hle: kernel: k_scheduler: Cleanup OnThreadPriorityChanged.
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@ -203,9 +203,7 @@ void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread, Thread
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}
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}
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void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, Thread* thread, Thread* current_thread,
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s32 old_priority) {
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void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, Thread* thread, s32 old_priority) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// If the thread is runnable, we want to change its priority in the queue.
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@ -292,7 +290,7 @@ void KScheduler::RotateScheduledQueue(s32 core_id, s32 priority) {
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// If the best thread we can choose has a priority the same or worse than ours, try to
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// migrate a higher priority thread.
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if (best_thread != nullptr && best_thread->GetPriority() >= static_cast<u32>(priority)) {
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if (best_thread != nullptr && best_thread->GetPriority() >= priority) {
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Thread* suggested = priority_queue.GetSuggestedFront(core_id);
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while (suggested != nullptr) {
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// If the suggestion's priority is the same as ours, don't bother.
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@ -103,8 +103,7 @@ public:
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static void OnThreadStateChanged(KernelCore& kernel, Thread* thread, ThreadState old_state);
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/// Notify the scheduler a thread's priority has changed.
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static void OnThreadPriorityChanged(KernelCore& kernel, Thread* thread, Thread* current_thread,
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s32 old_priority);
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static void OnThreadPriorityChanged(KernelCore& kernel, Thread* thread, s32 old_priority);
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/// Notify the scheduler a thread's core and/or affinity mask has changed.
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static void OnThreadAffinityMaskChanged(KernelCore& kernel, Thread* thread,
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