Lioncash
6030c5ce41
video_core: Eliminate the g_renderer global variable
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We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.
For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
2018-08-04 02:36:57 -04:00
Subv
8f2c4191ab
GPU: Remove the assert that required the CODE_ADDRESS to be 0.
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Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless.
2018-07-24 13:54:12 -05:00
bunnei
148a5bef7e
shader_bytecode: Implement other TEXS masks.
2018-07-22 03:23:15 -04:00
bunnei
c43eaa94f3
gl_shader_decompiler: Implement SEL instruction.
2018-07-22 00:37:12 -04:00
bunnei
5287991a36
maxwell_3d: Add depth buffer enable, width, and height registers.
2018-07-21 21:51:05 -04:00
Lioncash
bb960c8cb4
video_core: Use nested namespaces where applicable
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Compresses a few namespace specifiers to be more compact.
2018-07-20 18:23:54 -04:00
Lioncash
8b08f82dc7
maxwell_3d: Remove unused variable within GetStageTextures()
2018-07-19 22:38:28 -04:00
Subv
3d3b10adc7
GPU: Added register definitions for the stencil parameters.
2018-07-17 15:00:21 -05:00
bunnei
8aeff9cf8e
gl_rasterizer: Fix check for if a shader stage is enabled.
2018-07-12 22:57:57 -04:00
bunnei
64b5e5d5d9
Merge pull request #655 from bunnei/pred-lt-nan
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gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
2018-07-12 18:59:15 -07:00
bunnei
49c0c081c4
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
2018-07-12 20:04:35 -04:00
bunnei
4757ffdcce
gl_shader_decompiler: Use FlowCondition field in EXIT instruction.
2018-07-12 20:00:37 -04:00
Sebastian Valle
274d1fb0fc
Merge pull request #652 from Subv/fadd32i
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GPU: Implement the FADD32I shader instruction.
2018-07-12 17:36:51 -05:00
bunnei
3ff21345b4
Merge pull request #651 from Subv/ffma_decode
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GPU: Corrected the decoding of FFMA for immediate operands.
2018-07-12 12:42:58 -07:00
Subv
c1ae841f47
GPU: Implement the FADD32I shader instruction.
2018-07-12 12:00:31 -05:00
Subv
0cad310e12
GPU: Corrected the decoding of FFMA for immediate operands.
2018-07-12 10:15:48 -05:00
bunnei
639346bcfb
Merge pull request #625 from Subv/imnmx
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GPU: Implemented the IMNMX shader instruction.
2018-07-07 19:33:50 -07:00
bunnei
51bd76a5fd
Merge pull request #629 from Subv/depth_test
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GPU: Allow using the old NV04 values for the depth test function.
2018-07-05 16:43:10 -04:00
Subv
9f6a5660e8
GPU: Allow using the old NV04 values for the depth test function.
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These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp
This restores graphical output to Disgaea 5
2018-07-05 13:01:31 -05:00
bunnei
762bf6a522
Merge pull request #626 from Subv/shader_sync
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GPU: Stub the shader SYNC and DEPBAR instructions.
2018-07-05 12:54:19 -04:00
bunnei
8b815877a6
Merge pull request #622 from Subv/unused_tex
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GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
2018-07-05 11:29:17 -04:00
bunnei
1b0a74e23f
Merge pull request #621 from Subv/psetp_
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GPU: Implemented the PSETP shader instruction.
2018-07-05 11:28:50 -04:00
Subv
b0c92b80b1
GPU: Implemented the IMNMX shader instruction.
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It's similar to the FMNMX instruction but it works on integers.
2018-07-04 15:44:37 -05:00
Subv
77cfe4f027
GPU: Stub the shader SYNC and DEPBAR instructions.
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It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
2018-07-04 15:29:51 -05:00
Subv
c42b818cf9
GPU: Corrected the decoding for the TEX shader instruction.
2018-07-04 15:19:20 -05:00
Subv
53a55bd751
GPU: Implemented the PSETP shader instruction.
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It's similar to the isetp and fsetp instructions but it works on predicates instead.
2018-07-04 15:15:03 -05:00
Subv
c1bebdef5e
GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
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OpenGL's default behavior is already correct when the GPU is configured to flip the triangles.
This fixes 1-2 Switch's splash screen.
2018-07-04 10:26:46 -05:00
bunnei
c996787d84
Merge pull request #609 from Subv/clear_buffers
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GPU: Implemented the CLEAR_BUFFERS register.
2018-07-03 19:34:34 -04:00
Subv
c1811ed3d1
GPU: Support clears that don't clear the color buffer.
2018-07-03 16:56:47 -05:00
Subv
be51120d23
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
2018-07-03 16:56:44 -05:00
Subv
827bb08c91
GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.
2018-07-03 16:56:31 -05:00
bunnei
15e68cdbaa
Merge pull request #607 from jroweboy/logging
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Logging - Customizable backends
2018-07-03 00:26:45 -04:00
bunnei
ddb767f1b6
Merge pull request #611 from Subv/enabled_depth_test
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GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func
2018-07-02 23:47:11 -04:00
bunnei
5410b4659d
Merge pull request #610 from Subv/mufu_8
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GPU: Implemented MUFU suboperation 8, sqrt.
2018-07-02 22:26:42 -04:00
Subv
6e0eba9917
GPU: Use only the least significant 3 bits when reading the depth test func.
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Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
2018-07-02 21:06:36 -05:00
James Rowe
0d46f0df12
Update clang format
2018-07-02 21:45:47 -04:00
James Rowe
638956aa81
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
bunnei
92c7135065
Merge pull request #608 from Subv/depth
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GPU: Implemented the depth buffer and depth test + culling
2018-07-02 21:24:43 -04:00
Subv
6e4e0b2b41
GPU: Implemented MUFU suboperation 8, sqrt.
2018-07-02 19:48:15 -05:00
Sebastian Valle
055f1546d7
Merge pull request #606 from Subv/base_vertex
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GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
2018-07-02 14:07:38 -05:00
Sebastian Valle
9685dd5840
Merge pull request #605 from Subv/dma_copy
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GPU: Directly copy the pixels when performing a same-layout DMA.
2018-07-02 14:06:56 -05:00
Subv
c1f55c32c8
GPU: Added registers for depth test and cull mode.
2018-07-02 13:31:20 -05:00
Subv
0f929762b3
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
2018-07-02 12:42:04 -05:00
Subv
cc73bad293
GPU: Added register definitions for the vertex buffer base element.
2018-07-02 11:21:23 -05:00
Subv
ca633a5a3c
GPU: Directly copy the pixels when performing a same-layout DMA.
2018-07-02 09:46:33 -05:00
bunnei
066d6184d4
Merge pull request #602 from Subv/mufu_subop
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GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
2018-07-01 11:06:04 -04:00
Subv
f33e406ff2
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
2018-06-30 14:48:25 -05:00
bunnei
c96da97630
gl_shader_decompiler: Implement predicate NotEqualWithNan.
2018-06-30 03:01:25 -04:00
bunnei
6a28a66832
maxwell_3d: Add a struct for RenderTargetConfig.
2018-06-27 00:08:04 -04:00
Subv
a3d82ef5d9
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 11:39:10 -05:00