasm: Fix tessellation input attributes 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 0d7d85c81e glasm: Add missing semicolon on tesscoord reading 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 48d4e26326 glasm: Fix tessellation headers 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 9ec2303ad6 glasm: Add tessellation shader declarations 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 2913ca811e glasm: Implement TessellationEvaluationPoint 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 54decced92 gl_shader_manager: Zero initialize current assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj c0e4074721 gl_shader_manager: Remove unintentionally committed #pragma 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj a569ac418e glasm: Implement patch memory 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 164b8c1ec5 glasm: Fix InvocationId declaration 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj d5db96386d glasm: Implement InvocationId 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 679e7146a7 glasm: Optimize EmitVertex into EMIT 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 79929be833 glasm: Implement geometry shader attribute reads 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 83cef0426b glasm: Properly declare attributes on geometry programs 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj fad139a3e6 glasm: Declare geometry program headers 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 690b1841e6 renderer_opengl: State track compute assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj c5ca4fe451 renderer_opengl: State track assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 0a54291c9c glasm: Fix potential aliasing bug on cube array samples 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 8fdb00a2b5 glasm: Implement ImageWrite 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj dadd192b30 glasm: Implement ImageRead 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 3d0ffc6ad0 glasm: Implement EmitVertex and EndPrimitive 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj f79cbbf814 glasm: Implement ImageGradient 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 291f220be3 glasm: Implement 64-bit shifts 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj d957b3a8fe glasm: Implement barriers 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj b60b3fa113 glasm: Fix compute stage name 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 96962c1d3c glasm: Fix phi instruction types 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 91a3c2c1c0 glasm: Implement PREC on relevant instructions 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj accad56ee7 glasm: Implement stores to gl_ViewportIndex 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 2494dbe183 glasm: Implement gl_PointSize stores 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 9415c435fc glasm: Implement gl_PointCoord 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 12dcb9fcc2 glasm: Implement ImageQueryLod 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 4a22942f45 glasm: Implement ImageFetch 2021-07-22 21:51:32 -04:00
ameerj 3777592ada glasm: Implement IADD.CC 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 98ed8ff103 glasm: Implement BFE.CC 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 2e0d56da7e glasm: Implement SelectU1 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 85fc7e584e HACK: Bind stages before and after bindings
Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.

Affects all SSBO usages on GLASM.
2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj e8ed904805 glasm: Implement gl_WorkGroupID 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 0a42277a4f glasm: Implement TXQ and improve texture info reads 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj c560bf99c2 glasm: Implement gl_FrongFacing attribute 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 8b7d5912d6 glasm: Support textures used in more than one stage 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 3d3ed53511 glasm: Implement textureGather instructions 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 0fa421f82f glasm: Implement gl_FragDepth and gl_SampleMask stores 2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 1ee7f8b943 glasm: Do not alias ConditionRef for now
Immediate condition refs where not handled correctly. Just move the
value for now.
2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 9bb3e008c9 shader: Read branch conditions from an instruction
Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj 4bad415bca glasm: Implement InstanceId and VertexId 2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj afcb140185 glasm: Add missing return value on move assignment 2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj fb3ba62b3a glasm: Fix aliased bitcasts ref counting 2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj f1b334b9f9 glasm: Remove unintentional comma on vector insert 2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj ec6fc5fe78 glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj c42a6143a5 glasm: Add support for non-2D texture samples 2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj bee9fb0563 glasm: Reorder unreachable image instructions to the bottom 2021-07-22 21:51:31 -04:00