Merge pull request #3958 from FernandoS27/gl-debug
OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
This commit is contained in:
commit
edbf3144d2
@ -753,6 +753,9 @@ void RendererOpenGL::RenderScreenshot() {
|
|||||||
bool RendererOpenGL::Init() {
|
bool RendererOpenGL::Init() {
|
||||||
if (GLAD_GL_KHR_debug) {
|
if (GLAD_GL_KHR_debug) {
|
||||||
glEnable(GL_DEBUG_OUTPUT);
|
glEnable(GL_DEBUG_OUTPUT);
|
||||||
|
if (Settings::values.renderer_debug) {
|
||||||
|
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||||
|
}
|
||||||
glDebugMessageCallback(DebugHandler, nullptr);
|
glDebugMessageCallback(DebugHandler, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -106,6 +106,9 @@ public:
|
|||||||
format.setVersion(4, 3);
|
format.setVersion(4, 3);
|
||||||
format.setProfile(QSurfaceFormat::CompatibilityProfile);
|
format.setProfile(QSurfaceFormat::CompatibilityProfile);
|
||||||
format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
|
format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
|
||||||
|
if (Settings::values.renderer_debug) {
|
||||||
|
format.setOption(QSurfaceFormat::FormatOption::DebugContext);
|
||||||
|
}
|
||||||
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
||||||
format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
||||||
format.setSwapInterval(0);
|
format.setSwapInterval(0);
|
||||||
|
@ -98,6 +98,9 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen)
|
|||||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
|
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
|
||||||
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
|
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
|
||||||
|
if (Settings::values.renderer_debug) {
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
|
||||||
|
}
|
||||||
SDL_GL_SetSwapInterval(0);
|
SDL_GL_SetSwapInterval(0);
|
||||||
|
|
||||||
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
|
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
|
||||||
|
Loading…
Reference in New Issue
Block a user