Sometimes when yuzu crashes, it restarts with the games list in fullscreen,
which would be fine, except there isn't an easy way to exit this.
It also doesn't occur often enough for qt-config.ini files to be in good supply.
UILayout\geometry value in qt-config.ini is the culprit,
at least for the one provided.
Proposed fix is to simply check isFullScreen when yuzu is starting up,
and take it out of full screen immediately
Two reasons for this:
1. Out of 7 connections, 6 are in ConfigureMotionTouch::ConnectEvents,
this is the outlier.
2. Qt6 doesn't moc the connection properly
There was some discussion about updating to Qt6 and I figured I would
work on some smaller parts. For Windows platform the WinMain function has moved
from the Qt5::WinMain to a new one called Qt6::EntryPointPrivate
Also Qt5 supports versionless CMake targets
https://www.qt.io/blog/versionless-cmake-targets-qt-5.15
These other changes in this commit are to support Qt6, but in ways that don't mess with Qt5.
src/yuzu/bootmanager.cpp: Qt6 complains about not being able to know to use QPoint or QPointF, picking QPoint
src/yuzu/bootmanager.h: Qt6 prefers that QStringList.h be included rather than an empty class definition
src/yuzu/configuration/configure_system.cpp: toULongLong intends to return unsigned 64 bit integer, but
Settings::values.rng_seed is only 32 bits wide
src/yuzu/game_list.cpp: Qt6 returns a different datatype for QStringList.length than Qt5,
it used to be int, but in Qt6 its now qsizetype
src/yuzu/loading_screen.cpp: Qt5's for QStyleOption.init say to switch to initFrom.
The QStyleOption.init doesn't exist in Qt6
src/yuzu/main.cpp: Another QPointer and QStringList.size, lets standardize on size()
Qt5 and Qt6 don't really do a good job of reporting Windows versions past the 2004 version.
Current: Windows 10 Version 2009
This Patch: Windows 10 Version 21H1 (Build 19043.1706)
Also: Windows 11 Version 21H2 (Build 22000.675)
Fixes: #8362
-mwindows doesn't work with Clang. tpoechtrager/wclang resolves this by
just using MinGW-GCC to link the executable, however this prevents us
from using LLVM-exclusive tools when building yuzu.
Solution is to send the linker argument we need from -mwindows directly
to the linker.
From https://gcc-help.gcc.gnu.narkive.com/FogklN5J/gcc-wl-subsystem-windows-mwindows-options
Another request from GillianMC.
The translated strings have been placed in a separate "Hotkeys" context as an alternative
to having to add the tr function to the Config class, or adding them to ConfigureHotkeys
context which is quite long. The English strings get attached to the items in the Action
column as "data", and are used for RetranslateUI and saving the hotkey configuration.
Use auto and a more descriptive variable name.
Secondly, fix some C++ misconceptions or constructing too many objects.
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
Co-authored-by: Lioncash <mathew1800@gmail.com>
The Icon was renamed in #8283 for Linux builds, and the fix proposed in #8312 would in turn break
the icon for Windows users.
I've decided to fix the aboutdialog.ui file via qtcreator.
I'm not sure its important to have the yuzu icon inside the About dialog grabbed from the local Qt theme,
but I've reword how the code works for that, and we can just delete those lines.
I've also thrown the yuzu.png through pngcrush to remove this warning
libpng warning: iCCP: known incorrect sRGB profile
Credit to abouvier for bringing bug up.
Looks like it was just missed when it was added, as currently the Network Tab only has one item
RetranslateUI is used more commonly throughout the project
The Custom RTC widget is under the influence of the computers System Locale.
The format strings are not necessarily related. As a small example, setting the Windows Language to Dansk, and then trying to use yuzu in English the requested AM/PM indicator is simply not shown
The display format for the Custom RTC field needs to be removed from src/yuzu/configuration/configure_system.ui
modifying the display format needs to be moved to src/yuzu/configuration/configure_system.cpp
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
QObject ends up being its own translation context. But this works in our
favor. GetButtonName and GetDirectionName will share one translation the
directions such as "Left" "Right" and the ConfigureInputPlayer context
will contain translations that show up in the form, in places that aren't
those buttons.
Reported by GillianMC on Discord. Looks to be a small quirk in the QT API.
setText(QObject::tr(status.text));
bringing up QObject breaks the link with the GameListItemCompat
Long story short, QT doesn't allow the link colors to be set via their stylesheets.
There are two ways to work with this, specify the color manually for every link (See the About dialog) The other way is to change the default palette.
IsDarkTheme is copy/pasted from src/yuzu/debugger/wait_tree.cpp