Qt: Implement more hotkeys for secondary window (#6198)
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@ -473,6 +473,9 @@ void GMainWindow::InitializeHotkeys() {
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const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar");
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const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar");
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const QString toggle_status_bar = QStringLiteral("Toggle Status Bar");
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const QString toggle_status_bar = QStringLiteral("Toggle Status Bar");
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const QString fullscreen = QStringLiteral("Fullscreen");
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const QString fullscreen = QStringLiteral("Fullscreen");
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const QString toggle_screen_layout = QStringLiteral("Toggle Screen Layout");
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const QString swap_screens = QStringLiteral("Swap Screens");
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const QString rotate_screens = QStringLiteral("Rotate Screens Upright");
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ui->action_Show_Filter_Bar->setShortcut(
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ui->action_Show_Filter_Bar->setShortcut(
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hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
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hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
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@ -510,28 +513,39 @@ void GMainWindow::InitializeHotkeys() {
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return;
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return;
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BootGame(QString(game_path));
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BootGame(QString(game_path));
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});
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Swap Screens"), render_window),
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connect(hotkey_registry.GetHotkey(main_window, swap_screens, render_window),
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&QShortcut::activated, ui->action_Screen_Layout_Swap_Screens, &QAction::trigger);
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&QShortcut::activated, ui->action_Screen_Layout_Swap_Screens, &QAction::trigger);
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Rotate Screens Upright"),
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connect(hotkey_registry.GetHotkey(main_window, rotate_screens, render_window),
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render_window),
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&QShortcut::activated, ui->action_Screen_Layout_Upright_Screens, &QAction::trigger);
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&QShortcut::activated, ui->action_Screen_Layout_Upright_Screens, &QAction::trigger);
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Screen Layout"),
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connect(hotkey_registry.GetHotkey(main_window, toggle_screen_layout, render_window),
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render_window),
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&QShortcut::activated, this, &GMainWindow::ToggleScreenLayout);
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&QShortcut::activated, this, &GMainWindow::ToggleScreenLayout);
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connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
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connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
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&QShortcut::activated, ui->action_Fullscreen, &QAction::trigger);
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&QShortcut::activated, ui->action_Fullscreen, &QAction::trigger);
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connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
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connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
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&QShortcut::activatedAmbiguously, ui->action_Fullscreen, &QAction::trigger);
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&QShortcut::activatedAmbiguously, ui->action_Fullscreen, &QAction::trigger);
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// This action will fire specifically when secondary_window is in focus
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const auto add_secondary_window_hotkey = [this](QKeySequence hotkey, const char* slot) {
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QAction* secondary_fullscreen_action = new QAction(secondary_window);
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// This action will fire specifically when secondary_window is in focus
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QAction* secondary_window_action = new QAction(secondary_window);
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secondary_window_action->setShortcut(hotkey);
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connect(secondary_window_action, SIGNAL(triggered()), this, slot);
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secondary_window->addAction(secondary_window_action);
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};
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// Use the same fullscreen hotkey as the main window
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// Use the same fullscreen hotkey as the main window
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const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen);
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const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen);
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secondary_fullscreen_action->setShortcut(fullscreen_hotkey);
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add_secondary_window_hotkey(fullscreen_hotkey, SLOT(ToggleSecondaryFullscreen()));
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connect(secondary_fullscreen_action, SIGNAL(triggered()), this,
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const auto toggle_screen_hotkey =
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SLOT(ToggleSecondaryFullscreen()));
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hotkey_registry.GetKeySequence(main_window, toggle_screen_layout);
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secondary_window->addAction(secondary_fullscreen_action);
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add_secondary_window_hotkey(toggle_screen_hotkey, SLOT(ToggleScreenLayout()));
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const auto swap_screen_hotkey = hotkey_registry.GetKeySequence(main_window, swap_screens);
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add_secondary_window_hotkey(swap_screen_hotkey, SLOT(TriggerSwapScreens()));
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const auto rotate_screen_hotkey = hotkey_registry.GetKeySequence(main_window, rotate_screens);
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add_secondary_window_hotkey(rotate_screen_hotkey, SLOT(TriggerRotateScreens()));
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
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&QShortcut::activated, this, [&] {
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&QShortcut::activated, this, [&] {
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@ -1819,6 +1833,14 @@ void GMainWindow::OnRotateScreens() {
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Settings::Apply();
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Settings::Apply();
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}
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}
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void GMainWindow::TriggerSwapScreens() {
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ui->action_Screen_Layout_Swap_Screens->trigger();
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}
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void GMainWindow::TriggerRotateScreens() {
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ui->action_Screen_Layout_Upright_Screens->trigger();
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}
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void GMainWindow::OnCheats() {
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void GMainWindow::OnCheats() {
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CheatDialog cheat_dialog(this);
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CheatDialog cheat_dialog(this);
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cheat_dialog.exec();
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cheat_dialog.exec();
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@ -203,6 +203,8 @@ private slots:
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void ToggleScreenLayout();
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void ToggleScreenLayout();
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void OnSwapScreens();
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void OnSwapScreens();
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void OnRotateScreens();
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void OnRotateScreens();
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void TriggerSwapScreens();
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void TriggerRotateScreens();
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void OnCheats();
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void OnCheats();
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void ShowFullscreen();
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void ShowFullscreen();
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void HideFullscreen();
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void HideFullscreen();
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