glsl: Add a more robust fp formatter
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@ -146,7 +146,6 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
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std::string EmitGLSL(const Profile& profile, const RuntimeInfo&, IR::Program& program,
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std::string EmitGLSL(const Profile& profile, const RuntimeInfo&, IR::Program& program,
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Bindings& bindings) {
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Bindings& bindings) {
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EmitContext ctx{program, bindings, profile};
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EmitContext ctx{program, bindings, profile};
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// ctx.SetupBuffers();
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EmitCode(ctx, program);
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EmitCode(ctx, program);
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ctx.code += "}";
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ctx.code += "}";
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return ctx.code;
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return ctx.code;
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@ -101,12 +101,12 @@ void EmitFPNeg16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i
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void EmitFPNeg32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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void EmitFPNeg32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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[[maybe_unused]] std::string_view value) {
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ctx.AddF32("{}=-{};", inst, value);
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ctx.AddF32("{}=-({});", inst, value);
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}
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}
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void EmitFPNeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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void EmitFPNeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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[[maybe_unused]] std::string_view value) {
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ctx.AddF64("{}=-{};", inst, value);
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ctx.AddF64("{}=-({});", inst, value);
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}
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}
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void EmitFPSin([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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void EmitFPSin([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -31,11 +31,11 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
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}
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}
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void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU32("{}=-{};", inst, value);
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ctx.AddU32("{}=-({});", inst, value);
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}
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}
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void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU64("{}=-{};", inst, value);
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ctx.AddU64("{}=-({});", inst, value);
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}
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}
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void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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@ -10,10 +10,9 @@
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#include "shader_recompiler/backend/glsl/reg_alloc.h"
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#include "shader_recompiler/backend/glsl/reg_alloc.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#pragma optimize("", off)
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namespace Shader::Backend::GLSL {
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namespace Shader::Backend::GLSL {
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namespace {
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namespace {
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std::string Representation(Id id) {
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std::string Representation(Id id) {
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if (id.is_condition_code != 0) {
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if (id.is_condition_code != 0) {
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throw NotImplementedException("Condition code");
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throw NotImplementedException("Condition code");
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@ -25,6 +24,13 @@ std::string Representation(Id id) {
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return fmt::format("R{}", index);
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return fmt::format("R{}", index);
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}
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}
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std::string FormatFloat(std::string_view value, IR::Type type) {
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const bool needs_dot = value.find_first_of('.') == std::string_view::npos;
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const bool needs_suffix = !value.ends_with('f');
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const auto suffix = type == IR::Type::F32 ? "f" : "lf";
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return fmt::format("{}{}{}", value, needs_dot ? "." : "", needs_suffix ? suffix : "");
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}
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std::string MakeImm(const IR::Value& value) {
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std::string MakeImm(const IR::Value& value) {
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switch (value.Type()) {
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switch (value.Type()) {
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case IR::Type::U1:
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case IR::Type::U1:
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@ -32,11 +38,11 @@ std::string MakeImm(const IR::Value& value) {
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case IR::Type::U32:
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case IR::Type::U32:
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return fmt::format("{}u", value.U32());
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return fmt::format("{}u", value.U32());
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case IR::Type::F32:
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case IR::Type::F32:
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return fmt::format("{}f", value.F32());
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return FormatFloat(fmt::format("{}", value.F32()), IR::Type::F32);
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case IR::Type::U64:
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case IR::Type::U64:
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return fmt::format("{}ul", value.U64());
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return fmt::format("{}ul", value.U64());
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case IR::Type::F64:
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case IR::Type::F64:
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return fmt::format("{}lf", value.F64());
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return FormatFloat(fmt::format("{}", value.F64()), IR::Type::F64);
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default:
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default:
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throw NotImplementedException("Immediate type {}", value.Type());
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throw NotImplementedException("Immediate type {}", value.Type());
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}
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}
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