Commit Graph
191 Commits
Author SHA1 Message Date
ReinUsesLispandameerj 61cd7dd301 shader: Add logging 2021-07-22 21:51:35 -04:00
lat9nqandameerj 373f75d944 shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLispandameerj 487057b8d2 shader: Comment why the array component is not read in TMML 2021-07-22 21:51:35 -04:00
ameerj 3c125d4134 tmml: Remove index component from coords vec
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
FernandoS27andameerj 562af30181 shader: Fix VertexA Shaders. 2021-07-22 21:51:34 -04:00
ReinUsesLispandameerj ec9a78885e shader: Add 2D and 3D variants to SUATOM and SURED
Used by Claybook.
2021-07-22 21:51:34 -04:00
ReinUsesLispandameerj 4f8b68fb04 shader: Avoid CPU side undefined behavior on I2F 2021-07-22 21:51:34 -04:00
ReinUsesLispandameerj 05d41fa9b7 shader: Add support for "negative" and unaligned offsets
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.

Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLispandameerj 5d170de0b5 shader: Implement ISCADD32I 2021-07-22 21:51:34 -04:00
ReinUsesLispandameerj 329dea217d shader: Always initialize up reference in structure control flow
Fixes ubsan issue.
2021-07-22 21:51:34 -04:00
ReinUsesLispandameerj d093522fac shader: Fix ImageWrite indexing 2021-07-22 21:51:34 -04:00
ReinUsesLispandameerj b659212dbd shader: Fix TMML queries 2021-07-22 21:51:34 -04:00
ReinUsesLispandameerj b7764c3a79 shader: Handle host exceptions 2021-07-22 21:51:34 -04:00
ReinUsesLispandameerj 9bb3e008c9 shader: Read branch conditions from an instruction
Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLispandameerj ec6fc5fe78 glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
lat9nqandameerj f7a2340205 shader_recompiler: GCC fixes
Fixes members of unnamed union not being accessible, and one function
without a declaration.
2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj bf5e48ffe4 glasm: Initial implementation of phi nodes on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj d54d7de40e glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ReinUsesLispandameerj 3b6a632237 shader: Add floating-point rounding to I2F 2021-07-22 21:51:31 -04:00
ameerj 09dc23f971 shader: ISET.X implementation 2021-07-22 21:51:30 -04:00
FernandoS27andameerj ee61ec2c39 shader: Optimize NVN Fallthrough 2021-07-22 21:51:30 -04:00
FernandoS27andameerj 153a77efee shader: Stub SR_AFFINITY 2021-07-22 21:51:30 -04:00
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 2021-07-22 21:51:30 -04:00
ReinUsesLispandameerj d621e96d0d shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
FernandoS27andameerj c49d56c931 shader: Address feedback 2021-07-22 21:51:29 -04:00
FernandoS27andameerj b541f5e5e3 shader: Implement VertexA stage 2021-07-22 21:51:29 -04:00
FernandoS27andameerj da936d6ad8 shader: Implement delegation of Exit to dispatcher on CFG 2021-07-22 21:51:29 -04:00
ameerj fb14820c86 shader: Fix IADD3.CC 2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj d2b54c6e42 shader: Fix VMNMX selector B 2021-07-22 21:51:29 -04:00
ReinUsesLispandameerj fe25f42403 shader: Remove identity removal pass for better build times 2021-07-22 21:51:29 -04:00
ameerj 7a9dc78398 shader: Refactor atomic_operations_global_memory 2021-07-22 21:51:28 -04:00
ameerj 427951d6fe shader: add missing include guard in half_floating_point_helper.h 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj c8f9772d65 shader: Fix gcc warnings 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj cc0fcd1b8d shader: Improve goto removal algorithm complexity
Find sibling node containing a nephew searching from the nephew itself
instead of the uncle.
2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 050e81500c shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj e4d1122082 shader: Move siblings check to a separate function and comment them out 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 469f8bb857 shader: Simplify code for local memory 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 7018e524f5 shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
FernandoS27andameerj 2999028976 shader: Address feedback 2021-07-22 21:51:28 -04:00
FernandoS27andameerj 881b33da3b shader: Implement F2F (Imm) 2021-07-22 21:51:28 -04:00
FernandoS27andameerj 21a878237b shader: Implement IADD3.CC/.X 2021-07-22 21:51:28 -04:00
FernandoS27andameerj f18a6dd1bd shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 0a0818c025 shader: Fix memory barriers 2021-07-22 21:51:28 -04:00
ameerj be431f5ed0 shader: Implement BFE and BFI CC
Fix two bugs in BFI.
2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 80940b1706 shader: Implement SampleMask 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 95815a3883 shader: Implement PIXLD.MY_INDEX 2021-07-22 21:51:28 -04:00
ReinUsesLispandameerj 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
ReinUsesLispandameerj 09165ae189 shader: Document and relax cache control on surface instructions 2021-07-22 21:51:27 -04:00
ReinUsesLispandameerj f263760c5a shader: Implement geometry shaders 2021-07-22 21:51:27 -04:00
ReinUsesLispandameerj a6cef71cc0 shader: Implement OUT 2021-07-22 21:51:27 -04:00