SachinVin
5bd146b569
gl_format_reinterpreter.cpp: remove CopyImageSubData; and enable TextureView reinterpreter only on nvidia
2021-12-19 00:38:24 +05:30
SachinVin
e8269a9e36
gl_format_reinterpreter.cpp: attempt to skip D24S8 to RGBA8 reinterpretation fast path for older nvidia GPUs,
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additionally check for GL_ARB_copy_image in the fallback path
2021-10-06 22:22:26 +05:30
SachinVin and GitHub
6183b5d76c
Merge pull request #5823 from SachinVin/dyn
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Android: Backport easy stuff
2021-10-03 18:58:20 +05:30
SachinVin and GitHub
d4e85e2bb5
video_core: Disable disk shader cache when GL_ARB_get_program_binary is unsupported ( #5785 )
2021-10-03 18:57:34 +05:30
SachinVin
80799b1e5d
gl_shader_gen.cpp: Fix separable shaders when GL_EXT_clip_cull_distance is not supported
2021-10-02 16:38:29 +05:30
SachinVin
80b8d66017
gl_rasterizer.cpp: don't check for GL_ARB_copy_image when using GLES
2021-10-02 16:38:27 +05:30
bunnei and SachinVin
9fbda04891
gl_shader_decompiler: Improve performance of accurate_mul on Android.
2021-10-02 16:38:24 +05:30
xperia64 and SachinVin
8a68c58070
Shield TV driver bug workaround
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shield tv
2021-10-02 16:38:22 +05:30
SachinVin
703ef0e6f0
gl_shader_gen.cpp:fix implicit type conversion error for gles
2021-10-02 16:38:20 +05:30
zhupengfei and SachinVin
84844e1b24
gl_shader_util: Specify default precision for uimage2D
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Otherwise, this causes the application to crash when compiling any shader, on both devices I tested.
2021-10-02 16:38:18 +05:30
BreadFish64 and SachinVin
e6b59cb5d8
video_core: implement optimized D24S8->RGBA8 reinterpreters
2021-10-02 16:38:17 +05:30
James Rowe and SachinVin
fda121c25c
Use immutable storage when available
2021-10-02 16:38:15 +05:30
BreadFish64 and SachinVin
b2057e1b62
android: disable OpenGL debug message again
2021-10-02 16:38:15 +05:30
BreadFish64 and SachinVin
54b8af1444
video_core: implement GLES depth/stencil downloads
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video_core: disable depth/stencil texture download on OpenGL ES
Disable deptch stencil shader in texture_downloader_es for now
enable_depth_stencil
DepthStencil
remove GL_DEBUG_OUTPUT_SYNCHRONOUS
2021-10-02 14:19:27 +05:30
BreadFish64 and SachinVin
91f52c2fdb
video_core: fix texture filters in GLES
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anime4k: reset state.texture_units[0].texture_2d before filtering
clang-fmt
2021-09-29 22:51:16 +05:30
bunnei and SachinVin
6f1c76518c
android: renderer_opengl: Various fixes for GLES.
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video_core: bump swap chain size for GLES to reduce bottleneck
SWAP_CHAIN_SIZE
2021-09-29 22:51:14 +05:30
bunnei and SachinVin
8a06463c97
android: video_core: Enable HW shadows and texture barrier on GLES.
2021-09-29 22:51:13 +05:30
bunnei and SachinVin
e028eb91c0
video_core: gl_shader_manager: Only set shader samplers on fragment shader.
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- Avoids unnecessary uniform errors.
2021-09-29 22:51:13 +05:30
bunnei and SachinVin
3b2b9282d3
android: video_core: Require GLES 3.2 in shaders.
2021-09-29 22:51:13 +05:30
bunnei and SachinVin
5a31aa175d
android: video_core: gl_rasterizer_cache: Make cache access thread safe.
2021-09-29 22:51:12 +05:30
bunnei and SachinVin
a941547c1c
android: renderer_opengl: Partially implement glLogicOp on GLES.
2021-07-24 23:37:03 +05:30
bunnei and SachinVin
853acce6c5
android: renderer_opengl: Optimize GetTexImageOES and fix bugs.
2021-07-24 23:37:01 +05:30
bunnei and SachinVin
855d19a468
android: gl_rasterizer_cache: Skip costly shutdown procedure.
2021-07-24 23:37:00 +05:30
SachinVin
4439423313
(jroweboy)gl_rasterizer_cache.cpp: Check Framebuffer Status
2021-07-24 23:36:58 +05:30
weihuoya and SachinVin
cddd447506
use separate texture buffer for light and fog
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gl_state.cpp: Fix typo in texture buffer LUT
gl_state.cpp: Initialize texture_buffer_lut_lf
2021-07-24 23:36:53 +05:30
Valeri and GitHub
dd31ed60c0
Add Get(Inv)WindowResolution shader functions ( #5818 )
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Those are available in upstream Dolphin, so it will help with keeping things compatible.
2021-07-24 12:35:33 -05:00
SachinVin and GitHub
842031a2eb
Fix Disk shader cache when accurate multiplication is off ( #5711 )
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* renderer_opengl.cpp: fix sanitize_mul check for disk shader cache
* Partially revert "Band-aid solution for 'Disk Shader Cache' (#5188 )"
This reverts commit 2e0ce86c9e .
* Disable `disk_shader_cache` checkbox when `hw_renderer` is off
2021-05-16 10:45:02 +02:00
bunnei and GitHub
9ff97270cf
Merge pull request #5501 from FearlessTobi/port-1064-3948
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Port yuzu-emu/yuzu#1064 and yuzu-emu/yuzu#3948 : Changes to Telemetry and CPU feature detection
2021-04-23 22:58:08 -07:00
bunnei and GitHub
24086d05bb
Merge pull request #5471 from vitor-k/misc
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Fix some warnings and some small changes
2021-04-23 22:54:00 -07:00
Vitor Kiguchi
3fb1988b5b
gl_rasterizer: check for GL_ARB_copy_image
2021-04-06 00:20:00 -03:00
Vitor Kiguchi
981ffb5090
shader_disk_cache: warn the user when ARB_get_program_binary is not supported.
2021-04-06 00:19:59 -03:00
xperia64 and GitHub
c2d36cde9f
Fix destructor order in rasterizer cache ( #5725 )
2021-02-21 18:05:27 -05:00
Marshall Mohror and GitHub
e6c479f497
Merge pull request #5710 from BreadFish64/bonk_textures
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gl_rasterizer_cache: Remove all fully invalid surfaces from the cache
2021-02-11 19:06:03 -06:00
xperia64 and GitHub
2ddecf35d2
Avoid leaking fences during re-presentation ( #5713 )
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* Avoid leaking fences during re-presentation
2021-02-09 11:32:48 -05:00
BreadFish64
ff56fdf37d
fix recycling custom textures
2021-02-08 15:53:06 -06:00
Marshall Mohror and GitHub
00c798991c
remove semicolon
2021-02-05 08:25:02 -06:00
Marshall Mohror and GitHub
6b2e7b77cc
Merge pull request #5657 from FearlessTobi/port-5158
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Port yuzu-emu/yuzu#5158 : "video_core: Remove unnecessary enum class casting in logging messages"
2021-02-04 10:51:29 -06:00
BreadFish64
a131f9eb74
gl_rasterizer_cache: don't place null textures in the recycler
2021-02-03 13:29:03 -06:00
BreadFish64
85e9ba897d
gl_rasterizer_cache: Recycle host textures
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Allocating new textures has fairly high driver overhead.
We can avoid some of this by reusing the textures from destroyed surfaces since the game will probably create more textures with the same dimensions and format.
2021-02-02 20:46:25 -06:00
BreadFish64
935e88a580
gl_rasterizer_cache: Remove all fully invalid surfaces from the cache
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Some games (e.g. Pilotwings Resort) create many surfaces that are invalidated quickly but were never removed.
This occasionally lead to large lag spikes due to high lookup times and other data structure management overhead.
2021-02-02 20:43:41 -06:00
Lioncash and FearlessTobi
10f440cb59
common/telemetry: Migrate namespace into the Common namespace
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Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
2021-01-04 05:17:13 +01:00
xperia64 and GitHub
94d1f695ee
Use alternate-form formatting for floats after fmt 7.1.2 update ( #5654 )
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* Use alternate-form formatting for floats after 7.1.2 update
* Last two floats
2020-12-28 18:32:36 -05:00
FearlessTobi and LC
20139141f7
video_core: Remove unnecessary enum class casting in logging messages
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fmt now automatically prints the numeric value of an enum class member by default, so we don't need to use casts any more.
Reduces the line noise in our code a bit.
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com >
2020-12-28 16:50:23 +01:00
Vitor Kiguchi
8e54e7cf1a
fix some conversion warnings
2020-12-06 16:01:59 -03:00
xperia64 and GitHub
4f058c04e8
Fix telemetry-related exit crash from use-after-free ( #5617 )
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* Fix telemetry-related exit crash from use-after-free
* ...clang format
2020-11-22 21:45:14 +08:00
Marshall Mohror and GitHub
a89261d397
Merge pull request #5580 from oneup03/master
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Implement Reverse Interlaced 3D
2020-11-16 16:53:05 -06:00
gal20 and GitHub
8b82a228f0
change result back to std::optional
2020-11-14 21:46:29 +02:00
5055212063
Update src/video_core/renderer_opengl/gl_shader_manager.cpp
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Co-authored-by: Marshall Mohror <mohror64@gmail.com >
2020-11-14 21:45:30 +02:00
gal20 and GitHub
03c002ee2a
make result not optional
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This fixes crash when hardware shader is enabled in the flatpak version
2020-11-14 19:58:12 +02:00
tywald and GitHub
2e0ce86c9e
Band-aid solution for 'Disk Shader Cache' ( #5188 )
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* Enable 'Accurate Multiplication' by default.
* Move 'Disk Shader Cache' to the 'Advanced' tab
* Prevent enabling 'Disk Shader Cache' when 'Enable Hardware Shader' or 'Accurate Multiplication' is disabled.
* Do not load 'Disk Shader Cache' when 'Accurate Multiplication' is disabled.
* Add a tooltip for 'Disk Shader Cache'.
2020-11-06 10:07:59 -08:00