Commit Graph
151 Commits
Author SHA1 Message Date
vonchenplus 6ebc972c2b Remove spirv handle legacy related code 2021-12-18 14:08:50 +08:00
Feng Chen 4dd85f86a8 Implement convert legacy to generic 2021-11-19 22:53:58 +08:00
ReinUsesLispandFernando Sahmkow e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLispandFernando Sahmkow c15332c44f shader: Add IsTextureScaled opcode 2021-11-16 22:11:28 +01:00
ReinUsesLispandFernando Sahmkow c892359d1b shader: Add copy constructor to instructions 2021-11-16 22:11:28 +01:00
ReinUsesLispandFernando Sahmkow 95761cc6a7 shader: Add integer division opcodes 2021-11-16 22:11:28 +01:00
ReinUsesLispandFernando Sahmkow fb924ea85c shader: Add resolution down factor opcode 2021-11-16 22:11:27 +01:00
Fernando Sahmkow 194579bc4f ShaderCache: Fix Phi Nodes Type on OGL. 2021-11-01 22:26:17 +01:00
Fernando Sahmkow c50ad56bf5 ShaderCache: Order Phi Arguments from farthest away to nearest. 2021-10-31 19:34:15 +01:00
bunneiandGitHub a98f14e9b0 Merge pull request #6722 from ReinUsesLisp/xmad-opts
shader: Fold integer FMA from Nvidia's pattern
2021-07-29 18:45:37 -07:00
Lioncash 06ca911621 shader_recompiler: Remove unnecessary [[nodiscard]] instances
[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings.
2021-07-26 04:23:59 -04:00
ReinUsesLisp f6f0383b49 shader: Add TryInstRecursive utility to values 2021-07-26 01:31:05 -03:00
lat9nqandameerj 49946cf780 shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable

And some other errors
2021-07-22 21:51:40 -04:00
ameerj 11f04f1022 shader: Ignore global memory ops on devices lacking int64 support 2021-07-22 21:51:40 -04:00
ReinUsesLispandameerj 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLispandameerj 4397053d5c shader: Remove IAbs64 2021-07-22 21:51:39 -04:00
ReinUsesLispandameerj 808ef97a08 shader: Move loop safety tests to code emission 2021-07-22 21:51:39 -04:00
ReinUsesLispandameerj 61cd7dd301 shader: Add logging 2021-07-22 21:51:35 -04:00
lat9nqandameerj 373f75d944 shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLispandameerj 8f3043c3cf Revert "glasm: Skip phi moves on undefined instructions"
Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
ReinUsesLispandameerj 586c785366 glasm: Skip phi moves on undefined instructions 2021-07-22 21:51:33 -04:00
ReinUsesLispandameerj a49532c8eb video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
ReinUsesLispandameerj 9bb3e008c9 shader: Read branch conditions from an instruction
Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj ec6fc5fe78 glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
lat9nqandameerj f7a2340205 shader_recompiler: GCC fixes
Fixes members of unnamed union not being accessible, and one function
without a declaration.
2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj 776ab3ea12 shader: Use a non-trivial dummy to construct ASL node union 2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj bf5e48ffe4 glasm: Initial implementation of phi nodes on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj d54d7de40e glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj 3b6a632237 shader: Add floating-point rounding to I2F 2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj 6fd190d1ae glasm: Implement basic GLASM instructions 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj b10cf64c48 glasm: Add GLASM backend infrastructure 2021-07-22 21:51:30 -04:00
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj d621e96d0d shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
FernandoS27andameerj b541f5e5e3 shader: Implement VertexA stage 2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj aece958c2b shader: Add missing UndoUse case for GetSparseFromOp 2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj 21e3382830 shader: Simplify code in opcodes.h to fix Intellisense
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.

While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj d10cf55353 shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj c8f9772d65 shader: Fix gcc warnings 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 75dee55486 shader: Inline common Value getters 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 23182fa59c shader: Intrusively store in a block if it's sealed or not 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj f66851e376 shader: Use memset to reset instruction arguments 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj c84bbd9e44 shader: Inline common Value functions into the header 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 050e81500c shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 4209828646 shader: Intrusively store register values in block for SSA pass 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 6944cabb89 shader: Inline common Opcode and Inst functions 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 4bbe530337 shader: Inline common IR::Block methods 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 24cc298660 shader: Use a small_vector for phi blocks 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 79c2e43fcd shader: Calculate number of arguments in an opcode at compile time 2021-07-22 21:51:28 -04:00
FernandoS27andameerj 080857b60e shader: Add coarse derivatives 2021-07-22 21:51:28 -04:00
FernandoS27andameerj 04c459fc8d shader: Implement fine derivates constant propagation 2021-07-22 21:51:28 -04:00