gl_shader_cache: Link loading screen with disk shader cache load

This commit is contained in:
ReinUsesLisp
2019-02-06 22:23:40 -03:00
parent df0f31f44e
commit eb73247433
10 changed files with 62 additions and 12 deletions
+3
View File
@@ -887,6 +887,9 @@ void GMainWindow::BootGame(const QString& filename) {
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
// Update the GUI
if (ui.action_Single_Window_Mode->isChecked()) {
game_list->hide();