Commit Graph

11978 Commits

Author SHA1 Message Date
bunnei
90bda66028
Merge pull request #3378 from ReinUsesLisp/uscaled
maxwell_to_gl: Implement R8G8_USCALED
2020-02-07 22:55:52 -05:00
bunnei
90df4b8e2b
Merge pull request #3369 from ReinUsesLisp/shf
shader/shift: Implement SHF
2020-02-07 22:06:57 -05:00
bunnei
aa3f9b9606
Merge pull request #3381 from bunnei/ipc-fix
hle: services: Fix prepo IPC, and add better error checking.
2020-02-07 16:25:42 -05:00
bunnei
09d766d357
Merge pull request #3362 from ReinUsesLisp/fix-instanced
gl_rasterizer: Fix instanced draw arrays
2020-02-06 21:39:59 -05:00
bunnei
ba53543da6 kernel: transfer_memory: Properly reserve and reset memory region. 2020-02-05 23:06:54 -05:00
Zach Hilman
7a547b9342 wait_object: Make wait behavior only require one object to signal.
- This was holdover from citra.
2020-02-05 23:06:53 -05:00
bunnei
3a0c1e79f8 am: Correct IPC object count mismatch. 2020-02-05 23:06:53 -05:00
bunnei
77da74e17a services: am: Clear events on PopOutData and PopInteractiveOutData. 2020-02-05 23:06:52 -05:00
bunnei
84e895cdd6 am: Refactor IStorage interface. 2020-02-05 23:06:52 -05:00
bunnei
3557fa25d0 applets: software_keyboard: Signal state change on end of interactive session. 2020-02-05 23:06:51 -05:00
bunnei
be5fcffb89 applets: software_keyboard: Minor cleanup. 2020-02-05 23:06:50 -05:00
bunnei
2245c24e21 services: prepo: Fix IPC interface with SaveReport/SaveReportWithUser. 2020-02-05 22:52:35 -05:00
bunnei
9751ccc5e0 hle_ipc: Add error checking to read/write buffer access. 2020-02-05 22:52:35 -05:00
ReinUsesLisp
bf9a822b87 shader/decode: Fix constant buffer offsets
Some instances were using cbuf34.offset instead of cbuf34.GetOffset().
This returned the an invalid offset. Address those instances and rename
offset to "shifted_offset" to avoid future bugs.
2020-02-05 12:19:09 -03:00
ReinUsesLisp
8bb9eef97b maxwell_to_gl: Implement R8G8_USCALED 2020-02-04 21:32:36 -03:00
ReinUsesLisp
c81c361e82 maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR 2020-02-04 21:32:08 -03:00
ReinUsesLisp
0eb36c90f4 vk_rasterizer: Use noexcept variants of std::bitset
Removes bounds checking from "texceptions" instances.
2020-02-04 18:04:24 -03:00
bunnei
08c508b1c4
Merge pull request #3357 from ReinUsesLisp/bfi-rc
shader/bfi: Implement register-constant buffer variant
2020-02-04 15:14:13 -05:00
ReinUsesLisp
7da52673d0 gl_rasterizer: Implement GL_POINT_SPRITE
OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL
compatibility we have to explicitly enable it. This fixes
gl_PointCoord's behaviour.
2020-02-04 15:19:45 -03:00
bunnei
bf21aacc74
Merge pull request #3356 from ReinUsesLisp/fcmp
shader/arithmetic: Implement FCMP
2020-02-04 11:36:59 -05:00
bunnei
5733287822
Merge pull request #3360 from CJBok/statusbar-buttons
GUI: Togglable graphics settings buttons in status bar
2020-02-03 16:57:18 -05:00
bunnei
c31ec00d67
Merge pull request #3337 from ReinUsesLisp/vulkan-staged
yuzu: Implement Vulkan frontend
2020-02-03 16:56:25 -05:00
Lioncash
c7678c3044 input_common/udp: Ensure that UDP is shut down within Shutdown()
Previously the UDP backend would never actually get shut down.
2020-02-03 09:29:15 -05:00
Lioncash
83f8090273 input_common/udp: Add missing override specifiers
Prevents trivial warnings and ensures interfaces are properly
maintained between the base class.
2020-02-03 09:26:53 -05:00
Lioncash
5c61e0ba39 input_common/udp: std::move SocketCallback instances where applicable
std::function is allowed to heap allocate if the size of the captures
associated with each lambda exceed a certain threshold. This prevents
potentially unnecessary reallocations from occurring.
2020-02-03 09:24:05 -05:00
Lioncash
fb9c9ddcc9 input_common/udp: std::move shared_ptr within Client constructor
Gets rid of a trivially avoidable atomic reference count increment and
decrement.
2020-02-03 09:21:46 -05:00
Lioncash
9bb6ab77f4 udp/client: Replace deprecated from_string() call with make_address_v4()
Future-proofs code if boost is ever updated.
2020-02-03 09:20:40 -05:00
Lioncash
881408445a input_common/udp: Silence -Wreorder warning for Socket
Amends the constructor initializer list to specify the order of its
elements in the same order that initialization would occur.
2020-02-03 09:15:32 -05:00
Lioncash
36524465a6 input_common/udp: Remove unnecessary inclusions 2020-02-03 09:13:40 -05:00
Lioncash
4aa9c9632d input_common/udp: Add missing header guard 2020-02-03 09:09:06 -05:00
ReinUsesLisp
4eed744277 maxwell_3d: Fix stencil back mask 2020-02-02 17:50:46 -03:00
ReinUsesLisp
223a89a19f shader: Remove curly braces initializers on shared pointers 2020-02-01 22:52:10 -03:00
bunnei
b5bbe7e752
Merge pull request #3282 from FernandoS27/indexed-samplers
Partially implement Indexed samplers in general and specific code in GLSL
2020-02-01 20:41:40 -05:00
ReinUsesLisp
729ca120e3 shader/shift: Implement SHIFT_RIGHT_{IMM,R}
Shifts a pair of registers to the right and returns the low register.
2020-02-01 21:20:02 -03:00
ReinUsesLisp
017474c3f8 shader/shift: Implement SHF_LEFT_{IMM,R}
Shifts a pair of registers to the left and returns the high register.
2020-02-01 21:19:44 -03:00
bunnei
2916c1bc25
Merge pull request #3268 from CJBok/deadzone
GUI: Deadzone controls for sdl engine at configuration input
2020-02-01 16:35:15 -05:00
bunnei
69a6796de1
Merge pull request #3284 from CJBok/hid-fix
hid: Fix analog sticks directional states
2020-02-01 14:02:41 -05:00
bunnei
c18f9898d9
Merge pull request #3364 from lioncash/thread
core/arm: Remove usage of global GetCurrentThread()
2020-01-31 11:13:24 -05:00
bunnei
6b5b01b29f
Merge pull request #3363 from lioncash/unique_ptr
kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr
2020-01-30 23:33:02 -05:00
bunnei
91b0a3f799
Revert "system_archive: Fix Korean and Chinese fonts" 2020-01-30 22:02:15 -05:00
Lioncash
472319e573 core/arm: Remove usage of global GetCurrentThread()
Now both CPU backends go through their referenced system instance to
obtain the current thread.
2020-01-30 18:52:25 -05:00
Lioncash
2de2bb980e kernel/physical_core: Make use of std::unique_ptr
shared_ptr was used in 2d1984c20c due to a
misunderstanding of how the language generates move constructors and
move assignment operators.

If a destructor is user-provided, then the compiler won't generate the
move constructor and move assignment operators by default--they must be
explicitly opted into.

The reason for the compilation errors is due to the fact that the
language will fall back to attempting to use the copy constructor/copy
assignment operators if the respective move constructor or move
assignment operator is unavailable.

Given that we explicitly opt into them now, the the move constructor and
move assignment operators will be generated as expected.
2020-01-30 18:42:40 -05:00
Lioncash
16e7b7b83d core/cpu_manager: Remove unused includes
Nothing from these headers are used within this source file, so we can
remove them.
2020-01-30 18:30:57 -05:00
Lioncash
51927bc9dc kernel/physical_core: Remove unused kernel reference member variable
This isn't used within the class, so it can be removed to simplify the
overall interface.

While we're in the same area, we can simplify a unique_ptr reset() call.
2020-01-30 18:29:57 -05:00
bunnei
985d0f35e5
Merge pull request #3353 from FernandoS27/aries
System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
2020-01-30 18:13:59 -05:00
bunnei
8a7cdfc3ff
Merge pull request #3151 from FearlessTobi/fix-korean
system_archive: Fix Korean and Chinese fonts
2020-01-30 15:09:55 -05:00
bunnei
c593e45dbd
Merge pull request #3347 from ReinUsesLisp/local-mem
shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
2020-01-30 10:59:52 -05:00
ReinUsesLisp
b69321650e gl_rasterizer: Fix instanced draw arrays
glDrawArrays was being used when the draw had a base instance specified.
This commit removes the draw parameters abstraction and fixes the
mentioned issue.
2020-01-30 02:22:00 -03:00
ReinUsesLisp
a7beabb68f yuzu/bootmanager: Define Vulkan widget only when enabled 2020-01-29 19:20:12 -03:00
bunnei
2db7adc42a
Merge pull request #3350 from ReinUsesLisp/atom
shader/memory: Implement ATOM.ADD
2020-01-29 16:49:54 -05:00
ReinUsesLisp
c29584a090 yuzu_cmd: Fix memcpy on Vulkan handlers 2020-01-29 17:53:11 -03:00
ReinUsesLisp
f92cbc5501 yuzu: Implement Vulkan frontend
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
2020-01-29 17:53:11 -03:00
ReinUsesLisp
8299f1ceef web_service/telemetry_json: Report USER_CONFIG 2020-01-29 17:53:11 -03:00
ReinUsesLisp
788d57d723 settings: Add settings for graphics backend 2020-01-29 17:53:11 -03:00
ReinUsesLisp
e651e54b85 core: Only wait for idle on gpu_core when it was initialized
This fixes crashes when a Vulkan device fails to initialize.
2020-01-29 17:53:11 -03:00
ReinUsesLisp
9f0162e4b5 shader/other: Fix skips for SYNC and BRK 2020-01-29 17:53:11 -03:00
ReinUsesLisp
270177f38a shader/other: Stub S2R LaneId 2020-01-29 17:53:11 -03:00
ReinUsesLisp
b35449c85d buffer_cache: Delay buffer destructions
Delay buffer destruction some extra frames to avoid destroying buffers
that are still being used from older frames. This happens on Nvidia's
driver with mailbox.
2020-01-29 17:53:11 -03:00
bunnei
b11aeced18
Merge pull request #3355 from ReinUsesLisp/break-down
texture_cache/surface_base: Fix layered break down
2020-01-29 12:29:56 -05:00
bunnei
91f79225e7
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
gl_texture_cache: Silence implicit sign cast warnings
2020-01-29 11:23:50 -05:00
CJBok
8d6b4e836c clang 2020-01-29 05:43:55 +01:00
CJBok
6e87111f91 minor corrections 2020-01-29 00:02:28 +01:00
CJBok
4bc4fdf5ff GUI: Togglable graphics settings buttons in status bar 2020-01-28 23:59:30 +01:00
bunnei
c457e47297
Merge pull request #3359 from ReinUsesLisp/assert-point-size
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
2020-01-28 15:19:51 -05:00
ReinUsesLisp
8178fe8960 gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
This was implemented by a previous commit and it's no longer required.
2020-01-28 16:32:30 -03:00
bunnei
bea6327d74
Merge pull request #3354 from ReinUsesLisp/depth-stencil
gl_texture_cache: Properly implement depth/stencil sampling
2020-01-28 12:06:11 -05:00
ReinUsesLisp
abae795986 gl_texture_cache: Silence implicit sign cast warnings 2020-01-27 20:59:11 -03:00
Fernando Sahmkow
2d1984c20c System: Address Feedback 2020-01-27 09:54:11 -04:00
ReinUsesLisp
137a8aa55c shader/bfi: Implement register-constant buffer variant
It's the same as the variant that was implemented, but it takes the
operands from another source.
2020-01-27 01:20:38 -03:00
ReinUsesLisp
e3fc3459c8 shader/arithmetic: Implement FCMP
Compares the third operand with zero, then selects between the first and
second.
2020-01-27 01:15:44 -03:00
ReinUsesLisp
f55f6ff9bb texture_cache/surface_base: Fix layered break down
Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
2020-01-26 21:48:07 -03:00
ReinUsesLisp
d17dfa6104 gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
2020-01-26 21:44:08 -03:00
Fernando Sahmkow
de4b01f75d System: Correct PrepareReschedule. 2020-01-26 14:32:50 -04:00
Fernando Sahmkow
a1630ab53e Kernel: Remove a few global instances from the kernel. 2020-01-26 14:23:46 -04:00
Fernando Sahmkow
e4a1ead897 Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
This commit instends on better naming the new purpose of this classes.
2020-01-26 14:07:22 -04:00
Fernando Sahmkow
450341b397 ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce. 2020-01-26 10:28:23 -04:00
ReinUsesLisp
d95d4ac843 shader/memory: Implement ATOM.ADD
ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.

This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.

This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
2020-01-26 01:54:24 -03:00
Fernando Sahmkow
4d6a86b03f Core: Refactor CPU Management.
This commit moves ARM Interface and Scheduler handling into the kernel.
2020-01-25 18:55:32 -04:00
Fernando Sahmkow
bb8eb15d39 Shader_IR: Address feedback. 2020-01-25 09:04:59 -04:00
ReinUsesLisp
d26e74f0a3 shader/memory: Implement STL.S16 and STS.S16 2020-01-25 03:16:10 -03:00
ReinUsesLisp
9a2cdf8520 shader/memory: Implement unaligned LDL.S16 and LDS.S16 2020-01-25 03:16:10 -03:00
ReinUsesLisp
531f25a037 shader/memory: Move unaligned load/store to functions 2020-01-25 03:16:10 -03:00
ReinUsesLisp
96638f57c9 shader/memory: Implement LDL.S16 and LDS.S16 2020-01-25 03:15:55 -03:00
bunnei
2a822f3378 bsd: Stub several more functions.
- Required for Little Town Hero to boot further.
2020-01-25 00:47:15 -05:00
bunnei
05df4a8c94
Merge pull request #3343 from FearlessTobi/ui-tab
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-25 00:40:13 -05:00
bunnei
2b1d66eda3
Merge pull request #3326 from FearlessTobi/port-5039
Port citra-emu/citra#5039: "common/logging: don't use regex for path trimming"
2020-01-24 20:59:57 -05:00
FearlessTobi
845a5dbca9 Disable clang-format for font files 2020-01-24 23:54:19 +01:00
bunnei
dfd998216c
Merge pull request #3344 from ReinUsesLisp/vk-botw
vk_shader_decompiler: Disable default values on unwritten render targets
2020-01-24 17:31:55 -05:00
Fernando Sahmkow
806f569143 Shader_IR: Change name of TrackSampler function so it does not confuse with the type. 2020-01-24 16:44:48 -04:00
Fernando Sahmkow
3919b7b8a9 Shader_IR: Corrections, styling and extras. 2020-01-24 16:44:48 -04:00
Fernando Sahmkow
37b8504faa Shader_IR: Correct Custom Variable assignment. 2020-01-24 16:44:47 -04:00
Fernando Sahmkow
7c530e0666 Shader_IR: Propagate bindless index into the GL compiler. 2020-01-24 16:44:47 -04:00
Fernando Sahmkow
3c34678627 Shader_IR: Implement Injectable Custom Variables to the IR. 2020-01-24 16:43:31 -04:00
Fernando Sahmkow
2b02f29a2d GL Backend: Introduce indexed samplers into the GL backend 2020-01-24 16:43:31 -04:00
Fernando Sahmkow
037ea431ce Shader_IR: deduce size of indexed samplers 2020-01-24 16:43:31 -04:00
Fernando Sahmkow
f4603d23c5 Shader_IR: Setup Indexed Samplers on the IR 2020-01-24 16:43:30 -04:00
Fernando Sahmkow
603c861532 Shader_IR: Implement initial code for tracking indexed samplers. 2020-01-24 16:43:30 -04:00
Fernando Sahmkow
64496f2456 Shader_IR: Address Feedback 2020-01-24 16:43:30 -04:00
Fernando Sahmkow
b97608ca64 Shader_IR: Allow constant access of guest driver. 2020-01-24 16:43:30 -04:00
Fernando Sahmkow
dc5cfa8d28 Shader_IR: Address Feedback 2020-01-24 16:43:29 -04:00