Revert one change from #4844
This fixes #5067 by reverting a speculative change made in a previous PR. From this one can conclude that, for disabled textures, black (0,0,0,1) is the correct colour and clear (0,0,0,0) is not.
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@ -756,7 +756,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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state.texture_units[texture_index].texture_2d = default_texture;
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state.texture_units[texture_index].texture_2d = default_texture;
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}
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}
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} else {
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} else {
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state.texture_units[texture_index].texture_2d = default_texture;
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state.texture_units[texture_index].texture_2d = 0;
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}
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}
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}
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}
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