android: frontend: Cleanup framerate counter.
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8248d69093
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@ -195,11 +195,10 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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{
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{
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final double[] perfStats = NativeLibrary.GetPerfStats();
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final double[] perfStats = NativeLibrary.GetPerfStats();
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if (perfStats[FPS] > 0) {
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if (perfStats[FPS] > 0) {
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mPerfStats.setText(String.format("FPS: %d Speed: %d%%", (int) (perfStats[FPS]),
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mPerfStats.setText(String.format("FPS: %.1f", perfStats[FPS]));
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(int) (perfStats[SPEED] * 100.0)));
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}
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}
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perfStatsUpdateHandler.postDelayed(perfStatsUpdater, 3000);
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perfStatsUpdateHandler.postDelayed(perfStatsUpdater, 100);
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};
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};
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perfStatsUpdateHandler.post(perfStatsUpdater);
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perfStatsUpdateHandler.post(perfStatsUpdater);
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@ -198,7 +198,7 @@ public:
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while (true) {
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while (true) {
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{
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{
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std::unique_lock lock(m_mutex);
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std::unique_lock lock(m_mutex);
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if (m_cv.wait_for(lock, std::chrono::milliseconds(100),
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if (m_cv.wait_for(lock, std::chrono::milliseconds(800),
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[&]() { return !m_is_running; })) {
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[&]() { return !m_is_running; })) {
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// Emulation halted.
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// Emulation halted.
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break;
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break;
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