Fernando Sahmkow
37c690576f
MaxwellDMA: Optimize micro copies.
2020-04-28 13:44:14 -04:00
Fernando Sahmkow
b87422a86f
VideoCore/GPU: Delegate subchannel engines to the dma pusher.
2020-04-27 22:07:21 -04:00
Fernando Sahmkow
90e5694230
VideoCore/Engines: Refactor Engines CallMethod.
2020-04-27 21:47:58 -04:00
bunnei
4dca2298f9
Merge pull request #3785 from ogniK5377/set-buffer-count-unit
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vi: Don't let uninitialized data pass as a response for SetBufferCount
2020-04-27 17:10:28 -04:00
Fernando Sahmkow
1517cba8ca
Merge pull request #3766 from ReinUsesLisp/renderpass-cache-key
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vk_renderpass_cache: Pack renderpass cache key and unify keys
2020-04-27 16:05:14 -04:00
Fernando Sahmkow
a65e9ad552
Merge pull request #3756 from ReinUsesLisp/integrated-devices
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vk_memory_manager: Remove unified memory model flag
2020-04-27 16:04:22 -04:00
Mat M
e8e04a4b80
Merge pull request #3797 from slashiee/hid-stub
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services: hid: Stub StopSevenSixAxisSensor.
2020-04-27 15:37:08 -04:00
bunnei
6c7d8073be
Merge pull request #3742 from FernandoS27/command-list
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Optimize GPU Command Lists and Introduce Fast GPU Time Option
2020-04-27 00:18:46 -04:00
bunnei
378aed07e9
Merge pull request #3795 from vitor-k/fix-folder
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Fix "Port citra-emu/citra#4956: "Fixes to game list sorting" #3611 "
2020-04-26 13:55:26 -04:00
bunnei
11e1629d89
Merge pull request #3744 from lioncash/table2
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service: Update function tables
2020-04-26 04:15:47 -04:00
Rodrigo Locatti
7e38dd580f
Merge pull request #3753 from ReinUsesLisp/ac-vulkan
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{gl,vk}_rasterizer: Add lazy default buffer maker and use it for empty buffers
2020-04-26 01:55:43 -03:00
bunnei
9bd70c52e5
Merge pull request #3791 from Kewlan/hotkey-config-plus
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configuration: Add Restore Default and Clear options to hotkeys
2020-04-26 00:33:08 -04:00
bunnei
ccda5ffa58
Merge pull request #3761 from Kewlan/stick-modifier-slider
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configure_input_player: Use slider to edit modifier scale
2020-04-25 22:55:41 -04:00
M&M
c1ffaa8b29
services: hid: Stub StopSevenSixAxisSensor.
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- Used by The Legend of Zelda: Breath of the Wild v1.6.0
2020-04-25 15:38:56 -07:00
Vitor Kiguchi
dffcff9fec
Fix the mistake in the port and update the comment for clarity
2020-04-25 15:01:20 -03:00
bunnei
c5bf693882
Merge pull request #3721 from ReinUsesLisp/sort-devices
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vulkan/wrapper: Sort physical devices
2020-04-25 03:27:40 -04:00
bunnei
4e37825dab
Merge pull request #3734 from ReinUsesLisp/half-float-mods
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decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
2020-04-25 00:41:43 -04:00
bunnei
d1e7cf3bdc
Merge pull request #3780 from lioncash/process
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svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
2020-04-24 23:22:26 -04:00
ReinUsesLisp
527a1574c3
vk_rasterizer: Pack texceptions and color formats on invalid formats
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Sometimes for unknown reasons NVN games can bind a render target format
of 0. This may be a yuzu bug.
With the commits before this the formats were specified without being
"packed", assuming all formats and texceptions will be written like in
the color_attachments vector.
To address this issue, iterate all render targets and pack them as they
are valid. This way they will match color_attachments.
- Fixes validation errors and graphical issues on Breath of the Wild.
2020-04-24 22:21:29 -03:00
Kewlan
a19c6317ef
Add Restore Defaults and Clear options to hotkeys
2020-04-24 23:50:26 +02:00
bunnei
7c8acb0025
Merge pull request #3749 from ReinUsesLisp/lea-imm
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shader/arithmetic_integer: Fix LEA_IMM encoding
2020-04-24 14:30:13 -04:00
Markus Wick
e717a1df20
Fix -Wdeprecated-copy warning.
2020-04-24 09:33:04 +02:00
Markus Wick
c499c22cf7
Fix -Werror=conversion error.
2020-04-24 09:33:04 +02:00
David Marcec
03a6f3b0f4
vi: Don't let uninitialized data pass as a response for SetBufferCount
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Currently SetBufferCount doesn't write to the out buffer which then contains uninitialized data. This leads to non-zero data which leads to responding with different error codes
2020-04-24 17:24:58 +10:00
bunnei
8f548266cd
Merge pull request #3760 from Morph1984/trailing-filedir-separator
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frontend/filesystem: Add a trailing separator to the string path
2020-04-24 01:44:32 -04:00
Rodrigo Locatti
f24c67877b
Merge pull request #3777 from lioncash/warn
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page_table: Remove unused captures
2020-04-23 21:47:54 -03:00
Rodrigo Locatti
db3dcb2f64
Merge pull request #3778 from lioncash/unused-var
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svc: Remove unused variable
2020-04-23 21:47:24 -03:00
Lioncash
ce7c02735e
shared_memory: Amend doxygen reference
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Amends the parameter to match the documentation reference.
Resolves a -Wdocumentation warning with clang.
2020-04-23 18:42:14 -04:00
Lioncash
4730347f8e
svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
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These were lost in the re-implementation of the virtual memory manager.
2020-04-23 18:12:04 -04:00
Lioncash
bed4865981
svc: Remove unused variable
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Since the VMM refactor, this is no longer used or needed.
2020-04-23 17:53:26 -04:00
Lioncash
f77b5dfe81
page_table: Remove unused captures
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Any time the lambda function is called, the permission being used in the
capture would be passed in as an argument to the lambda, so the capture
is unnecessary.
2020-04-23 17:33:08 -04:00
ReinUsesLisp
dbaebd8582
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
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The encoding for negation and absolute value was wrong.
Extracting is now done manually. Similar instructions having different
encodings is the rule, not the exception. To keep sanity and readability
I preferred to extract the desired bit manually.
This is implemented against nxas:
8dbc389957/table.h (L68)
That is itself tested against nvdisasm (Nvidia's official disassembler).
2020-04-23 18:29:38 -03:00
ReinUsesLisp
3e35101895
vk_rasterizer: Fix framebuffer creation validation errors
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Framebuffer creation was ignoring the number of color attachments.
2020-04-23 17:34:16 -03:00
ReinUsesLisp
8c37cd1af6
vk_pipeline_cache: Unify pipeline cache keys into a single operation
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This allows us to call Common::CityHash and std::memcmp only once for
GraphicsPipelineCacheKey. While we are at it, do the same for compute.
2020-04-23 17:34:16 -03:00
ReinUsesLisp
f665c92114
vk_renderpass_cache: Pack renderpass cache key to 12 bytes
2020-04-23 17:34:16 -03:00
Rodrigo Locatti
26f2820ae3
Merge pull request #3768 from H27CK/cmd-title-fmt
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Fix format error in performance statistics
2020-04-23 16:14:33 -03:00
bunnei
ff0c49e1ce
kernel: memory: Improve implementation of device shared memory. ( #3707 )
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* kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
2020-04-23 11:37:12 -04:00
Fernando Sahmkow
5c9feaebb6
Clang Format.
2020-04-23 08:52:58 -04:00
Fernando Sahmkow
b8aef40c56
GPU: Add Fast GPU Time Option.
2020-04-23 08:52:57 -04:00
Fernando Sahmkow
18a88d19dc
Maxwell3D: Process Macros on MultiMethod.
2020-04-23 08:52:56 -04:00
Fernando Sahmkow
3fedcc2f6e
DMAPusher: Propagate multimethod writes into the engines.
2020-04-23 08:52:55 -04:00
bunnei
eb26e9e711
Merge pull request #3730 from lioncash/time
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service/time: Remove reliance on the global system accessor
2020-04-23 02:41:38 -04:00
bunnei
2409fedacf
Merge pull request #3697 from lioncash/declarations
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CMakeLists: Enable -Wmissing-declarations on Linux builds
2020-04-23 02:18:52 -04:00
Kewlan
8d917e14f8
Edit modifier_scale with the deadzone slider
2020-04-23 06:32:39 +02:00
H27CK
a26a725515
Fix format error in performance statistics
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Formatting
2020-04-23 04:31:26 +02:00
bunnei
bf2ddb8fd5
Merge pull request #3677 from FernandoS27/better-sync
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Introduce Predictive Flushing and Improve ASYNC GPU
2020-04-22 22:09:38 -04:00
Mat M
2c806c5fd3
Merge pull request #3767 from ReinUsesLisp/point-size-pipeline
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vk_pipeline_cache: Fix unintentional memcpy into optional
2020-04-22 21:20:14 -04:00
ReinUsesLisp
d9463f4562
vk_pipeline_cache: Fix unintentional memcpy into optional
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The intention behind this was to assign a float to from an uint32_t, but
it was unintentionally being copied directly into the std::optional.
Copy to a temporary and assign that temporary to std::optional. This can
be replaced with std::bit_cast<float> once we are in C++20.
2020-04-22 21:36:05 -03:00
Fernando Sahmkow
c043ac4f13
GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,
2020-04-22 20:34:32 -04:00
bunnei
bee2c64b34
Merge pull request #3725 from MerryMage/fpcr
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thread: FPCR.FZ is likely not 1 (and FPCR.RMode = TieAway and FPCR.DN = 0)
2020-04-22 19:49:13 -04:00