input_common: Fix directional deadzone values
The hardware tested value is 0.5 which translates to SHRT_MAX / 2
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@ -191,7 +191,7 @@ public:
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bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
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bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
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const auto [x, y] = GetStatus();
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const auto [x, y] = GetStatus();
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const float directional_deadzone = 0.4f;
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const float directional_deadzone = 0.5f;
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switch (direction) {
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switch (direction) {
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case Input::AnalogDirection::RIGHT:
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case Input::AnalogDirection::RIGHT:
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return x > directional_deadzone;
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return x > directional_deadzone;
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@ -363,7 +363,7 @@ public:
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bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
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bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
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const auto [x, y] = GetStatus();
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const auto [x, y] = GetStatus();
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const float directional_deadzone = 0.4f;
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const float directional_deadzone = 0.5f;
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switch (direction) {
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switch (direction) {
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case Input::AnalogDirection::RIGHT:
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case Input::AnalogDirection::RIGHT:
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return x > directional_deadzone;
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return x > directional_deadzone;
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